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Fate refers to something that you can't predict, change and even comprehend. In the greek mythology, it is determined by the Moirai and the gods, not even Zeus, can change nor influence it (the Parcae and the Norns have the same role in the roman and the norse mythologies, respectively). Destiny...
Then don't, but I'll just keep considering that comment just a snarky, kind of random remark with some anti-KH3 bias sprinkled on it.
Customization, objectives, the gears segment at the start. Stuff to extend the playtime as much as possible. Every game does this but it's particularly evident...
I only agree with your first point. Some things you listed I would almost describe as objectively wrong (I think I missed Kairi's personality in her 2 min screentime, especially compared to KH3), but it's your opinion amd I respect it, of course.
0.2 was very atypical, mostly because they...
Because Xehanort is legally a Disney character. Everything you see in Kingdom Hearts that is not from Final Fantasy or The World Ends With You belongs to Disney.
He doesn't need that title and it would be jarring now. Xehanort accepting defeat and handing over the χ-blade was more powerful and symbolic than any other possible cerimony.
The opening represents the keyblade war so Naminé has no place there considering she is not a fighter. She is not part of "my friends are my power" scene in DDD for the same exact reason.
I was expecting something like this so I'm not surprised or really disappointed. It makes sense to connect it with UX so no surprises here either. It's hard to get excited about the story though, considering that UX updates once in a lifetime.
Yes, that's Ventus talking and it's not the only time it happens.
The latest catchphrase is "May your heart be your guiding key" which has a literal meaning: during KH3, Sora's heart is leading him to the places he needs to visit and that happens when he saves Aqua too (but it's Ventus' heart)...
People can wish for things they enjoy (especially because games are not free). If a certain aspect of KH is reducing their enjoyment, it's their right to wish there was less of it.
Enough people couldn't care less about KH's original stuff and would be happy to just play in the Disney worlds. KH's audience is very diverse and even if it wasn't your intention maybe, you spoke on behalf of millions of players. You think those are the best parts, not everyone agrees though...
Because people have different opinions and care about different things. You think these are the best parts of the series and you also care a lot about FF characters, whereas other people couldn't possibly care less. Some people even want KH without Disney despite Disney being what makes KH...
I believe you misunderstood something. The point of the thread is to name things that are present in KH1-2 but not in 3, so "lack of things to do post-ending" doesn't make sense without more context for the reasons you and I mentioned. There's no weaker or stronger points to make because it's...
KH3's magic system is underrated. Blizzard can freeze and you can use it to reach the enemy faster while initiating a flowmotion attack. Water is useful when shadows and neoshadows are "hiding" on the ground and can act as a shield; thunder makes the enemies slower and aero works like magnet...