There's a trend that started taking hold in the KH series after the first game, and I wanted to vent about it.
In the first KH game, you could complete all the side quests and the superbosses—in other words, you could 100% the game—in a single run-through. But ever since KH2, each and every game in the series has reveled in taking a bunch of sidequests and superbosses and locking them away until you complete the game for the first time. Now, to some this might not mean much, but for me, I really want to be able to feel like I'm playing through everything in the order in which it's meant to take place chronologically. So it doesn't feel right to me to go through the final boss and the ending, and then to just time jump backward to do the other stuff. It makes it all feel superfluous. Like it doesn't actually matter. I mean, I've already beaten the game. Why should the last thing I see in a game be my character just standing at a save point awkwardly after beating the hardest boss rather than seeing the ending sequence and the credits rolling? It feels so anticlimactic. And yes, I know you can go through the final boss again after completing everything, but it doesn't make sense to have to go through the same gauntlet of fights, only way easier, and it just feels redundant more than anything else.
To top it off, there isn't any point to the items you get by completing these quests if they all happen post-game. I suppose there isn't really much of a point anyway, considering that if you beat a superboss who's way harder than the final boss without the item you get from beating them, then it does stand to reason that you shouldn't have any trouble with the final boss by comparison (e.g., who has trouble fighting Final Xemnas after beating Lingering Will?)
It's just something I've gotten sick of being such a routine habit of these games.
First you had the Data Battles, Mushroom XIII, synthesis, and Lingering Will all locked into post-game in KH2.
Then you had all the extra reports and stuff in 358/2 Days.
Then you had the Bug Data-Roxas fight and Ultima Weapon in Coded.
The Vanitas LS and MF fights in BBS, as well as a couple Mirage Arena fights depending on which order you played in.
The Julius fight (and again, Ultima Weapon) in DDD.
The Mirror Phantom Aqua gauntlet in 0.2.
And then of course the Battle Gates in KH3.
KH2 was by far the worst offender on this list, but it's still a running issue in the series, and a lot of other games too, although I only really know KH since I haven't done much gaming outside of that franchise in the past decade or so.
It's just so jarring and feels so wrong to complete a game, get that sense of finality and conclusion, and then run right back to your last save file to do some other stuff for no good reason after the fact. KH1 did it perfectly. I could complete every sidequest, get Ultima Weapon, fight the Unknown, and THEN go off to face Ansem, all in one clean playthrough, making everything feel like one smooth journey from beginning to end. I just wish the KH games would get back to that format. There's no good reason to lock so many things behind the end credits.
Sorry for the rant. Just had to get that off my chest. It's a relatively small thing, but I hope I'm not the only one who feels this way.
In the first KH game, you could complete all the side quests and the superbosses—in other words, you could 100% the game—in a single run-through. But ever since KH2, each and every game in the series has reveled in taking a bunch of sidequests and superbosses and locking them away until you complete the game for the first time. Now, to some this might not mean much, but for me, I really want to be able to feel like I'm playing through everything in the order in which it's meant to take place chronologically. So it doesn't feel right to me to go through the final boss and the ending, and then to just time jump backward to do the other stuff. It makes it all feel superfluous. Like it doesn't actually matter. I mean, I've already beaten the game. Why should the last thing I see in a game be my character just standing at a save point awkwardly after beating the hardest boss rather than seeing the ending sequence and the credits rolling? It feels so anticlimactic. And yes, I know you can go through the final boss again after completing everything, but it doesn't make sense to have to go through the same gauntlet of fights, only way easier, and it just feels redundant more than anything else.
To top it off, there isn't any point to the items you get by completing these quests if they all happen post-game. I suppose there isn't really much of a point anyway, considering that if you beat a superboss who's way harder than the final boss without the item you get from beating them, then it does stand to reason that you shouldn't have any trouble with the final boss by comparison (e.g., who has trouble fighting Final Xemnas after beating Lingering Will?)
It's just something I've gotten sick of being such a routine habit of these games.
First you had the Data Battles, Mushroom XIII, synthesis, and Lingering Will all locked into post-game in KH2.
Then you had all the extra reports and stuff in 358/2 Days.
Then you had the Bug Data-Roxas fight and Ultima Weapon in Coded.
The Vanitas LS and MF fights in BBS, as well as a couple Mirage Arena fights depending on which order you played in.
The Julius fight (and again, Ultima Weapon) in DDD.
The Mirror Phantom Aqua gauntlet in 0.2.
And then of course the Battle Gates in KH3.
KH2 was by far the worst offender on this list, but it's still a running issue in the series, and a lot of other games too, although I only really know KH since I haven't done much gaming outside of that franchise in the past decade or so.
It's just so jarring and feels so wrong to complete a game, get that sense of finality and conclusion, and then run right back to your last save file to do some other stuff for no good reason after the fact. KH1 did it perfectly. I could complete every sidequest, get Ultima Weapon, fight the Unknown, and THEN go off to face Ansem, all in one clean playthrough, making everything feel like one smooth journey from beginning to end. I just wish the KH games would get back to that format. There's no good reason to lock so many things behind the end credits.
Sorry for the rant. Just had to get that off my chest. It's a relatively small thing, but I hope I'm not the only one who feels this way.
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