The next Smash game (if there is one, because Sakurai should at least take a break first) should focus more on quality then quantity with its roster, and focus more on other content like new stages, modes, etc.
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National Dex and old Pokemon aren't necessary to enjoy a Pokemon game.
I totally agree and would add that for some people, like me, the National Dex has made the games less appealing.
I didn't play main Pokémon game after Crystal for various reasons but partly because that I knew that to have every Pokémon I would have to trade between so many games and use storage systems and that doesn't sound fun to me and it also sounds potentially expensive to actually complete the Pokédex.
Last year I did pick up Ultra Moon and I enjoyed it but I knew I never would have every Pokémon and so
didn't feel so strongly motivated to even catch all the Pokémon I could in the game and so didn't enjoy it as much as I could have.
And I really liked how in Pokémon Let's Go I actually could complete the Pokédex (save Mew) quite simply with just Pokémon Go. I personally am glad they limited the Pokédex to just Pokémon you can actually obtain in the two games for Sword and Shield. For me, that's more in the spirit of 'Gotta catch 'em all' than moving hundreds of Pokémon between various platforms.
The Pokedex in Sun/Moon and Ultra Sun/Ultra Moon is completed in the same fashion as Sword/Shield, though. In S/M/US/UM there is no National Pokedex, there is only a Regional Pokedex to complete. But all Pokemon can still be transferred to the games. That's not true of Sword/Shield, and I can't really see how that benefits you or anyone versus the S/M/US/UM way, TBH. It just means that a lot of us had our favorite Pokemon removed.
People overrate the value of hard games. Whenever I tell people that I'm not really into hard games (like Cuphead, Super Meat Boy, Sekiro, whatever), they look at me with awe and shock because how can a gamer dislike a challenge? Well, I don't have that much free time on my hands anymore and hate getting needlessly frustrated, so I don't get why people ponder on the enjoyment and thrill of hard games. Great for people who like that, but don't shame people if they don't.
Exactly 100% (except I got Cuphead on two different consoles since I love it aesthetically). I got Jedi: Fallen Order recently and bounced the difficulty down to Easy for the reasons you cited; I'll save the challenge for online where I have to outsmart an actual human and not a robot.People overrate the value of hard games. Whenever I tell people that I'm not really into hard games (like Cuphead, Super Meat Boy, Sekiro, whatever), they look at me with awe and shock because how can a gamer dislike a challenge? Well, I don't have that much free time on my hands anymore and hate getting needlessly frustrated, so I don't get why people ponder on the enjoyment and thrill of hard games. Great for people who like that, but don't shame people if they don't.
Exactly 100% (except I got Cuphead on two different consoles since I love it aesthetically).
What's ironic about this is that the generation that they changed it up (Sun/Moon with island challenges and Kahuna's) caused a huge chunk of the playerbase to complain and beg for the Gym Challenge to be back (which it is is Sword and Shield.)I have a very unpopular game opinion. And it involves Pokemon. Today many people are tired of the same old Gym Leader routine. Beat the Gym Leader become the Pokemon League Champion. For me, I was sick of this formula by Gen 4. I love many of the future Gym Leaders, I was just sick of the formula and I grew bored of it long before getting tired of the Pokemon formula became more common.
Sadly all fanbases have toxicity. If I was a movie director I would never want to work on a Star Wars project. It's just not worth it for the backlash you'd get. And that's interesting I didn't know there was complaining about lack of gyms in the last games. I didn't even know gyms were absent. I missed Sun and Moon's era.What's ironic about this is that the generation that they changed it up (Sun/Moon with island challenges and Kahuna's) caused a huge chunk of the playerbase to complain and beg for the Gym Challenge to be back (which it is is Sword and Shield.)
I'm of the opinion that the entire idea of Community in video game culture has become far too toxic and selfish, and in order for me to actually enjoy things that I like (Pokemon Sword/Shield, Kingdom Hearts 3, the new Star Wars movies), I have to basically act selfishly myself and ignore the voices of said community entirely. I can't even talk to my family about the new Star Wars movies because they hate them so much. They aren't perfect but the prequels weren't any better.
It saddens me because I want to enjoy things with others but the 90s nerds who played video games have become the very bullies who used to bully them. Game culture has become mainstream and thus far more heavily opinionated. I'd almost prefer if games were still considered a nerdy or geeky thing and the mainstream appeal had never come to pass...
Brilliantly said.When I first heard of Cuphead I didn't even hear of its difficulty, I just heard of it's really unique and well-executed style.
Once I heard it was so difficult and saw elitists arguing that it has to be difficult or it completely loses its identity I was completely perplexed. I thought Cuphead's appeal would be more with its unique artstyle? It certainly caught my interest, but the fact that it is supposedly prohibitively hard to play turned me off from it in the end.
I find that sad. Why should a beautiful game with such a unique artstyle be locked behind such a difficulty?