I had fun, pretty much, with the worlds, until San Fransokyo which was way too short for me to even savour it. They felt large, but the enemy mobs were ganky as hell (why are all worlds like Darkroot Forest from DS1??), I lost many hours exploring, and each cutscene promised stuff and gave lots of different plot build-ups (Kairi/Lea training, Hatsune Riku/Mickey searching etc.) and I was sincerely looking forward to the continuation to that. But no, after the worlds, the game ships you directly to the Keyblade Graveyard, that one place which instantly gives you BBS PTSD. Except it doesn't anymore. The bosses were a joke, you only have to spam X or magic to win in under 2 minutes (and I played on Proud, expecting a difficulty level like the BBS/DDD Proud, which was challenging, fair and fun), and the whole second half of the game felt like I only needed to move Sora 2 steps ahead in order to walk him into another cutscene, then into another, and then I realized I am watching a movie, not playing a game.
The gorgeous graphics didn't make up for this dissatisfaction I was feeling. I realized I played KH all these years for the solid combat too, diverse and different with each game, yes, but it felt always solid to me. I wished to get some tricky fights, and when I walked up to Xehanort as the predictable final boss, I wished to feel like I did when facing Terranort in BBS, Young Xehanort in DDD or, hell, even harder, like Vanitas Remnant who pulverized my ass so badly as a boss fight (and I loved every single death by his hands, like in the case of many other bosses). What I got in KH3 instead was: almost every world boss is a minigame, the final Organization battles were not challenging, NOT intimidating, not hard at all for Sora or anyone, nothing, they all died like "ok, you get a Mickey sticker for pretending to battle me while all I did was be insanely nerfed, now continue, good luck gorgeous spikey boi, thanks for killing me", I barely had the occasions to exercise blocking because that wasn't even necessary, NO "traditional" (not minigame) fight took me longer than 2 minutes. No fight was memorable to me. None.
The people who know me from the past, on the forums, know full well that I am a Vanitas fan, and I must say that while it was nice that we got an Aqua vs Vanitas fight, he felt nothing like he did when we face him multiple times in BBS, they only kept a few of his attacks, the same ones which I knew how to dodge/block easily (I know him by heart, but take this as my personal choice to replay his battles countless times in BBS because I enjoyed his design and he felt GREAT each time on my Critical Level 1 run), and while this isn't necessarily a bad thing, it becomes a bad thing when you realize they gave this kind of treatment to all Real Organization members, and ALL of them have been nerfed to hell. Look, at first I felt frightened and thrilled to deal with Larxene or Marluxia again because PTSD from other games, but the battles were a joke. Facing Xemnas again?? Same feeling, killed by the same realization that he doesn't get past Sora's plot armor. The combat, while smooth and flashy, feels empty to me and out of control. For a regular Proud playthrough, it felt like Beginner mode. I am left with such a sour taste (by the ganking and plot too) that I feel no motivation to replay this on Critical level 1 FOR ONCE.
The game also felt like a sidequest in order to progress to Nomura's vengeance plan, aka Verum Rex/Versus XIII whatever. "They massacred my boy", my boy being KH3 and for what? To make this a Movie Mode Prologue to the next game? I felt like they didn't care to portray characters adecquately/like they were in the past. Roxas, who is known to be one of the most emotionally-rich and expressive characters, or Ventus, who is supposed to be like a breath of fresh air in every room he walks in, and other characters as well were portrayed in a very bland way, with no interactions except for the mandatory "we meet, we hug, we cry" scene for every single reunited trio. I needed that, yes, but after those scenes it's like nobody had real personality anymore, other than Sora, kinda. Some things were very out of character, like Vanitas choosing to be separate in such a cliche way (all his damn life his ONE goal was to be or reunite with Ventus, and now that he was actually given the choice by a suddenly mature-speaking Ventus... he chooses to isolate himself sticking by a simple, 2-braincells "What I am is darkness" line? the more I think about it, the more out-of-character it seems to me) or Aqua simply dropping her keyblade at the KG (don't give me the excuse that she was Anti-Aqua for so long and it's understandable, because the game portrays her like there were NO consequences for her after falling into darkness and she still was brave OR cocky enough to face Vanitas alone when SDG were clearly there too to simply outnumber him). I will not even TALK about how KH3 killed Kairi in what seemed to me the most misogynistic way I ever witnessed in the games I played in my life. I usually never give much thought to the portrayal of female characters in JRPGs because most developers don't know how to write female characters anyway in traditional franchises, but Kairi was brutally murdered after the most promising build-up we ever got for her, in the first half of the game. I am eternally sorry for that girl. I think Terra was done well, I loved how he fought back and freed himself, and I loved Repliku coming back (of course, to die again! duh! but that's another side, another story), but other people were simply character-assassinated, like I said Kairi, pokerface Roxas and Ventus, crybaby Axel (the build-up of making him look actually hurt was effective, but after that it just got out-of-character again in my eyes), losing-10-times-in-a-row Aqua, also-losing-10-times-in-a-row Riku&Mickey, and even Xehanort whose redemption/acceptance/serenity while passing away WAS DISGUSTING. I FELT SO TRIGGERED BY SEEING THE ABUSER OF HUNDREDS OF PEOPLE AND WORLDS BE PORTRAYED IN SUCH A GOOD LIGHT. Same for Ansem SoD and Xemnas even though I love their characters, especially Xemnas. And then what?? He's not even the bad guy?? Because XIGBAR IS LUXU? Yare yare daze... But I refuse. Guys, we were right, the Bad Guy Behind The Bad Guy theories were true all along and honestly I never thought it would feel so shitty.
I'm sad to say the OST wasn't memorable to me, and I can recreate/sing the melodies of OSTs from past games by heart and get music memorized instantly, IF I find it meaningful. But music is tied to the gameplay and story in a game of course, so it all got fucked up and no, one metal theme for Vanitas that strokes my fan-ego doesn't make it any better. I don't even remember the track for the final battle.
I fell out of love with KH3, but not the other games. How could I, when the other games deliver me such well-balanced badass battles, the thing that I personally seek in games and which makes them stand out to me? Despite the huge amounts of bad/awkward/plothole-introducing writing, there were also some good parts of writing, but the bad outweighs the good parts in my case and I can't help but never want to touch the game again. Verum Rex/Versus XIII? I'll feel obligated to buy it, yes. But if it has more of this piss-easy combat and infinite Story Mode hand-holding shit, I will gladly just watch a playthrough on youtube and keep replaying Bloodborne or Hollow Knight or something.