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I never thought this would see the light of day. Honestly, it's better than I expected.
That's an unusual choice to make especially when House of Mouse was a thing back when this was a pitch.
I'm just tired of the style now. It worked for X/Unchained/Union Cross because those games were set during The Age of Fairy Tales but it just doesn't work as well for Dark Road because that game is supposed to feel more directly connected to the mainline Kingdom Hearts games.
The only reason why Yen Sid was not involved with Kingdom Hearts Dark Road is because Disney never designed a young Yen Sid and Nomura cannot redesign an existing Disney character.
I forgot to mention the fact that people are tired of the Kingdom Hearts X asthetic. That style was designed way back in 2013, it's nearly a decade now and that asthetic has definitely shown its age.
I think it's one of the smarter Disney world implementations. The narratives of the Disney world's are designed in such a way that they're all direct prequels to the adventures that Sora, Donald and Goofy and/or Terra, Ventus and Aqua experience. Besides, the Kingdom Hearts characters are aware...
This interview feels like PR for Kingdom Hearts Missing Link, I'm not surprised by that seeing as the game's barely talked about.
I'm confident they're in Quadratum. If Strelitzia can come back then everyone else who is "deceased" in reality is likely in unreality.
I think Xehanort's mother...
Honestly, Dark Road was okay. I do love how Xehanort was humanised but this game had too large of a cast of newcomers for me to really care for most of them. X/Unchained/Union Cross gave us a more centralised cast hence why they're more memorable.
This sort of answer gives further credence to the theory that the Disney worlds featured in Kingdom Hearts IV are going to be the Disney Live-Action Remakes. Alice in Wonderland, Cinderella, Maleficent, Beauty and the Beast, Aladdin, and Snow White. If we add Star Wars, not only does that make...
Yes, it would. I don't think Nomura cares about the legal technicality of ownership because he still has the executive decision making power for Kingdom Hearts from a creative standpoint.
I don't blame him, the executives at Square Enix are likelier to greenlight Nomura's new idea if it's branded under Kingdom Hearts because that's a proven commodity.
Wasted? Wreck-It Ralph had four different field themes and three different battle themes. Also, unlike every other Disney world in KHUX, Wreck-It Ralph served a narrative purpose for the main plot.
The logistical reason why the amnesia plot point was even a thing was that most people who played Kingdom Hearts would have skipped Chain of Memories because it was on a different console, it's why you can enjoy Kingdom Hearts II without having knowledge of Chain of Memories.
Maybe Skuld goes through the same process that Brain does in that two versions of her coexist? A version of Skuld that ends up having a relationship with Ephemer during the Missing Link era and another version of Skuld that gets materialised once someone remembered them during the Birth by Sleep...
I don't blame Nomura for trying to move as much of Final Fantasy Versus XIII into Kingdom Hearts especially when Final Fantasy XV is arguably a new game. That game was being worked on since 2006, I think it's fair that some of the games ideas should stick around in some fashion.