In my last editorial, I covered how I fell in love with Kingdom Hearts. In the Golden Days, the gameplay was simple and yet it felt solid and challenging when it needed to be. The bosses and enemies were creative and yet not over-the-top; in fact, in some cases, less was actually more when it came to their design. The atmosphere was an excellent blend of Disney and Square Enix characteristics, and I never felt too flooded from one side over the other (at least, in the first game), and even when the story had its shortcomings (which is often), I was so enveloped in the universe that I rarely thought about the negatives. The Kingdom Hearts universe exclusive characters were memorable enough to still care about, the new and unique take on the Disney characters was excellent, and the cameos by fan-favorite Square characters was entertaining for fans of the company. So much was done right with the first game, which is surprising considering no one would expect a game that mixes something Square with something Disney to be a hit. But it was…at least, for a while.