Wow, they gave quite a few details on what production was like. Unfortunately it seems like it was stressful from what they said, but they were satisfied in the end, that's what counts.
Yoshimoto: I think it's quite different. Careful attention is paid not only to the graphics, but to all the individual parts. Every detail is made perfect, to a level that goes further than anything else. There are some extraordinarily high hurdles, but that naturally makes for a good final product.
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He's right though, plot consistency is harder than people think, the slightest mistake can make the game look like it makes no sense. (But they were talking about more than plot, lots of hurdles in bug fixing)