the update changed Critical from being completely pointless to being an extremely fun alternate way to play the game
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Question. Starting my 3D playthrough today. Did they adjust Proud mode's difficulty? I'm asking because I remember being really annoyed by it in the 3ds version.
Anyone else notice that during the ending events in Dream Drop Distance HD, Sora's Station of Awaken had Riku, Kairi, Goofy, and Donald's images in gold instead of blue?
In the comments below, feel free to discuss any positive or negative criticisms about KINGDOM HEARTS HD 2.8 Final Chapter Prologue's gameplay and visual presentation.
if darkside is able to make you this mad, just you wait for the final boss is all i tell ya…Almost done with 0.2, gotta say I don't like that one objective where you need to beat Darkside without taking damage, at all. The phantom Aqua no damage was fine, even though how hard it is still depends a lot on rng, but that Darkside fight is just complete bs. Luck based, there's no way of knowing when one of those spike balls is going to fall on you because the camera doesn't zoom far out enough and you just need to dodge and hope that you don't get hit. Also the attack patterns, if you get lucky the fight is easy, if you're willing to use elixir to spam shotlock that is. But even with that method he can still decide to ruin everything by spamming nothing but that spike ball attack and good luck not getting hit by any when they keep falling for like a minute straight.
Man, I've never been so salty about a KH boss, this was seriously the most annoying and unfair fight I've had to deal with so far. What makes it worse is the save point is super far away, so retry is the only option after struggling with trying to get good rng for 2 hours. So yeah thanks to this jerk and it's spike potatoes I have to do one more run to get the no retry trophy. 0.2 is so conflicting, it has lots of good, but some really damn annoying as heck stupid stuff as well.
if darkside is able to make you this mad, just you wait for the final boss is all i tell ya…
if darkside is able to make you this mad, just you wait for the final boss is all i tell ya…
Almost done with 0.2, gotta say I don't like that one objective where you need to beat Darkside without taking damage, at all. The phantom Aqua no damage was fine, even though how hard it is still depends a lot on rng, but that Darkside fight is just complete bs. Luck based, there's no way of knowing when one of those spike balls is going to fall on you because the camera doesn't zoom far out enough and you just need to dodge and hope that you don't get hit. Also the attack patterns, if you get lucky the fight is easy, if you're willing to use elixir to spam shotlock that is. But even with that method he can still decide to ruin everything by spamming nothing but that spike ball attack and good luck not getting hit by any when they keep falling for like a minute straight.
I had an opposite experience. I though that Mirror Aqua was way harder to no damage and I spent an hour doing that fight. Compared to that the Darkside fight was way easier in my opinion. I don`t know if I got lucky but by just beating his hands I rarely got hit by the dark spiky orbs falling from the sky. I though that the desperation laser attack was way harder to dodge. Despite having some struggles I did not get too salty and it felt dam amazing in the end when you were able to pull those fights off.
Uh that's not an error, it's just telling you what the next menu is if you're bored enough to be pressing R1 to scroll through.This is really bugging me, but it's just a tiny problem
Everytime they show you the controls in the loading screen, they're labeled under the wrong name.
The controles have "Counter Block", counter block has "Controls", etc
whyyy
(german version obv)
I guess I'm sort of concerned with 0.2. For the most part, I loved it. I loved the visuals, the level design, Aqua's design and detail, and for the most part the game play as well. The only issue I have is that when you move, the controls don't feel as tight. If you run forward you can't just pull a hard left or anything. She builds up momentum and before going full speed and then it's harder to "steer". Beyond that, it felt like there were long delays between actions. Most notably blocking. Another thing I don't really like is that they regressed back to the old menu system. I really hope some form of the command deck comes back because combat flows so much smoother with it I think. Glad they brought back shot locks and style changes though.