- Joined
- Oct 9, 2022
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I just realized why the worlds in most Kingdom Hearts games feel like filler, and there are two problems with this, problem 1 is they've been revealing the villains (to Sora and the others) too early in the games, for example they did it right with KH1, only revealing The Disney Villain Council over the course of the game, and then Xehanort stole the show at the very end, that was the perfect way to do it, but every game since then have been revealing the villains (Again, to Sora and the others) too early , KH3 unfortunately couldn't be helped because they revealed the villains a whole game too early, problem 2, is that they don't give Sora and the others an objective for the worlds, for example, Sora, Donald, and Goofy where searching for Mickey, Riku, and Kairi, and the Keyholes in KH1, but KH4 is a clean slate, they could take their time revealing the foretellers over the course of the game, instead of revealing them all at once at the beginning of the game especially since literally no one knows about them (the audience doesn't count), as for an objective, they could say something needs to be found in one of the worlds, maybe The Black Box, and yes, I think the power of waking was a terrible excuse, (they didn't even put any effort into that one) but I digress, what are your thoughts?