Noticed how I had Zong use Sunny Day? I always switch to Infernape once that's up, since Flamethrower gets a x1.5 boost for five turns along with the automatic STAB boost worth x1.5 and the Charcoal it holds, worh x1.2; when Blaze is activated, it's further activated by x1.5 so Flamethrower can end up having a base power of, like, 542. Also, Solar Beam's there to take out any water threats! That's just a basic Infernape, though; I'm planning on breeding.