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Not surprisingly, some or many details of the series simply ceased to exist when the engine change was made. It's obvious how reusing the same files made it easier and easier to make the next game in the series much faster. But that also means they never changed some stuff, since they didn't really needed to question what should stay in the games until 2013.
I made this thread for us to comment here some small details that were lost and/or not redone for the new engine used in KH3. Design choices also apply, since by redoing certain concepts, many things end up a transformed version of the previous concept.
I'll start:
- I miss the speeching balloons. This sounds like a silly detail, but I really enjoyed the moments of pushing X to move on to the next character line, and especially being able to choose when I was going to do this.
Kingdom Hearts has always had two ways of telling the story (iirc): cutscenes and speech bubble scenes. I don't think taking the later was a right decision to make: cutscenes are for urgent and meaningful moments, as it cuts control of the player and makes them drop the joystick to watch. Speech balloons makes the player the agent, since they need to press a button to move forward.
I really enjoyed the feeling that I could take my time to read it, and move on to the next balloon. Mainly because the dialogue in these moments usually has more important details for gameplay or just general context of the story. It helps keeping the flow of the game without stoping you too much. So this was a detail I missed in KH3. Having audible voices was nice to add, but that shouldn't nullify these moments entirely anyways.
- The 2D arts included in each character's HP
This one took me by surprise in the first KH3 trailer, but I thought they were going to add a drawn 2D art until the game launched. To my sadness, now the characters are represented in their lives with their 3D model. I miss seeing the HUD a bit more “handmade”, drawn in that cool style.
- The soundtrack is now orchestrated
I don't know if I like it. I mean, Twilight town music is now more dramatic and soothing for example, but it also seems to me to have less personality than before, just as the new worlds's themes. The music are still pretty great, the use of real instruments makes everything seem really well made, but I missed listening to varied and unique instruments and beats in each world. Well, at least listening again to some old tunes in an orchestrated version was really nice.
Well, so far that's all I can remember. What about you all? Do you miss something you were already used to on the Luminous Engine, or before KH3?
I made this thread for us to comment here some small details that were lost and/or not redone for the new engine used in KH3. Design choices also apply, since by redoing certain concepts, many things end up a transformed version of the previous concept.
I'll start:
- I miss the speeching balloons. This sounds like a silly detail, but I really enjoyed the moments of pushing X to move on to the next character line, and especially being able to choose when I was going to do this.
Kingdom Hearts has always had two ways of telling the story (iirc): cutscenes and speech bubble scenes. I don't think taking the later was a right decision to make: cutscenes are for urgent and meaningful moments, as it cuts control of the player and makes them drop the joystick to watch. Speech balloons makes the player the agent, since they need to press a button to move forward.
I really enjoyed the feeling that I could take my time to read it, and move on to the next balloon. Mainly because the dialogue in these moments usually has more important details for gameplay or just general context of the story. It helps keeping the flow of the game without stoping you too much. So this was a detail I missed in KH3. Having audible voices was nice to add, but that shouldn't nullify these moments entirely anyways.
- The 2D arts included in each character's HP
This one took me by surprise in the first KH3 trailer, but I thought they were going to add a drawn 2D art until the game launched. To my sadness, now the characters are represented in their lives with their 3D model. I miss seeing the HUD a bit more “handmade”, drawn in that cool style.
- The soundtrack is now orchestrated
I don't know if I like it. I mean, Twilight town music is now more dramatic and soothing for example, but it also seems to me to have less personality than before, just as the new worlds's themes. The music are still pretty great, the use of real instruments makes everything seem really well made, but I missed listening to varied and unique instruments and beats in each world. Well, at least listening again to some old tunes in an orchestrated version was really nice.
Well, so far that's all I can remember. What about you all? Do you miss something you were already used to on the Luminous Engine, or before KH3?