- Sep 7, 2019
Overall I liked it then, and still like it now. Just sitting awake at night wondering what the hell main story changes entails.
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I admit I haven’t paid close attention to the Re:Mind additions, but I thought the characters were to appear briefly in cutscene only? I didn’t hear anything about a Radiant Garden visit.
Same as I standed a month after release. I made my peace an acepted it as just another borderline (below) average game that has a lot of mindless fun, flash & style to distract most players from the fact that it lacks substance in most areas (be it writing or gameplay) and move on to better games like the early ones and keep waiting for fresh new blood overtaking the franchise asap.So yeah, where do y’all stand with the game a year later?
Floaty combat doesn't mean aerial combat, it's about physics. KH3 is objectively better than the other Osaka games at this and liking or disliking aerial combat is a matter of personal taste and not inherently a flaw of the game.This game was so damn floaty, I remember Square increasing production time for this game after comments that 0.2 was too floaty yet the ENTIRETY of Master Xehanorts armoured boss battle takes place in the air.
Yes, it is difficult to hold minority or unpopular opinions sometimes, particularly when people attack your character in some way as a way to dismiss them rather than argue with the points themselves. I liked 3D and hated KH2, for example, been there done that. Of course it's not a KH-exclusive thing, it's like that with every fandom, wherever people are really. Learning how to endure other people being upset over your opinion can be strengthening.I should probably say, I never felt disappointed during my play through except for 100 Acre Wood. And the second the end credits stopped rolling, I'd come to the realisation, that KH3 just wasn't the type of payoff that was needed after 9/10 years worth of setup. And I was very very disappointed, and pretty scared of having to put that opinion out there because I remember what it was like to say that you liked Days back in the day. I suppose I was pleasantly surprised that a decent number of people were up to having a frank discussion on KH3.
Over the past year, I've come to view the game and its failings in a broader context that takes under consideration the changes pop media and franchise storytelling have undergone in recent years, and what delivering a "successful" piece of work within these cultural lanes has come to entail. The issues plaguing KH3 can be seen writ large in most major media franchises-- particularly those under the Disney brand banner-- but they are uniquely transparent in KH3 due to the awkward nature of their implementation and I think it's useful as a reference point exemplifying the worst combinations of the patterns and tendencies of narrative short shrifting, contempt for the audience/consumer, and thematic recycling as a cheap form of intertextual self-justification that has made it possible for entrenched media empires to increasingly command not just the dialogue surrounding their products but also to set the terms of cultural agenda-building in general. There's little art left within the realm of social phenomenon; now we have IP (and attempted IP), massive ballistic corporate-cultural identifiers weaponized to make the common consumer a remote and powerless figure within the dynamics of a purely profit-driven creative enterprise, to nuke public consciousness of the necessary nuances in discourse, and to condition mass disarming of critical and dissenting voices by absorbing blowback into neutralizing bubbles of above-it-all indifference.
I view KH3 more negatively now than I did a year ago, not only because it has worsened with time and contemplation but because it has become a personal flashpoint in registering that larger degradation of the social spheres we share. KH3 has become one more (admittedly niche) entry in a corporate canon that is defrauding a generation of real cultural points of connection by coopting (and in many ways usurping) ideology as a driver of social action. On an individual level, its prioritization of franchise-building over world-building manages to turn KH3 from a finale with explosive potential into something safe, and polished, and fatuous. Taking a wider view, it's kind of the perfect prototype for the modernization of the series.
Yes, it is difficult to hold minority or unpopular opinions sometimes, particularly when people attack your character in some way as a way to dismiss them rather than argue with the points themselves. I liked 3D and hated KH2, for example, been there done that. Of course it's not a KH-exclusive thing, it's like that with every fandom, wherever people are really. Learning how to endure other people being upset over your opinion can be strengthening.