-Worlds having little to do with the story:
First of all, KH2 DOES have involvement with the story in their worlds. Take Beast's Castle for example. You had Xaldin's whole story there. Land of Dragons had an appearance with Riku and Xigbar. Now you may say "oh, these can easily be summed up in a scene!" well, guess what, same with KH1.
What did Deep Jungle have to do with the story? All it provided was a small argument between Sora and Donald which "could've beens summed up in a cutscene" if you will. And what about Alice in Wonderland? All it provided to the story was Alice getting kidnapped, which once again "could've been summed up in a cutscene" which is an excuse a lot of the KH2 haters seem to use a lot.
KH2's worlds didn't have jackshit to do with anything going on in the plot at that moment. All you did in the worlds was solve the disney characters shit. Example: Pride Lands, you go there and you see Simba and you go through what happens in the movies, dads death, scar being a dick, and him not being able to be a king. Which of course, happens in KH1 too but we see much less of it. You see no one pertaining to the actual plot except for fcuking Pete, there. Who wasn't important at all to the main plot at all cept for comic relief maybe.
They tried to add some relevance stuff to the story, but again this is a collab between final fantasy and disney. So, getting side-tracked is a given.
- It's too easy:
To be fair, so is KH1. Granted, it's harder than KH2 but it still isn't "challenging" like people say it is.
I disagree. KH1 is much more challenging than KH2. Which is mainly because of the lack of drive forms, OP Limits, and a spell that could block fcuking everything. Drive forms really made everything easy, which is very broken. Plus, with additions like Sephiroth, Kurt Zisa, and Ice Titan, which are all very challenging bosses, and the lack of OP abilities, and moves like what was listed above, KH1's difficulty was a lot more challenging than KH2's was.
- It's story was crap
Really? You are seriously saying KH2's story was crap and KH1's isn't? Here's KH1:
Maleficent, Oogie Boogie, Captain Hook, Ursula, Hades and a bunch of Disney villains go to try and rule all worlds while at the last minute this dude named Ansem appears out of nowhere so he can be the final boss.
Great story, huh? >_>
Ansem was behind everything. He is the one feeding Maleficent this information, when in the end she was just a tool. So through Maleficent, Ansem was also using all of the disney villians to accomplish what he wanted(getting KH which he thought was darkness or some shit) Which is why they controlled the heartless, who brought the PoH to them. It was supposed to be a suprise, that this feeble little thing we see in Destiny Islands suddenly becomes the mastermind behind everything, when we have seen who he was before. Again, it was also to make the disney worlds go along with their respective movies, while still going along with the story. This is what KH2 lacked. It threw you in to follow the movie, but there is little relevance to the plot itself.
- Organization XIII had no depth
Disney villains had no depth >_>
Organization XIII had plenty of foreshadowing and character building in COM, KH2 and BBS. With Disney villains, you can't really do much.
Orginization was helpful, except when they randomly appeared for no reason: IE Demyx, Luxord. I mean seriously, Demyx appears once in Olympus Colleseum saying "RUN RUN AWAY" Which was random as hell, and then just dies in Hollow Bastion. Luxord also appears out of nowhere for the first time and is suddenly a pirate for whatever reason, then dies in TWTNW. I mean, really, we literally know NOTHING about these people except for their names. They were just sprinkled in to random places. Plus it isn't really fair to compare the Org to Disney villians since the Org are original characters in KH. Disney villians are brought over from movies, which is where their development really is.
But all in all, Org 13 wasn't that relevant except in a couple of worlds maybe? And majority of those were in original worlds. If they could have made the organization members work behind the scenes, manipulating people to do what they want(or xemnas wants), then it would have been great. Except, we only see that once, with Xaldin and maybe Luxord.
Only one with any kind of development was Roxas, which is a given because he IS Sora, and he really isn't a part of orginization 13 during KH2.
- Battle system sucked
It's the exact same battle system as KH1 but with added reaction commands >_>
Not at all lol. KH1 kept it simple, and didn't make you sit there and watch unnecessarily long combos. Drive Forms, made everything a piece of cake with its OP abilities. Cinematic Reaction Commands were just as unnecessary as the combos were. It's more flashy than it is unnecessary. Not saying that flash is a bad thing, but too much adds little to the overall battle system. Magic was crappy in KH2 compared to KH1, since KH2's only useful spell was Reflega, and magnega(which no one uses) Limits made the game even MORE easy, since using them resulted in extremely high damage, an OP stunn/loop(fantasia, and the other rocket thing) AND offered invincibility. BBS fixed ALOT of the problems that we saw in KH2 and added things we see from KH1. Which is why it is one of the best KH games to date.