REGISTER TO REMOVE ADS
Not entirely sure, I'll check that right now.According to multiple sources the patch fixed story progression and a few issues with Riku's mechanics. It is still unclear (to me) if the patch fixed the health meter when dropping.
How did they miss something like this, though? Just...how?
And does your health get replenished every time you drop or just for boss battles? Honestly, though, I'd much prefer it if they had both the health of the boss and the player stay the same when you drop. I always take forever with boss battles, so I'll probably find myself stuck in an endless loop of basically restarting the same battle for the rest of eternity. Lovely~
I agree, but what if you make a mistake in the battle? It's better to start from scratch.
I'm curious as to if you drop during secret boss battles.
And since DLC is being brought up.... DLC = Play as Winnie the Pooh and pawn dem dream eaters. :,D
This confuses me some. Am I reading this correctly?
So you're fighting a boss as let's say Riku. Boss is almost dead, but then you have to drop. Once you finally get back to Riku, both he and the boss are back at full health. Or does only one get healed?
Frankly, I really wish the drop meter would stop during boss fights period. They're just making the game too easy if you are healed after a drop, and they are also making it too hard if the boss heals in my opinion. I've also heard that characters can get certain temporary power ups after drops. Again, to me at least, this is too much babying to the player. Struggling with a boss? Well get the heck over it, go back a little, and grind for at least a couple more levels. Or try and obtain different items, whatever.