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(A Kingdom Hearts Roleplay) The Commission S2: Orden Der Nocts [Sign Ups and Discussion]



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Azrael

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The Commission S2: Orden der Nocts [A Kingdom Hearts Roleplay]

"A scattered dream that is like a nightmare that will be soon be realized. A nightmare that will be soon be realized that is like a scattered dream. I am going to align the pieces of our memories up...yours and mines."

Plot:

It's been only mere hours since the destruction that has befallen the World That Never Was by the hands of Lucipher's miltant liberation movement: The Forgotten Brotherhood of the Warhawks. Even though the fighting has ceased to an end and all the factions who had participated in the value had withdrew their forces, the civilian nobody population is still reeling from the indiscriminate destruction of their homeland and many are seeking revenge. Support has increased for Orden der Nocts, an organization led by its hochmeister Ramaxuli, and they are more than happy to take this to great appreciation and use it as a form of recruiting drive to boost up the low numbers of nobodies in the Orden military. Ramaxuli and his Orden plan to crush the surviving remnants of the Commission, who are simply demoralized after so many defections by fellow members and their leader Saix and Xenjin ended up captured. Nelox, a member who's known to be quite shady, has took over the reigns of the group with Xyru and Xantez serving as his minions although the time is limited for this group.

At the Pride Lands, the Warhawks are attempting to regroup and make due with what large casualities they had sustained although they are still strong to launch another attack. Lucipher has disappeared to the Underworld to obtain answers about the return of Dauroth's physical embodiment leaving the group without a leader although Richard and Liam are as always, leading the group to Traverse Town where they will establish a new base and begin planning for the next attack. Had Dauroth been leader, he would had been proud to have so many members especially a keybearer known as Vento joining the Children and continuing the goal of having the worlds come under their rule and run it as a dark utopia. At Halloween Town, the Organization tries to heal their wounds and try to adjust with their new members while things are heating up between Xion, Roxas and Axel, especially when they find their favorite hangout has been taken over by some mad clown called Kefka and his cohorts.

Riku and Kairi are growing closer than ever although Ansem, also known as the Heartless counterpart of the apprentice Xehanort, disapproves of this relationship and is tired of continuing the relationship he has as host and parasite. No longer wishing to be imprisoned inside of Riku, Ansem wishes to cause emotional strain to Riku's heart so that he may have the chance of having the boy release him and allow the dark being to continue mucking around the worlds.

S2 Opening Theme:
YouTube - Bleach Opening 6

Soul Society (Organization XIII)
Aizen with glasses (Xehanort's Heartless)
Arrancars (Orden der Nocts)
Orihime (Xion)
Ichigo (Roxas)
Renji (Axel)

eh....fuck you I figure out the rest


Rules:

1] Literacy is an absolute neccesity for this roleplay although certain exceptions are made in a case by case basis.
2] Absolutely no god-modding and/or powerplaying unless you recieve permission and/or the person RPing is inactive.
3] Romance is allowed as long as it is PG-13 and if not, inform Sa'id or Lifeline for the importance of M-rated roleplaying.
4] Characters, from the Kingdom Hearts and other Square Enix canon, and original characters are not perfect and flawless.
5] Depending on who you are roleplaying as from the canon or the significance of your original character, the quantity of posts may vary from person to person.
6] Each post has to now be one paragraph [4-5 sentences].
7] Do not kill anyone without permission of Lifeline and Sa'id or the person that is RPing as the character you want to kill.​


Sign Up Template:


Name:
Alliance/Group:
Number/Rank: (Point is to request a number if not willing to have one given)
Titles/Aliases:
Age:
Gender:
Physical Description:
- Character Images
Biography:
- History
- Personality
Element/Attribute:
- Description of Element/Attribute (along with it's upper limits of power)
Abilities: (Things that fall outside of being in the Element/Attribute category)(Optional)
- Lesser Nobodies/Summons (If any)
Weaponry:
Clothing and Equipment:
- Clothing and Equipment Images
Miscellaneous Information: (Optional)
Media: (Optional)

Worlds:
Aloha Islands
Radiant Garden
Twilight Town
The Pride Lands
The Enchanted Dominion
The World That Never Was
Wonderland
Halloween Town
Agrabah
Traverse Town
Castle Oblivion
The Gathering Place
Paradise Falls
(???)
(???)


Factions:

Orden der Nocts:

A unique group of nobodies under the rather benevolent leadership of Lord Ramaxuli, a replica of Marluxia released by an unknown group of semi-divine keybearers from its resting place in Castle Oblivion that has believed he is a nobody. Like the countless nobody organizations before it, their purpose has been to recreate the Kingdom Hearts that has been lost in the Realm of Darkness and use it for the rather seemingly selfless goal: to become their own somebodies instead of just shadows of deceased somebodies. Yet as selfless as they are, they pursuit this through "evil" manners such as the deliberate murder of all sentient beings in order to extract the heart beating inside them all be it the equally ravenous Heartless who fight by instinct or Human beings. Ramaxuli, unlike the other members in the Orden who more or less wish their own hearts back except for a few exceptions, requires the need of Kingdom Hearts to complete the prequesite goal to join who he believe are Gods who wish for him to change the universe, and rule it. Unlike the original Organization, this one has collected a menagerie of different peoples from various worlds to join them and these members are ready to plant the Orden banner all over the universe.

Hochmeister:
Ramaxuli - Number Zero - [Death] - The Shinigami of Death- Reapers​

Knights der Nocts:
Chizuyo - Knight of One - [Electricity] - The Silent Assassin -
Tompex - Knight of Two - [Time] - [Insert Title] -
Sumxic - Knight of Three - [Music] - [Insert Title] -
Xiras - Knight of Four - [Gravity] - The Curry Sky-Diver
Charxai - Knight of Five - [Nitrogen] - [IThe Lone Avenger]

Squires der Nocts
Xadnte - First Squire - [Shadow] - The Deceptive Shadow Stalker -
Solex - Second Squire - [Acid] - The Forgotten Scientist -
Animaxio - Third Squire - [Matter Manipulation] - The Tragic Animists -
Syntrax- Fourth Squire - [Aura] - The Two Sided Curse -
Minntax - Fifth Squire - [Technological Machinery] - The Project X -

Pages der Nocts

Xenra - First Page - [Shapeshifting] - The Silver Jewel
Ixara - Second Page - [Wind] - The Paranoid Sprite

The Harbringers of Chaos:

Chaos (FF1) -
Mateus (FF2) -
Xande / Cloud of Darkness (FF3) -
Zemus (FF4) -
Exdeath (FF5) -
Doom Gaze and Phunbaba (FF6) -
JENOVA (FF7) -
Griever (FF8) -
Kuja (FF9) -
Sin (FF10) -
Feolthanos (FF12) -

The Final Messengers



The Aegyls:

Hailing from the FFXII universe, the Aegyls are known to have lived in the world of Ivalice thousands of years ago. They and their leader Feolthanos refused to serve and worship the Occuria. Feolthanos used this opportunity to lead his people in an exodus to the skies, settling in a number of floating islands and naming their new abode Lemurés. Now they have been driven by their homeland by Kefka and most of their population had been exterminated during the chaos, including Feolthanos who was killed personally by the evil being. The remaining Aegyls were intelligent enough to flee from the destruction of Ivalice, known to them as "the Underworld," that occured right after the collapse of their floating island home through something they would learn in their new homelands by the locals as a corridor of darkness, something that because of the incapability of having emotions are unable to be corrupted by the corridors of darkness. Without any form of effective leadership and spread apart, they now make due with what dismally small numbers have survived in their small groups, whose leadership figures have decided for the best of the last "of a great, dying race" to align themselves with beings much like themselves, yet different...the ones known as the Nobodies. Individuals who survived on their own or in smaller groups decided to work to make their new home a better place.

Restoration Society:

A successor organization created by its founder and original commander Squall Leonhart, who after witnessing the success of restoring the mostly destroyed world of Hollow Bastion to its former glory and inspired by the victory of the Keyblade Master against the Heartless decided to expand the restoration elsewhere to other worlds. It has been a mixed success with worlds like Agrabah being spared from the devestation that has been mostly attributed to their former nemesis the Rose Order although the Destiny Islands and many more worlds were sent into complete oblivion. Out of the factions in the Commission AU universe, one of the most powerful groups in the beginning has within the last month weakened into the numerically and militarily weakest group of them all under the leadership of Riku and Kairi. They had formerly been operating from Disney Castle but a raid perpetuated by Rose Order operatives Luxord and Xreos led to the destruction of the world and tens of thousands of soldiers and innocents dying in the destruction. Now with public confidence in them in an all time low and considered unable to stop the war, they have barely more than one hundred operatives willing to continue on serving under the Society name and worse of all, they are spread out. Will nothing bring them back to the spotlight now robbed by the Warhawks?

Riku - Society High Commander - Keyblade [Way to Dawn]
Kairi - Society Commander - Manni Katti
King Mickey Mouse - Society Commander - Keyblade [Inverse Kingdom Key]
Mulan - Society Associate - Shan Yu's Sword
Will Turner - Society Associate - Sword
Eleanor - Society Associate - Bat
Queen Minnie Mouse - Society Associate - None
Qazre - Society Associate - Unknown
Shugo - Society Associate - Unknown​

Organization XIII:

The remnants of the old Organization that has for whatever reasons remained loyal to whom they felt to be the true leader of nothingness, Xemnas. For much of S1, they had been mostly on the sidelines trying to avoid attention by their rivals the Commission although through unknown means managed to garner the attention of the enigmatic group, the Children led by Lord Dauroth although not too much on the sidelines that they gave some trouble to some Commission members. A great example of this was the hostile relationship between the two nobodies Luxord and Xion during their times in Agrabah and Twilight Town, and Axel and Chizuyo to a far lesser degree. Xemnas attempted to defeat Marluxia although it ended up in failure for the former and had him end up as a prisoner to the anti-nobody movement, the Warhawks headed by Lucipher. Long story short, Xemnas made an alliance to Dauroth making the Organization vassalized by the Children although the other members are not willing to accept this partnership. With the Commission obliterated by the Warhawks and the Orden der Nocts while the Children are now their allies and new nobodies joining members, the Organization seems to be making a comeback although nothing is certain that their future is bright.


Xemnas - Number One - [Nothingness] - The Superior
Zexion - Number II - [Illusion] - The Cloaked Schemer
Axel - Number III - [Fire] - The Flurry of Dancing Flames
Roxas - Number IV - [Light] - The Key of Destiny
Xion - Number V - [Light] - The Questioned Key
Bellatrix - Number VI - [Electromagnetism] - The Unceasing Wave​

Forgotten Brotherhood of the Warhawks:

Lucipher - Supreme Army Commander - Katanas [Alpha & Omega]
Richard - Major Army General - Pike
Liam - Major Army General - Pike
Aries - Foot Soldier - [Insert Weapon]
Miharu Kilka - Foot Soldier - Twin Knives
Kallen - Foot Soldier -
Lars - Foot Soldier -
Haruki - Foot Soldier - Keyblade [Keyblade of Twilight]
Allia - Foot Soldier - Broadsword
Aaron - Captain - Keyblade
Dana - Captain - Keyblade
Sephira - Captain - Keyblade​

The Thirteenth Commission:

Saix - Number Two - [Moon] - The Luna Diviner - Beserkers
Jeaxd - Number Five - [Illusion] - The Musical Illusionist - [Insert Lesser Nobodies]
Xenjin - Number Six - [Sun] - The Child of the Sunrise - [Insert Lesser Nobodies]
Nelox - Number Eight - [Darkness] - The Shadow of Despair - Shadows
Xreos - Number Eleven - [Polarity] - The Polaris Archer - [Insert Lesser Nobodies]
Xyru - Number Twelve (?) - [Wind]
Xantez - Number Fifteen - [Sound]

Children of the Dusk:


The Manatrai Seat:
Belphaezor

The Manatrum Circle:
Saleaus
Illienya
Kryavar
Ghainuus
Noirkin Rauth

First General:
Vayne Raimor​

Soldiers of the Shade:
Mirosius
Kalik
Lynalia

Unknown
Zenovia
Caitali
 
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Orion

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Re: The Commission S2: Orden der Nocts [Sign Ups and Discussion]

Name: Animaxio, but prefers nickname of 'Max'
Alliance/Group: The Orden
Number/Rank:
Whatever you can give me.
Titles/Aliases: The Tragic Animist
Age: 24
Gender: Male
Physical Description: A tall, and somewhat lanky individual, Max stands at 6' 4". He is not very muscled for his size nor age, but has other ways of making up for it. A life as a circus performer (better described in Biography>History), Max is supremely acrobatic, flexible and varied in his skills. His hair is a dirty blonde colour, and sits on his head in a mass of waves and curls that just fails to reach his shoulders. His eyes are deep brown that is almost black, and his skin colour is slightly on the pale side.
Biography:
- History:
Bored with lifein a well-off yet penilless noble family, Max ran away from his home when he was eighteen for a life in the circus, beforehand greatly enjoying the exploits of all its members whenever their troupe might come to town. His generally friendly nature and his tendency to both seek and crave attention meant he was a natural fit in the group. He trained with each and every member of the troupe to understand what he was best at, and what he wanted to do. Eventually, Max found his forté in acrobatics and his interest in animation and illusion-making. His favourite acrobatic feats were especially dangerous, such as tight-rope walking and generally high-up stunts. Eventually, a particularly daring and dangerous stunt proved too good an opportunity to miss for one Heartless, who, only in partial contribution to Max's fatal injuries, cut the rope he was walking on. An unnocupied moment in an ambulance saw the Heartless steal away his Heart.
- Personality: Fun- and excitement-loving, Max garners enourmous joy from the feats he is able to display to others and the reactions they produce. His action and his attitude ultimately combine into somone who is sometimes a bit too seeking of attention, and as such, Max can become very depressed when lonely.
Element/Attribute:
Matter manipulation
Max's control over matter extends into two areas:
One is his ability to control it by contact. By simply touching an object, Max is able to control it, should it have moving parts or be a loose material such as wool. For example, if he were to touch a car, he would be able to set it moving by simply touching it once and then concentrating his efforts. He can also extend this control into living things, but typically only fairly dim-witted ones, given that sentient beings are capable of fighting his control.
Second is his ability to extend his own senses into the objects he touches. Regardless of whether the object is animate, inanimate, organic, inorganic, alive, or dead, Max is able to extend his senses into it. It doesn't even need any glands or sensory facilities for it. Max is, from simply touching it, able to see, hear, touch, taste and smell from all points on a block of wood, or any other object he might touch.
Both of these aspects can last indefinitely with sufficient preperation and measures taken to prolong the effect.
Abilities:
Aside from those relating to his Attribute, none, save for the ability to summon his own Lesser Nobodies, Simia Naullus. They hold a great resemblance to chimpanzees, except about half as large again. Their entire body is grey, save for where patches of fur do not extend, which are a greyish blue. They have arms that can extend to a reach of roughly two metres, and are exceptionally acrobatic, much like Max himself. They usually attack in groups of three or more.
Weaponry: Max's weapon is certainly an unusual one. A scarf, no less. Made of a material like neoprene and nine metres long, the scarf is like a single long sock of the stuff. Despite the fact it can inflate to a certain degree, it is typically folded relatively flat. At each end of the scarf is a hand, somewhat skeletal-looking, made of a dark grey metal. The material of the scarf is a deep blue in colour. Because of his control over the matter he touches, Max uses the scarf like an extra pair of limbs, and can control the movements of the two hands as well. Max always wears the scarf, and never loosens it from his neck, for reasons unknown. When not in battle, the scarf will shorten dramatically, to the point where the hands rest on Max's shoulders as though they were shoulder-pads of sorts. Because of the nature of the scarf and it's ability to move, given the length that is always wrapped around Max's neck, it can be used as two four-metre long limbs, or as a single eight-metre-long one.
Clothing and Equipment:
Underneath his Organization trenchcoat, Max wears tan denim cargo jeans, and a mildly-dark-blue, form-fitting jumper that is tucked into the jeans at the waist. Instead of the usual shoes of the Commision, Max wears the padded-soul, heavy-duty socks worn by martial artists and street acrobats, preffering to use it to help him fight and move around.
Miscellaneous Information: In his fighting, Max makes use of any part of his environment to win, such as walls, poles and doorways, but not, for example, to bash someone's head against, but rather as ways to move around, such as is practiced in street acrobatics/parkour
 
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Azrael

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Re: The Commission S2: Orden der Nocts [Sign Ups and Discussion]

Congratulations oo, more detail will be added
 

Organization_42

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Re: [A KH RP] The Commission S2: Rise of the Orden der Nocts [Sign Ups and Discussion

Wow, it's up already! Cool! Should I make new templates for my characters (I plan for all of them to survive the big battle coming up.)
 
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Azrael

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Re: [A KH RP] The Commission S2: Rise of the Orden der Nocts [Sign Ups and Discussion

Yes, you should make your updated templates
 

Efflictim

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Re: [A KH RP] The Commission S2: Rise of the Orden der Nocts [Sign Ups and Discussion

Woo-hoo! It's up! I'll have my Dana, Demyx, Sephira and Aaron updated templates soon.

EDIT: Crap! I can't find my templates, I guess I just have to start 'em all from scratch.
 

Finland

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Re: [A KH RP] The Commission S2: Rise of the Orden der Nocts [Sign Ups and Discussion

I'm in! Expect a template later.
 

Orion

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Re: [A KH RP] The Commission S2: Rise of the Orden der Nocts [Sign Ups and Discussion

Edited my first post.
 
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Azrael

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Re: [A KH RP] The Commission S2: Rise of the Orden der Nocts [Sign Ups and Discussion

One sort of problem, I sort of intended the Commission to become assimilated into the Orden or join Organization XIII or just become a freelance rogue.

Sorry oo, I have to put the rest of the details out.
 

Finland

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Re: [A KH RP] The Commission S2: Rise of the Orden der Nocts [Sign Ups and Discussion

I expected a longer template from you, Jezza.
 
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Azrael

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Re: [A KH RP] The Commission S2: Rise of the Orden der Nocts [Sign Ups and Discussion

you would know, you worked in organization xv before lol
 

Orion

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Re: [A KH RP] The Commission S2: Rise of the Orden der Nocts [Sign Ups and Discussion

One sort of problem, I sort of intended the Commission to become assimilated into the Orden or join Organization XIII or just become a freelance rogue.

Sure, whatever.
 
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Azrael

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Re: [A KH RP] The Commission S2: Rise of the Orden der Nocts [Sign Ups and Discussion

∞;4001207 said:
Sure, whatever.

The RP will begin with Ramaxuli, Xiras, Sumxic, Tompex and Chizuyo attacking the Castle That Never Was and rebelling againist the weakened Commission.

By the way, Demyx is going to be NPC since he is going to die in the first couple of posts.
 

Finland

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Re: [A KH RP] The Commission S2: Rise of the Orden der Nocts [Sign Ups and Discussion

Ah, poor Demyx.
 
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Azrael

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Re: [A KH RP] The Commission S2: Rise of the Orden der Nocts [Sign Ups and Discussion

It is what it is. I'll post my updated Lucipher template later on.
 

Efflictim

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Re: [A KH RP] The Commission S2: Rise of the Orden der Nocts [Sign Ups and Discussion

Well here's a new character I would like to have for Saga II, I'll have my original templates up soon, probably tonight or tomorrow:


Name: Draxand

Alliance: The Orden

Number/Rank: Whatever you can give me

Titles/Aliases: The Wild Fire

Age: 27

Gender: Male

Physical Description: http://ui28.gamespot.com/1755/axel15diff_2.jpg

Biography: Draxand was born out of darkness when his Somebody, who was a famous studier of the Heartless, was killed in a takeover by the Heartless in his Homeworld. Draxand was scared and didn't know what to do for a while, and then he joined the Orden, people stared at him for a while, one day he finally had gotten tired of it and asked what everyone's problems were? They told him that he looked exactly like Organization XIII's number 8 Axel, they looked the same, they had the same powers and they even talked like each other. Now the Orden believes Draxand could be related to Axel in some way.

Personallity: Draxand is a real cocky person, he loves to pull jokes on his fellow Orden members but when he's in battle he's completely serious.

Elements/Attributes:

Fire Run-With this attack Draxand can defeat enemies by lighting himself on fire and running at them and tackling them.

Fire Burst-In this attack Draxand puts both hands on his staff and stands it up straight where a burst of fire will come out of the middle of his staff. NOTE: Draxand has to be really close to an enemy for this attack to work.

The Wild Fire-This is Draxand's most deadly attack, to activate this attack he swings his staff around his head 4 times and then yells "For Whom This Shall Punish!", this attack can burn over 100 buildings in 3 seconds and kill a full Army.

Abilities: Draxand can sense when someone is about to attack him (i.e. Spider-Sense lol)

Weaponry: Draxand carries a long wooden staff that can shoot flames and is good for climbing buildings. NOTE: The master of the staff is the only one who can break it.

Clothing and Equipment: Draxand wears a Orden Black Cloak, Black Boots, Black Gloves and Black Sunglasses.
Other Character and Weapon appearences: After Draxand goes out of his Fire Run he gets Orange Eyes and Black Hair, it goes away in about 15 minutes. Draxand's Staff can turn into two smaller Staffs for close combat or for climbing.

Lesser Nobodies: Dusks, Assassins and Ninjas.

Theme Song: YouTube - Jimi Hendrix Fire

Is this good?
 
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Azrael

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Re: [A KH RP] The Commission S2: Rise of the Orden der Nocts [Sign Ups and Discussion

You do mean the Orden?

The Commission is going to collapse in the beginning of S2 and be replaced with the Orden.
 

Efflictim

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Re: [A KH RP] The Commission S2: Rise of the Orden der Nocts [Sign Ups and Discussion

You do mean the Orden?

The Commission is going to collapse in the beginning of S2 and be replaced with the Orden.


Yeah, I mean that.
 
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Azrael

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Re: [A KH RP] The Commission S2: Rise of the Orden der Nocts [Sign Ups and Discussion

Of course, you did :D

The Commission DOES NOT accept anyone new, their fate is sealed.

For this, you will be the Knight of Six.
 

Efflictim

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Re: [A KH RP] The Commission S2: Rise of the Orden der Nocts [Sign Ups and Discussion

Of course, you did :D

The Commission DOES NOT accept anyone new, their fate is sealed.

For this, you will be the Knight of Six.


Yeah I wanted to say the Orden but then I wasn't too sure so I went with the Commission but now that I know that it's cool for my guy to join the Orden it's all good lol.

Awesome!
 
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