Another one, closeup of Gheppetto:
May make it easier to translate?

May make it easier to translate?


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Another one, closeup of Gheppetto:
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May make it easier to translate?
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Is that a boss in the background of the second picture? I see the same rainbow thing as was on the GoriLion.
Is that a boss in the background of the second picture? I see the same rainbow thing as was on the GoriLion.
I was wondering earlier what that was. Definetly looks like the panda dream eater`s paw.
It's Sora's Panda-Dream Eater companion.
Looks like the evil blue Kuma Panda to me.
Looks like the evil blue Kuma Panda to me.
Well, my point was, the difference in complexity to the renderer probably wasn't as big as it looked. =P
And what you're forgetting is the fact that you just don't know what the technical restrictions are. Maybe it's loading things into and out of memory, and sometimes doesn't have enough time to load the more complicated model back in sometimes. Maybe the other characters in the scene or the background complexity is higher and they can't show the HQ models because of it part of the time. You don't know the limitations of the PS2, or the limitations of the KH engine, and assuming that they could have done better and simply chose not to is unfair and disrespectful to the devs that spent years making the games.
(Bitty!SRK are a bit different, in that they didn't actually have a HQ model in the JP version of BbS; there are obviously going to be different considerations about whether to make an HQ model in the first place than about whether the HQ model or the gameplay model should be used in a particular shot assuming the existence of both)
Think about this for a moment, though: if they're just trying to cut corners and are not limited by technology, why would they ever choose to be inconsistent within a single cutscene? Certainly it's both easier and looks far better to just create some cutscenes entirely in fishface, and use the HQ models throughout the entirety of the A-level cutscenes that they really want to focus on, if they have the opportunity to do so. I might not understand why they're being limited technically, but it's far less absurd to assume that some kind of problem exists than to suggest that developers would choose to switch between graphical paradigms in the middle of a scene because they're too lazy to animate every line.
I'd say there is a point to comparing KH to FF, because all of the PS2 and PSP FFs had fishface and reused animations too. =P Dissidia was, in fact, entirely done in fishface, which was terribly annoying. CG has nothing to do with it, really; KH avoids it because almost no one actually prefers it to the style of the game, and using it means an inability to show weapons changes. IIRC, Nomura had mentioned stepping away from it to a large degree in Versus because of that (as well as ditching separate gameplay and cutscene models entirely), which means that directorial preference could have something to do with it, too.
Stock animations are rather different than fishface anyway, in that there's no technical benefit to them whatsoever, they don't look bad in and of themselves, and most people simply won't think about them as long as the important cutscenes don't use them inappropriately. =P
Traverse Town is inside the Realm of Sleep because it was only made up of fragments and citizens of worlds taken by darkness. Once Ansem was defeated, the worlds would go back to the way they were and Traverse Town would have to give up its pieces. However, the world managed to create a heart of its own, so it went to sleep instead of disappearing and dreamed itself to be the appearance of what it once was. Also, Pinocchio, Gepetto and Monstro are in the Realm of Sleep because once Traverse Town disappeared, all of the inhabitants returned to their worlds, but since Prankster's Paradise ended up in the Realm of Sleep once Sora defeated Ansem, they were warped to the Realm of Sleep too. Jiminy was not sent though, because he was traveling with Sora, Donald and Goofy and wasn't in Traverse Town.Hold on, why is Pinocchio and Geppetto in the Realm of Sleep when, clearly, in KH1 they were at Traverse Town (Monstro intially but w/e)?
Just thought about as i typed the question, but Traverse Town is also in the Realm of Sleep, something must have happened to it in between KH1 and KH2 for it to end up there. And isn't Traverse Town meant to be a collection of the characters whose worlds fell to darkness?
So I'm assuming that when Traverse Town was sent to the Realm of Sleep, Pinocchio and Geppetto returned back to their own world as well (in the realm of sleep)...
Hold on, why is Pinocchio and Geppetto in the Realm of Sleep when, clearly, in KH1 they were at Traverse Town (Monstro intially but w/e)?
Just thought about as i typed the question, but Traverse Town is also in the Realm of Sleep, something must have happened to it in between KH1 and KH2 for it to end up there. And isn't Traverse Town meant to be a collection of the characters whose worlds fell to darkness?
So I'm assuming that when Traverse Town was sent to the Realm of Sleep, Pinocchio and Geppetto returned back to their own world as well (in the realm of sleep)...
Edit: btw let's not argue about stupid things, please. Fish face or not, you're gonna play it.
Totally agree. I like the Dream Eaters but some of their abilities would fit other animals rather than themselves.I know it is cliche, but I kind of wished they used a blow fish instead of a lion for that role...it would have looked so much better.
I know it is cliche, but I kind of wished they used a blow fish instead of a lion for that role...it would have looked so much better.
Just a general 3D question I've been wondering about...Why does Riku retain his hairstyle/face from before entering the dream world, but Sora gets a year younger?
Just a general 3D question I've been wondering about...Why does Riku retain his hairstyle/face from before entering the dream world, but Sora gets a year younger?