Syrai's Theme:
The Fall
Name: Syrai Armanash
Aliases: Ray, Doppelganger
Heritage: Thousand Isles (Far-north quarter)
Age: 24, born AM 494
Role: TISC Contractor
Factions: Thousand Isles Security Company, Subterrane
Magic: Elemental - Lux
Biography
History
Born AM 494, Ray lived an uneventful life until AM 499, when his mother died during the birth of his younger brother, Lyoh. Lyoh suffers from Situs Inversus, a congenital condition that caused his heart and lungs to grow mirrored to the norm, which causes him occasional breathing problems and a weak heart. Their father, left to care for the two boys alone and impoverished, ultimately perished only two years later, a result of the hazardous job he was forced to take to support his family. Now alone in the world apart from his younger brother, Ray was left to care for Lyoh on his own, with the added challenge of trying to learn to control both his own and Lyoh' emerging Lux and Nox powers, respectively, awakened violently and over-protectively as a result of the traumatic death of their parents.
With no professional skills and only a child himself, Ray resorted to petty crime to provide for himself and his brother, the endeavour serving to let them hone their powers as they employed them creatively to create distractions and illusions to aid their efforts. Lyoh becomes slowly more disillusioned and withdrawn, eventually starting to lash out even at Ray in grief.
In AM 512, after repeat offences, Ray is detained and tried as an adult for his string of thefts, and found guilty with overwhelming evidence. He is offered one of three options - Pay a fine, which he is incapable of doing, serve jail time, or mitigate his sentence to community service via Tour of Duty. He opts for the latter. He is sentenced to serve in TISC, a privately owned defence force operating in the nation in compliance with the local authorities, for a period of five years. Separated from his older brother, Lyoh struggles to survive independently. After multiple counts of attempted desertion, Ray's sentence is doubled, resulting in him being contracted to serve in TISC for a full decade.
Distraught, Lyoh attempts to sneak onto the military base to see his brother. Using the same techniques he and Ray developed for theft, he manages to penetrate the defences and make it inside before he is caught. Attempting to detain him, and unaware of his physical condition, the guards engage and attempt to stop Lyoh, causing him to suffer a heart attack. Lyoh survives long enough to see Ray's face one last time before passing away. Arriving to find his brother dying, surrounded by guards, Syrai lashes out in rage, unleashing his powers as never before, resulting in the hospitalisation of three mercenary men, and himself being seriously injured and placed in solitary confinement. During his rampage, Ray manages to retrieve a pendant from his brother's body, a heirloom of their mother, and conceals it.
During his time in isolation, Ray surrenders himself to despair, and obsesses over the pendant, eventually and almost subconsciously turning it into a bloodbound familiar of Lyoh, a technique which should be well beyond his level or understanding, which he nonetheless achieves through persistence and obsession.
Two years later, a changed Syrai is released from isolation, now a quiet, compliant killing machine. Displaying no regard for the value of his own life, an inability to form emotional attachments, and a psychotic streak that allows him to channel powerful magic, he becomes the perfect soldier. Quickly ascending through the ranks, though displaying little interest in promotion, Syrai becomes a squad leader, and selects a bizarre combination of two separate suits of armour with which to lead his squad into combat, painting the chest and shoulders silver, while painting the legs black. His perchant for deploying a shadowy clone of himself in combat, allowing him to be in two places at once, and the aggressive and bloodthirsty behaviour exhibited by the duplicate, earn him the call-sign 'Doppelganger'.
In AM 517, he volunteers for an experimental procedure, carried out and funded by the Advanced Magics Group, offering himself as a biological test subject in exchange for years shaved off his sentence. The experiment, a precursor to a super-soldier program, is designed to test the limits of Cardioglyphs, and involves the implantation of a second human heart in the right side of his chest, which is then enhanced with a second Cardioglyph in addition to his own. The experiment succeeds, but scientists are unable to duplicate their success with any subjects other then Syrai, leading them to conclude that there is an additional, unknown factor that allows his body to support two Cardioglyphs.
Personality and attitudes
Has little to no regard for his own life, but will ignore orders to save those he considers close to him, which to date is no-one. Usually cold, silent and unresponsive at the best of times. Generally tackles any and all problems head-on, gets straight to the point and uses logic to contradict those who he thinks are wrong.
Physiology
Appearance
Before going into isolation, Ray stood at about 6'2, often slouching slightly in his posture so he didn't seem so imposing. His sandy blonde hair fell past his shoulders, his fringe typically tucked behind his ears. Generally with a warm and friendly smile on his naturally tanned face, his brown eyes always seemed to hide a twinkle of cheekiness. His frame was just right for his height, having just enough muscle to keep him from looking spindly.
After two years in complete darkness with nothing but his brothers necklace, a once-a-day basic meal pushed through a shaft and a lot of spare time, Syrai's appearance has changed to some extent. With days of nothing to do, he focused on strengthening his body, turning his light frame into a toned athletic force, loosing his slouch and adapting more of a perfect posture. His once olive skin has lighten to ashen, barely containing it once golden vibrancy. The spark that his eyes once had died along with his brother, leaving his brown eyes overshadowed and cold. His sandy hair is now darkened to almost brown, streaks of his former colour littering his trimmed hair, now barely passing his ears now.
Alterations
Ocular Enhancement
Ray's left eye has a membrane over it, allowing for night vision, thermal and some zoom, but using any of these modes with both eyes open is difficult, particularly zooming, so he usually closes his right eye to use his enhancement.
Royal Flesh
The Royal Flesh in Syrai seemed to skip his eyesight, but chose to increase his physical strength and bone density considerably. He has never experienced a broken bone and was often impressed Lyoh with feats his brother couldn't imagine.
Cardioglyph - "Titan"
Alongside of the above-average strength from his Royal Flesh, Ray increases his physical power again with his main cardioglyph. Once he managed to crumble a small house during the midst of combat by slamming through the walls of the house for cover.
Cardioglyph - "Recollection"
Upon the success of implanting a second heart and cardioglyph, Syrai's mind was changed. His memory became sharper then ever, being able to recall small details of scenarios he wouldn't have thought of before, patterns and codes were easier to decipher and learning new techniques was simpler then ever.
Possessions
General clothing
Syrai generally wears his military outfit at all times, excluding showers and sleeping. If given free time and actually goes outside the base, he has a black leather trench-coat that covers his outfit with room to spare. He also usually wear a pair of darkened goggles to reduced the light when needed.
Organon
His organon is in the shape of a wave pattern on his left forearm, black and white forms spiralling and crossing over each other. This is usually covered by his outfit and rarely seen by others.
Weaponry
Bloodbound Sidearm
Hand Crossbow - Usually concealed within an intricate design of weaves making a silver ring on his left middle finger, the gem holder contains a small spring mounted pin, allowing Syrai to push down the ruby to make himself bleed and activate the weapon. Expanding out into a 30cm wide titanium crossbow, able to be welding in either hand, though mainly in his left, the weapon is unique with no actual string, but uses a series of small runes to fire out arrows. The trigger contains a small needle to extract blood for each shot, feeding it through blood multiplication runes and up to the main slide, forming the arrow for each shot. Depending on how long the trigger is held, Syrai can change each arrow for a variety of arrowheads.
Bloodbound War-arm
Three-section Staff - Upon entering melee combat, Syrai opts for his War-arm. Generally camouflaged as a bracelet on his right wrist, he tends to bite the inside of his mouth and spits the blood onto the bracelet to release it. Each section of the staff and chains connecting the pieces is made from highly refined tungsten, a spiral of lighter and darker qualities running down each 3cm diameter piece. The middle section is longer then the outside sections, reaching lengths of 70cm and 40cm respectively. The central piece has links on both ends to allow for a fully formed staff if needed. Unlike most staffs, the ends are formed into points instead of cylinder shapes, making it more dangerous then usual.
Other Weaponry
Alongside his bloodbound weaponry, Syrai tends to pick a small assortment of weapons to take with him.
- Twinfire T-11
- Milkor M-32 grenade launcher
- MPDK-15 Knife (basic set-up)
Defences
Given his bloodseeker-like attitude in battle, Syrai has been given quite a unique outfit for his standard military operations. He wears a full Endomuscular Suit, covering up to his ankles, wrists and neck, with a Nueral Link positioned on his spine between his shoulder-blades. Atop this, he covers his torso, pelvis and thighs with Shock Armour, allowing for more direct hits to vital spots to be saved. To further increase his defence, a series of hardlight pads cover his chest, shoulders, forearms and back.
To increase his speed with all the defence, his back contains a small generator and booster, allowing for speeds impossible for average people to obtain. His legs are also outfitted with an exo-type suspension armour, making each step almost effortless and can be forced into overdrive mode, combined with his booster module, can grant massive boosts in acceleration.
Blade Shield -A unique piece of equipment, it can function in three modes thanks to its four-piece transforming capability. In its default form, the four pieces link in front of the handle, creating a shield 60cm long, the two bigger pieces at the top with the angled pieces under them. The next mode places the bigger pieces horizontally just above the handle, with the angled pieces forming above them to create a classic broadsword. The last mode compiles the angled pieces on top of each other, forming a sharp V at the top and activating the photodisruption system, whilst the two bigger pieces link vertically under it, for a longer blade, but sacrificing some defence.
Utilities and Deployables
- A stock of grenades for his launcher for a variety of situations, including but not limited to, napalm, flares, cluster and smokes.
- Military grade injection kit
Units and vehicles
Currently None.