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  1. M

    sora or riku?

    He's not that bad in re:CoM on the PS2. Like most bosses, you can just spam Sonic Blade on him and he won't do anything, even if he's sitting on a 0. Much harder in the original GBA version, where he'll gladly shut you up if you try anything like that.
  2. M

    sora or riku?

    For gameplay? Riku. Fast counter is annoying, but nowhere near as annoying as grinding for moogle points and hassling over your deck. Riku doesn't have to do those things, so for me Riku > Sora. For story? Sora. Meeting Namine, plus the OXIII members he deals with in CoM are more...
  3. M

    Starting Kingdom Hearts Series again!

    I generally find riku more annoying then the triplets as well. If you keep moving around, waka can't generally land hits on you. And selphie broadcasts her spin attack with an audible 'get ready', while her regular attacks are, again, pretty avoidable if you just keep moving. Lock onto tidus...
  4. M

    Birth by Sleep Consensus.

    It answered more questions then it raised, introduced some interesting new characters, set up future developments, and had pretty fun gameplay. It suffered from some of the issues all KH games suffer from - being button mashy, camera & lock on issues, small, sparsely populated worlds - plus it...
  5. M

    Starting Kingdom Hearts Series again!

    What's your good skill? What skill did you drop? I'm always a big fan of +magic, -defense, but that's just me.
  6. M

    What did you like most about BbS?

    What I loved most was that more questions were answered then were raised. After KHII it's nice to have a game that leaves the universe less cluttered rather then more (not that I didn't like KHII, I did, but still). Meeting younger versions of the main trio and O:XIII was also really fun...
  7. M

    Ultimate Weapon

    Huh? you have to make tons of moogle items to level up the moogle shop until the recipe appears, then collect alls the stuff. It's pretty straight forward, really. If you want the exact formula, or the exact experience required for the moogle shop, or the best places to farm components, check...
  8. M

    What's the big problem with KH2 plot wise

    I still feel 13 was a good number. You needed enough members to have multiple overlapping subgroups plotting against one another over multiple games. That means about five or six members each for CoM and KHII, not counting Roxas or Xemnas. 10 to 13 is the right number to have, depending on...
  9. M

    What's the big problem with KH2 plot wise

    OXIII in CoM where sinister, mysterious, ambitious, and most especially treacherous. An organization of traitors all plotting against each other and yet still working together against the heroes towards an inscrutable end. I think the size of the organization is perfect. It's just enough...
  10. M

    What's the big problem with KH2 plot wise

    To me the biggest problem with KHII's plot was clutter. Mixing in all the Science Fictiony elements with the Fantasy elements of the original created thematic clutter, while all the unnecessary plot details and retcons, particularly the whole Ansem/Xehanort thing, cluttered up narrative when...
  11. M

    Am I the only one who....

    to me, KHI is still the best. By comparison, KHII's script wasn't as good, and the plot was much too needlessly complex. The whole Xehanort retcon in particular was pointless and unnecessary, and though it eventually led to interesting things in BbS, I think the same ideas could have been done...
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