Re: Discussion: Cropped Cutscenes
The cutscenes are fine. Really, they're not cutting off anything that's important.
I disagree. while losing a few pixels in and of itself is trivial, sometimes the framing may feel a little cramped, and a lack of pan and scan can make a shot like Ansem floating in the air for the first time lose it's feeling because the top of his head is missing. still trivial by comparison, but that's where I feel the power of that shot lies and makes you feel more like you're looking up at him than in the trailer.
the same reasons why many think it's wrong to crop for widescreen viewing. as a movie buff and future filmmaker, i feel everyone must watch in the original aspect ratio or a ratio that doesnt sacrifice the integrity of the original product. Spock, I see your point, but this is not simply a crop. it's a badly done one-at least in that one shot. pixels are pixels. framing is everything else.
Edit: Actually, I just looked at a screen of the original. It really is the bottom that gets cropped, so it's nothing.
And yes, it's just a trailer. For all we know, they're planning on reprogramming the cutscene camera and havent gotten around to it yet. Of course, considering it's an in-game camera it could take just about every shot.
And to you, Oathkeeper: can you remind me what the reactions to the first DDD trailer was? All I remember was the awesomeness of flowmotion and the fact they were returning to TT to fight Xemnas and Ansem.
Notice anything weird about that? That's not even the proper aspect ratio. the true AR of cutscenes in the PS2 games is 1.66:1. This is closer to 1.33:1 or 4:3. I didnt notice until just now, so it kind of a trivial difference, but how can somebody who posted a link to this as a representative of the original make an accurate comparison