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It's something I've always wondered. The whole Unpopular Opinion thread revealed many had unique or similar dislikes so I decided to expand.
I've always wondered if I was the only one. To quote myself from the thread:
Does anyone else have misgivings or disappointments about the whole nobody thing? I mean you could still keep the same loveable characters, but as humans, and still get the same story at this point.
I've always wondered if I was the only one. To quote myself from the thread:
Me said:I DO NOT LIKE THE NOBODIES
Not just as enemies or characters but as a concept as well. They were supposed to be a new big enemy in KH2 but we hardly seen them. Not just the Organization but we hardly even seen the freakin lesser nobodies either. They had no presence what-so-freakin-ever.
On the ground level it idea makes sense. A heartless is made, the heart is lost, and the body still living doesn't fade away entirely. But it has been handled so poorly in my opinion that I'd have rather done without.
The only time I enjoyed any nobodies was the ones present in Chain of Memories because every one of them was intriguing. There was double crossing, triple crossing, etc. But at the time they weren't known as nobodies. (if you could the GBA version)
Then I got KH2 and I hardly saw this new concept and what I did see was nowhere near the enjoyable villains I was introduced to in CoM. Especially Axel. CoM is the only time I liked his character and will always be.
Then there was the whole "we dont exist but we do" bullshit. It was BS in KH2 and it seems like every handheld title sense went out of it's way to say that was BS with DDD finally bluntly stating so.
Its like each handheld title had to fix and explain the backstory and mess of KH2 rectifying it while trying to build up a new villain. I count this for both series story and nobodies themselves.
Then there is this recompletion stuff. I dont care how early in time it was stated it's dumb. What was the purpose of beating these big bad beings when they're only going to come back and be a true threat as humans getting the focus they didn't while as nobodies?
Recompletion itself also seems incredibly redundant when Xehanort's main troll/cheat now is time travel. If he was gonna summon past versions in the first place then why bother using this recompletion as an excuse to revive them? In turn if you was gonna recomplete them then why bother with the time travel crap? Only one was needed not both. (which makes it sadder with the third replica alternative)
All in all I feel the nobodies was a good idea on paper but poorly handled and now an enemy and concept all but ignored. It makes me wonder why we had nobodies in the first place and their introduction has done nothing but contribute the complicated mess of Sora-Ven-Roxas-Vanitas and Xehanort-Xemnas-Ansem-Apprentice-Terra.
Then you got people like Xigbar with seeds of Xehanort despite having lost his heart (which is what Xehanort seeds from what I've come to understand) when turning into a nobody.
Then theres the whole mess of Roxas running around with Soras body while he himself is still running around in a yet to be explained or identified state/physical form. (dont throw "walking heart" at me that's just a fan term used by staff and some others)
At this point I feel the fan alternative I saw online was better. Just making the Organization the former apprentices of the Ansem from KH1. Like Ansem himself they would be humanoid/sentient heartless that have devoured the hearts & stolen the bodies of people steeped in darkness. (add on giving them all yellow eyes to show their heartless nature and you got something neat)
And before it's mentioned you could still keep Roxas via replica logic.
Does anyone else have misgivings or disappointments about the whole nobody thing? I mean you could still keep the same loveable characters, but as humans, and still get the same story at this point.
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