- Joined
- Feb 4, 2009
- Messages
- 45
Just wondering if the extra circle pad controls the camera what does L,R,zL and zR do. I figure R locks on to an enemy but what about the others. Is it just like Kingdom Hearts II or not.
REGISTER TO REMOVE ADS |
Oh yeah, I forgot how useful that L2 trick was in KH2!! I really hope they bring that back, holy crap. It would be nice if R was to trigger lock on and LZ and RZ were to cycle through locked targets. That would leave L open for this trick. You hold it and use the right analog stick to cycle through commands.Well as far as I know it was said to give improved camera controls, so i'm hoping it's like KH2.
also played that recently, and L2 and R2 didn't have too many uses (you could hold L2 to use the right stick for the command menu), so I think we're fine.
Oh yeah, I forgot how useful that L2 trick was in KH2!! I really hope they bring that back, holy crap. It would be nice if R was to trigger lock on and LZ and RZ were to cycle through locked targets. That would leave L open for this trick. You hold it and use the right analog stick to cycle through commands.
Edit: Actually an even more useful use (redundant?) for the L button would be as a command shortcut button. Exactly what they did in BBS when you press left on the D-Pad. At least I think it was left... It may have been right...
Yeah I have RE: Revelations and the CPP and it plays great. Playing it without the CPP is really a different experience since you can't move and shoot simultaneously nearly as easily. I can't imagine that playing DDD with it will be all that different though. I've found that the CPP makes the 3DS bit more comfortable to hold though so maybe that'll help.I think it'll be like KH2 controls. I picked up a CPP a few days ago for KHDDD. I used it in the RE demo and it works great.
Right was to go to the D-links.
Anyways, I'm assuming it's gonna play like BBS so I don't really think there's really gonna be a need for the circle pad pro.
You, sir, are a saint! Thanks for the concrete answer at last! Overall I'm pleased with this. Having one button to lock on that is seperate from the buttons to switch targets is exactly what I wanted. I was never pleased with the lock on system in BBS. Pressing L and R at the same time to lock on just never felt right to me for some reason.With the CPP, the controls are pretty much the same, with some small differences:
- Right Slide Pad is used to pan the camera around, obviously.
- Locking on is changed from R to ZR.
- L and R are used to switch between targets.
It honestly doesn't really change the controls too much at all, really. The game plays fine enough without it. It would have been nice if you could scroll through commands with L and ZL, though.
Plus I have experience with the CPP and it's a hell of a lot more comfortable than the 3DS on its own.
Well the underside of the CPP is contoured as opposed to the rough edges on the system itself, and though it adds to the weight factor the ergonomic design really helps.Really? I figured it would make it uncomfortable. I might get it if it feels better
With the CPP, the controls are pretty much the same, with some small differences:
- Right Slide Pad is used to pan the camera around, obviously.
- Locking on is changed from R to ZR.
- L and R are used to switch between targets.
It honestly doesn't really change the controls too much at all, really. The game plays fine enough without it. It would have been nice if you could scroll through commands with L and ZL, though.
Really? I figured it would make it uncomfortable. I might get it if it feels better
That looks better but I've heard Nintendo's Circle Pad Pro kinda felt good in the hands. So yeah, hopefully this one does too.
I just wish it wasn't coming out 3 months after DDD because I am interested in how it extends battery life.