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Does anyone know if 2.5 runs at full 1080p? I don't know why it wouldn't, but just wanted confirmation. It was great in 1.5 and with a colourful vibrant game like Kingdom Hearts it makes a big difference over 720p.
1.5 wasn't 1080p
Final Fantasy X/X-2 HD Remaster and most other HD remasters of PS2 games for the PS3 were. But it's not really a big issue. It's higher than 720p for 1.5 (1440x810 to be precise). 1080p wouldn't really make much of a difference for these games anyway. The graphics are quite simple (that's not to say they're not lovely to look at - because they are). Same thing applies to the Tales series, which is yet to go above 720p. KH3 is going to be the first game in the series where 1080p, and probably 60 fps too, is going to feel necessary.
Is there a source for this? My TV detects the game as running at 1080p, and it says as much on the back of the box. Certainly, the difference for me is noticeable between 1.5 and other similarly cartoony 720p games like Ni No Kuni.1.5 wasn't 1080p.
However it does seem that 2.5 might actually be if some of the screenshots are to be believed. At least KH2FM.
Final Fantasy X/X-2 HD Remaster and most other HD remasters of PS2 games for the PS3 were. But it's not really a big issue. It's higher than 720p for 1.5 (1440x810 to be precise). 1080p wouldn't really make much of a difference for these games anyway. The graphics are quite simple (that's not to say they're not lovely to look at - because they are). Same thing applies to the Tales series, which is yet to go above 720p. KH3 is going to be the first game in the series where 1080p, and probably 60 fps too, is going to feel necessary.
Is there a source for this? My TV detects the game as running at 1080p, and it says as much on the back of the box. Certainly, the difference for me is noticeable between 1.5 and other similarly cartoony 720p games like Ni No Kuni.
Internal resolutions (got from Debug PS3):
Okami HD
1366 x 768 @30fps + 2x MSAA / 1280 x 720 @30fps + 4x MSAA
KH1.5HD
1440x810 @30fps + 2x MSAA / 1280 x 720 @30fps + 4x MSAA
There are no PS2 remasters that go over the 768p thing at 60fps, there's just not enough VRAM for such thing. BTW there are not many games that do 1920x1080 on PS3 whether it's @30fps or 60fps, most of the nearest to FULLHD ones are the ones that run at 1440x1080 (anamorphic).
That's a shame :/
Not sure why the box art says 1080p though.
That's a shame :/
Not sure why the box art says 1080p though.
Thanks for the clarification. That explains why I found 1.5 to have a better resolution than most other PS3 games. As for the framerate, an action-orientated game like KH could really use 60fps. You may have noticed that in the 100 Acre Woods minigames in ReCom, the framerate increases considerably. I think it was the same in the PS2 version and looks really good.Because it's the image signal you TV receives. It's higher than 720p so the console ups the image output to 1080p. Nearly every game is this way. A lot of PS3 games don't really run in 720p either.
Think of it this way. When you put a DVD on a Blu-ray player and you play it back on your TV, the image your TV will display is in 1080p. It doesn't matter though cause the DVD's native resolution is 480p, it's how the player passes the info to your TV that changes.
Hopefully we'll get 1080p/60fps when the collections hit the PS4.
Thanks for the clarification. That explains why I found 1.5 to have a better resolution than most other PS3 games. As for the framerate, an action-orientated game like KH could really use 60fps. You may have noticed that in the 100 Acre Woods minigames in ReCom, the framerate increases considerably. I think it was the same in the PS2 version and looks really good.
Remember that when the collection hit the PS4![]()
As for the framerate, an action-orientated game like KH could really use 60fps. You may have noticed that in the 100 Acre Woods minigames in ReCom, the framerate increases considerably. I think it was the same in the PS2 version and looks really good.
All of the FMVs, pre-rendered videos and 2d textures (e.g. Title Screen,End game screen) are all 720p. This is in 2.5 as well as 1.5
I actually don't think it will, unless they manage to secure a digital only release.
But the thing is, even if it did it wouldn't really look any better. Kingdom Hearts has a very simple and clean art style. There aren't any textures left in these games that could benefit from a slight bump in resolution.
Correct me if I'm wrong, but would that really make a big difference? The games were all animated for 30 fps. They would have to be re-rendered at 60 fps from the original assets to actually benefit from such a bump. So let's say they only saved the stuff they actually used for the actual games and not the original work files, then that would just mean every frame being doubled which in turn wouldn't make the animation any smoother. One could also argue that the games were meant to be played at 30 fps.
The FMV's are actually 480i footage that's been cropped, converted to progressive scan and upscaled to a higher resilution, with lots of restoration work done to make it look "HD". It's the same with the Final Fantasy X/X-2 FMV's. Square Enix don't have the original work files for these FMV's. They're notorious for throwing away their work files once the games have shipped. Just like Capcom (their HD remasters mostly use 480p assets as their source material).
Why is that the only option?
It does, but it hasn't reached it's maximum potential yet. The game is clearly not 1080p (or higher, for that matter) and the anti-aliasing is pretty bad. It looks great, but it's a far cry from what it could be.
You are confusing CGI movies to video games. In video games, you are instead instructing the console/PC etc to create these extra frames on the fly. It can be done fairly easily, it just demands approximately double the power from the hardware.
What exactly Square has done with the CGI is a matter of debate.
I am pretty certain the CGI sequences haven't been upscaled. Nor can you restore SD content to make it look HD without making obvious sacrifices (edge enhancement).
The sequences have differences (in the typography, the infamous missing "e" etc) so on one hand logic dictates that they have access to the original files. On the other, especially the KH2 scenes have severe anti-aliasing and every scene is in 720p (and a low bit-rate, but that could be to save disc space) so it's actually kinda hard to figure out what Square has done.
Not saying it's the only option, but probably the most likely. I don't think Square Enix will bother to re-release it for the PS4. There's probably a higher chance we'll see a mobile port in a few years.
Maybe the AA can be improved, but like I said most textures aren't that detailed to begin with. Could the game look better in 1080p? Of course, if you replace many of the textures with better ones. But I'd say the game as it is now more or less looks as good as it possibly can.
But if you save the original assets for a game optimised for 30 fps, surely you cannot make it run smoother by having the console duplicate frames? 1 fps and 2 fps would yield the same result if the images were all identical. Thus if 60 fps is based on 30 fps x2, ie duplicate frames, it would essentially still be a 30 fps animation. For the extra fps to matter the frames have to be unique, no?