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Although Nomura specifically mentioned he won't make a final mix out of KH3, he was more ambiguous about a potential physical release (latest interview about reMind). Besides, now that we know there are two new teams dedicated to Kingdom Hearts, anything can happen.
I will try to detail my theory about a definitive editionof KH3. Note that I won't talk about the price of the dlc, wether it was worth or wether I would like to buy the game again. All I care about is the final product that KH3 could be.
I will try to detail my theory about a definitive editionof KH3. Note that I won't talk about the price of the dlc, wether it was worth or wether I would like to buy the game again. All I care about is the final product that KH3 could be.
Spoiler Show
Let's start by the beginning: I enjoyed reMind story a lot. It delivers about what was missing in the main game and provided great moments and characters development.
However one thing bothered me at first: the pacing of the action.
Replaying keyblade graveyards a second time feels weird. Remember that the Sora that went back in time is not having much impact on the action. The only reason to do that is so that we can see the aditional cutscenes and play as the additional characters. The additional scenes were brillant (especially Xion). But it still feels like they should have been part of the main game. Watching Axel looking at Xion with confusion has zero emotional impact since we know how it will end. The fight of the seven gardians is epic as hell, but would have been much more powerful if we didn't already know that xehanort will be defeated by Sora.
What I am trying to say is that the scenes are not in the good order for a good emotional impact. The more I thought about it, the more I felt like something was not right.
Let's analyse the scene where Sora uses the power of waking on Roxas station of awakening. There is no real reason why this should be the Sora that is traveliing through time who should be doing this. It could simply be Sora using the power of waking the same way as he did on Ventus heart. The emotional impact would be much better.
So my theory is:
"What if the additional scenes of the dlc in keyblade graveyard were initially planned to be added as part of the main scenario (without the time travel) and were then bundled with the remind scenario to make it easy for those who didn't want to replay the whole game?"
When we buy a dlc, we want to see what's new withoug having to replay everything (unlike the final mix did). So what if they did the dlc this way as a temporary addition, until they could come up with a definitive edition where the remind scenario would be injected into the main quest in a smooth and easy way?
This could be achieved by simply rearranging the scenes the following way:
- Play Keyblade graveyard with all additional scenes and sora using the power of waking
- Sora vs Xehanort and gardians of light vs clones happens at the same time (with Mickey glorious moment). Imagine the epicness of that.
- First ending.
- Sora travels back to time to save Kairi
- Remind scenario where sora simply jumps from one heart to another with a glimpse of the events currently happening outside. Stronger bosses on the station of awakening of everyone in pain (anti-aqua, dark inferno, terranort, etc) with some interesting challenge (easier than the data fights so ^^).
- Sora arrives at scala (look for kairi pieces)
- Sora travels to the other gardians (do not replay the gardians fight which happened as part of the main story, simple show that Sora saved Mickey and was there all along).
- Sora resurects Kairi (fight with xehanort armor)
- Real ending
As you can see, I didn't change much. Only put fights and scenes at other places. I feel that doing so could benefit the story and move KH3 from a great game to a legendary one.
So what do you think? Do you also hope to get a definitive edition someday that would fix the redundancy?