Alright, then let's see what I can remember right out of my head without actually looking into the game itself again.
- the controls are really wonky in some cases (like having special attacks only in the fourth slot in the original and on triangle in 1.5 it overlaps with calling DG) and the collision detection, especially with jumps, is outright awful sometimes making both Deep Jungle and Monstro (my least favorite level) a frustrating endeavour.
- these wonky controls also result also in Sora sometimes simply missing his strikes depending on the enemy and making the timed Hercules fight where you must throw barrels at him to make him vulnerable even more challeging.
- at least in the original the camera was quite a bother.
- the story overall was really mostly loaded with standard tropes and way too easy to anticipate and see through (but that last one may be subjective because when I first played KH 1 I was already significantly older than most fans who have now the nostalgia goggles on ^__^)
The fact that I was older when first playing KH I combined with it being 2004 (I didn't really have any interest in KH beforehand) and KH II already on the horizon may also be the main reason why I can't relate to all these "special magic experiences" claimed by many erstwhile KH 1 fans. For me, it was always the certainly very decent first installment of a wacky but interesting franchise, but never the outstanding pedestal experience many claim to have had with it.
There very indeed some worthwhile, creepy designs like the Leechgrave or that giant parrot with the treasure chest as a beak (which is annoyingly hard to hit just like those damn Emerald Serenades), but that's probably really all that is there about them.
One of the most interesting aspects gameplay wise in Days was certainly that different Keyblades also had different combos.
That and most of the background stuff of there wasn't much to begin with was still kept very vague. Even the Ansem Reports themselves, which were supposed to provide background, were written rather vague in some core aspects, a testament that there was no big mythos or universe building done yet.
Pff, as if Princess of Heart powers are needed to to jab someone in the gut and make it hurt.
The elbow is one of the hardest pieces of the human body and when someone uses it for a truly serious hit it doesn't matter if it is a man or woman doing it.
Belle also had the moment of surprise completely on her side as Xaldin was not expecting any active resistance from her at all as well as being fully focused on the Beast. Seriously, Kairi should have tried that against Axel too in Twilight Town (and Olette should have swung that baseball bat full of nails in the manga directly into flamesilocks balls, lol)
That's correct, Nomura himself specifically wanted to enhance the chronicles of the other games in DDD with several pictures, but time constraints prevented its implementation.
If KH III does have chronicles too I hope they will revisit the idea (and include X[chi] too at some point).
Granted, in KH 1 they were quite useful also since you really could customize their AI to a bigger extent than in KH 2 and Sora wasn't yet an overpowered shonen hero.
Another problem D & G have is, ironically similar to Kairi, that they are barely connected to and seldom have interactions with characters that aren't Mickey or Sora. They did have a small run-in with Ventus in BBS but that was hardly more than Ven's meeting with Lea and Isa, only done to fetch their D-LInks. During the finale of DDD they have some small first interactions with Riku, but in essence they need the same as Kairi: more involvement with the extended main character cast in general.
Imagine Aqua and Donald uniting their magic to destroy multiple Darksides or Goofy teaming up with Ventus to Tornado-spin the shit out of a horde of enemies with Cyclone + Goofy spin. Or Donald and Riku together sassing out someone...the possibilities!
I'd guess that the star shard gave their hit much more impact force, causing the Guardian a totally depressing headache. (Or maybe it was really because time was already up and the Nort Org was about to vanish anyways, forcing Ansem to release the Guardian).
Eh, well. The original 90's Power Rangers had the distinction that for the first six seasons it was a connected, overaching story (the later seasons all had their own stories and Ranger teams, referencing the older teams only through so-called "team-up" episodes and maintaining a more loose connection between them).
They were Mighty Morphin Power Rangers (Seasons 1 to 3 from 1994 to 1996), Power Rangers Zeo (1997), Power Rangers Turbo (1998) and Power Rangers In Space (1999).
Bulk and Skull, whose actual full names are actually Farkus/Farkas (depending on translation) Bulkmeyer and Eugene Skullovitsch, are practically recurring sidekick characters to the actual Power Ranger teenagers in their private lives. They have a totally stupid but catchy theme song as well.
They're mainly responsible for comic relief and lightening the mood, but occasionally also serve as outside assistance to the Rangers for some problems.
That's how they look like:
They're similar to Donald and Goofy's role in the KH series because of that and also because they appear very often in every second episode or so but most often serve only a minor role or are bystanders.
In Season 1, they're the typical school bullies who start cake fights on a food festival, brag about supposed stuff they can do (which they then fail spectacularily at) and blabber stupid stuff in general.
In Season 2, they become more mellowed out and less antagonistic, now wanting to become famous and super heroes themselves and for that wanting to find out the secret identities of the Power Rangers. Their hilarous plans to do so serve then to bring the slapstick humor but also more often than not brings them into contact with the villains and twice or thrice they actually save the Rangers by doing something competent for a change.
In Season 3, they want "to impress girls" and become persons of respect and to do this they join the "Junior Police Squad" making them essentially Police Academy ripoffs. They try to help citizens, keep public order and solve minor crimes but mostly fail spectacularily to the constant ire of their superior officer Lt. Stone.
In Season 4, having been dismissed from the Junior Police for repeated offenses (including embarassing and accidentally hurting the daughter of the commissioner) they become Private Investigators under now "Detective" Stone and their attempts to solve cases (with Skull dressing like Sherlock Holmes) become the main source of comic relief.
In Season 5, they get in a humilating encounter with the current main villain and are transformed into shimpanzees (their actors were absent for a while, only providing voice overs which the other characters can't hear) who then are adopted by Stone. Later on they turn back into humans magically but must realize that they turned invisible to others instead.
Finally in Season 6, they join the slightly wacky Professor Phenomenus in his search for Aliens in order to prove that they exist (which is hilarious as their home city was attacked by evil space aliens for years).
In spite of all the comedy though Bulk and Skull do have their shining moments of awesome in three or four episodes per season, just like Donald and Goofy occasionally get their moments.
One example is a Episode in Season 2 where then main villain Lord Zedd sent a Kaleidoscope monster with the ability to cause amnesia. The Rangers figured out that the amnesia spell could be neutralized when the beam of the monster could be filtered through a prisma, but the monster with support from other monsters like the Putty Patrol (normal foot mooks) and Goldar (Zedd's General) managed to outwit the Rangers and hit them with the beam before the prisms could be used, rendering the Rangers memoryless. Bulk und Skull in their quest to find out the Rangers' identities however had witnessed the events and took the prisms themselves, proceeded to annoy the monster to fire its beam and then break the spell by using them in the last minute.
In the 6th season (which was originally intended to be the final one of Power Rangers as a whole, resolving the six-year long overaching storyline) they really stepped up their game when in the two-part finale the "United Alliance of Evil", which is comprised of all former Power Rangers main villains plus new ones like the Dark Princess of Space, Astronema and Dark Spectre, the leader of the alliance (a giant fire demon), attacks the MIlky Way Galaxy and manages to conquer the Earth, Bulk and Skull lead the resistance of the human populace in their home city to buy the Rangers time, even standing up to Astronema (who commands powerful dark magic) when she teleports down to Earth to demand the Rangers giving up themselves.
Whew, well, that was a little of the old school Power Rangers fan in me coming out.
Final Fantasy is really good in this regard, also when looking at gender equality in terms of playable characters. FF VIII had 6 playable characters (8 if one counts the temporary guests) and they were split into four boys (Squall, Xell, Irvine and Cifer (temporrary)) and four girls (Rinoa, Quistis, Selphie and Edea (temporary)). IX also had a 4/4 ratio with Zidane, Vivi, Steiner and Amarant + Garnet, Freya, Eiko and Quina as had XII (Vaan, Basch, Balthier / Ashe, Penelo, Fran) and XIII (Snow, Sazh, Hope / Lightning, Vanille, Fang)..
Haha, I certainly won't let it become a whole year hiatus or even longer. That much I can promise.