REPOSTED.
◊ • • ◊ • • ◊
Many a century ago, five brave
knights from five different countries came together, united, for a common purpose. They
all wanted to stop the war that has been raging between their countries, Ditaen, Arabire,
Chrien, Artilg and Ricaan, for years upon years. They wanted to stop the fighting before
it unleashed a horrible thing. None of them really knew what the thing would be, but each
and every of the five had experience the exact same dream at the beginning of this war.
A dream of crimson skies, lava-running lakes, thunder booming over mountains and blood-
soaked sands.
So together the five set out on a journey to inspect their
countries carefully to check for any paranormal activity. Anything that may cause the
upcoming threat. It was no easy task, as they were always fighting off enemy soldiers
and blood-thirsty, gold-hungry bandits.
Eventually, the warriors found what they were all fearing
up in one of the highest mountains of Artilg. A large egg cradeled in the stalagmites of
a damp cave glowed an eery aura. The egg was much like an egg of a wyvern, but so
unlike it, aswell. Much more threatening. There was an evil power holding onto the baby
in the egg, waiting and growing. Just by looking at it, they could tell it was the threat.
They all knew.
Before they could react, the spirit within the egg hatched
and birthed a blood-thirsty wyvern baby. The baby was small at first, but at a frightening
rate, the baby grew. It visibly grew. The beast had become so large, it spanned the entire
mountain. The five fought, and after a bloody and difficult battle, the evil beast fell. Not
dead, but somehow dorment in the egg once again.
Using the holy ruby of Chrien's temple, the Fire Emblem,
the band of warriors sealed the evil monster away while they still could. After doing so,
they declined the mountain to find a settling war. The soldiers were withdrawing from
all sides. So it turns out, the spirit had been controlling the rulers of the countires,
turning them insane and plotting them against eachother to begin the war. The thing
hated living things, so it seemed, and wanted them all gone to allow a peaceful world
for it's very own.
To insure that it never come back again, the five used
magic to split the Fire Emblem into five pieces, and each of them took one piece back to their
countries, safely locking them away in dungeons under their castles with many locks and
seals of many different magics.
"Present day", and something fishy is being cooked up. Is
there soon to be another threat on the way? Or perhaps the same one...?
◊ • • ◊ • • ◊
Where to start, where to start. Well, so far the plot has been explained, and the rest of it will be developed by the roleplayers throughout the roleplay. I wanted to give the plot some structure without deciding too much by myself. The roleplay takes place in the same time setting as Fire Emblem 7, although not in the same "world", if you would. Catch on?
If you have any questions, feel free to ask.
◊ • • ◊ • • ◊
This continent is by the name of Sahred. It has five countries within it.
Picture ---> http://i33.tinypic.com/29ymbb.png
Ditaen [Ditt-aye-in]
The largest country located in the southeast corner. It is a desert country with an abundant of merceneries and theives running around. There are many beast-kind laguz, aswell. Lions, tigers, cats, ect.
Arabire [Air-ah-b-eye-er]
A detached country located to the south. Due to being so close to and surrounded by the sea, they use ships as their primary transportation, and they have many pirates. Arabire is also famous for it's many shops and bars.
Chrien [Kree-in]
A land located to the southwest. It has an outstanding cavalry and foot-soldier unit, with little else as defence. Most people prefer it here because of the nice climate and peaceful living
Artilg [Are-till-gg]
A hilly, snowy land to the northwest with many rocky mountains covering it's surface. It has very poor farming, but there are many pegasus & wyvern riders, and magic users, aswell. The bird-kind of laguz seem to prefer it here.
Ricaan [Rick-ane]
A thickly forested country located north. It has an army of many different units, none of which are outstanding. Here is where there's many bandit troops roaming around. They pillage small towns, but dare not go into larger ones.
◊ • • ◊ • • ◊
Classes are used to classify what kind of fighter your character is. There are many classes. Classes can also be premoted to a higher-ranking class if the character collects a "seal" that goes with their class. Here's a chart to clarify.
http://img521.imageshack.us/img521/1601/trrescl5.png
If after reading you still have more questions, just ask.
Weapons are weapons. Not much to explain here. Phyisical classes use metal weapons, and magic classes use books and staves.
◊ • • ◊ • • ◊
If you want to import a character from the Fire Emblem series, you have to follow some guidelines.
One, if the character is of royalty, they cannot be of royalty once imported into the roleplay, unless you ask me and I give you permission. [Same goes for original characters]
Also, the character's history and anything else necessary must be changed to better fit the plot.
◊ • • ◊ • • ◊
Name;
One name only needed, two is optional.
Age;
Between 13 and 25
Family;
Brothers, sisters, parents, ect. Are they royalty? [Only allowed to be royal if I permit it.]
Support;
Friends, romances, marriages, ect.
Birthplace and Current Living;
Which contry they were born and where they are now.
Employer:
What they work as and who employed them. Mercenaries, soldiers, ect.
Appearence;
Self-explanitory. Sprites are what're wanted the most, but anything else is fine. If you want me to make you a sprite, just ask. ^^
Personality;
At least one solid paragraph with five sentences.
History;
At least two solid paragraphs with five sentences each.
Class;
Only allowed to start out as basic first class. Post-promotes and pre-promotes, as well as other classes are only allowed if I permit them.
Weapon;
Start out iron, fire, flux, heal and lightning, and work up from there.
Items;
Vulneraries, elixers, lockpicks, icons, books, seals, gold, ect.
◊ • • ◊ • • ◊
[If you want your character to be a prince or princess, you have to PM me your template and allow me to approve it before posting it.]
Ditaen King/Queen-
King Jerido
Queen Serria
Ditaen Prince/Princess-
[Unoccupied]
Ricaan King/Queen-
King Marron
Ricaan Prince/Princess-
[Unoccupied]
Chrien King/Queen-
King Garn
Chrien Prince/Princess-
[Unoccupied]
Artilg King/Queen
Queen Renne
Artilg Prince/Princess
[Unoccupied]
Arabire King/Queen
King Kirk
Queen Teela
Arabire Prince/Princess
[Unoccupied]
◊ • • ◊ • • ◊
Enemy soldiers and bandits are NPC, so you can control them, but that doesn't mean you canmake your character kill fifty all by yourself and whatnot. Be reasonable with them.
◊ • • ◊ • • ◊
Respect the other roleplayers and myself. Jerks are annoying and nobody wants them.
Don't powerplay or godmod. Nobody likes being controled.
I don't want anything over PG13, got it? No graphic stuff.
You're allowed as many characters as you wish... Within reason.
Be literate in the roleplay and OOC forums.
Please have good grammar and spelling! I beg of you.
Please let me know if you're going to be gone or not post for awhile. Otherwise your characters will be deleted and you'll have to start all over again.
◊ • • ◊ • • ◊
◊ • • ◊ • • ◊
Many a century ago, five brave
knights from five different countries came together, united, for a common purpose. They
all wanted to stop the war that has been raging between their countries, Ditaen, Arabire,
Chrien, Artilg and Ricaan, for years upon years. They wanted to stop the fighting before
it unleashed a horrible thing. None of them really knew what the thing would be, but each
and every of the five had experience the exact same dream at the beginning of this war.
A dream of crimson skies, lava-running lakes, thunder booming over mountains and blood-
soaked sands.
So together the five set out on a journey to inspect their
countries carefully to check for any paranormal activity. Anything that may cause the
upcoming threat. It was no easy task, as they were always fighting off enemy soldiers
and blood-thirsty, gold-hungry bandits.
Eventually, the warriors found what they were all fearing
up in one of the highest mountains of Artilg. A large egg cradeled in the stalagmites of
a damp cave glowed an eery aura. The egg was much like an egg of a wyvern, but so
unlike it, aswell. Much more threatening. There was an evil power holding onto the baby
in the egg, waiting and growing. Just by looking at it, they could tell it was the threat.
They all knew.
Before they could react, the spirit within the egg hatched
and birthed a blood-thirsty wyvern baby. The baby was small at first, but at a frightening
rate, the baby grew. It visibly grew. The beast had become so large, it spanned the entire
mountain. The five fought, and after a bloody and difficult battle, the evil beast fell. Not
dead, but somehow dorment in the egg once again.
Using the holy ruby of Chrien's temple, the Fire Emblem,
the band of warriors sealed the evil monster away while they still could. After doing so,
they declined the mountain to find a settling war. The soldiers were withdrawing from
all sides. So it turns out, the spirit had been controlling the rulers of the countires,
turning them insane and plotting them against eachother to begin the war. The thing
hated living things, so it seemed, and wanted them all gone to allow a peaceful world
for it's very own.
To insure that it never come back again, the five used
magic to split the Fire Emblem into five pieces, and each of them took one piece back to their
countries, safely locking them away in dungeons under their castles with many locks and
seals of many different magics.
"Present day", and something fishy is being cooked up. Is
there soon to be another threat on the way? Or perhaps the same one...?
◊ • • ◊ • • ◊
Where to start, where to start. Well, so far the plot has been explained, and the rest of it will be developed by the roleplayers throughout the roleplay. I wanted to give the plot some structure without deciding too much by myself. The roleplay takes place in the same time setting as Fire Emblem 7, although not in the same "world", if you would. Catch on?
If you have any questions, feel free to ask.
◊ • • ◊ • • ◊
This continent is by the name of Sahred. It has five countries within it.
Picture ---> http://i33.tinypic.com/29ymbb.png
Ditaen [Ditt-aye-in]
The largest country located in the southeast corner. It is a desert country with an abundant of merceneries and theives running around. There are many beast-kind laguz, aswell. Lions, tigers, cats, ect.
Arabire [Air-ah-b-eye-er]
A detached country located to the south. Due to being so close to and surrounded by the sea, they use ships as their primary transportation, and they have many pirates. Arabire is also famous for it's many shops and bars.
Chrien [Kree-in]
A land located to the southwest. It has an outstanding cavalry and foot-soldier unit, with little else as defence. Most people prefer it here because of the nice climate and peaceful living
Artilg [Are-till-gg]
A hilly, snowy land to the northwest with many rocky mountains covering it's surface. It has very poor farming, but there are many pegasus & wyvern riders, and magic users, aswell. The bird-kind of laguz seem to prefer it here.
Ricaan [Rick-ane]
A thickly forested country located north. It has an army of many different units, none of which are outstanding. Here is where there's many bandit troops roaming around. They pillage small towns, but dare not go into larger ones.
◊ • • ◊ • • ◊
Classes are used to classify what kind of fighter your character is. There are many classes. Classes can also be premoted to a higher-ranking class if the character collects a "seal" that goes with their class. Here's a chart to clarify.
http://img521.imageshack.us/img521/1601/trrescl5.png
If after reading you still have more questions, just ask.
Weapons are weapons. Not much to explain here. Phyisical classes use metal weapons, and magic classes use books and staves.
◊ • • ◊ • • ◊
If you want to import a character from the Fire Emblem series, you have to follow some guidelines.
One, if the character is of royalty, they cannot be of royalty once imported into the roleplay, unless you ask me and I give you permission. [Same goes for original characters]
Also, the character's history and anything else necessary must be changed to better fit the plot.
◊ • • ◊ • • ◊
Name;
One name only needed, two is optional.
Age;
Between 13 and 25
Family;
Brothers, sisters, parents, ect. Are they royalty? [Only allowed to be royal if I permit it.]
Support;
Friends, romances, marriages, ect.
Birthplace and Current Living;
Which contry they were born and where they are now.
Employer:
What they work as and who employed them. Mercenaries, soldiers, ect.
Appearence;
Self-explanitory. Sprites are what're wanted the most, but anything else is fine. If you want me to make you a sprite, just ask. ^^
Personality;
At least one solid paragraph with five sentences.
History;
At least two solid paragraphs with five sentences each.
Class;
Only allowed to start out as basic first class. Post-promotes and pre-promotes, as well as other classes are only allowed if I permit them.
Weapon;
Start out iron, fire, flux, heal and lightning, and work up from there.
Items;
Vulneraries, elixers, lockpicks, icons, books, seals, gold, ect.
◊ • • ◊ • • ◊
[If you want your character to be a prince or princess, you have to PM me your template and allow me to approve it before posting it.]
Ditaen King/Queen-
King Jerido
Queen Serria
Ditaen Prince/Princess-
[Unoccupied]
Ricaan King/Queen-
King Marron
Ricaan Prince/Princess-
[Unoccupied]
Chrien King/Queen-
King Garn
Chrien Prince/Princess-
[Unoccupied]
Artilg King/Queen
Queen Renne
Artilg Prince/Princess
[Unoccupied]
Arabire King/Queen
King Kirk
Queen Teela
Arabire Prince/Princess
[Unoccupied]
◊ • • ◊ • • ◊
Enemy soldiers and bandits are NPC, so you can control them, but that doesn't mean you canmake your character kill fifty all by yourself and whatnot. Be reasonable with them.
◊ • • ◊ • • ◊
Respect the other roleplayers and myself. Jerks are annoying and nobody wants them.
Don't powerplay or godmod. Nobody likes being controled.
I don't want anything over PG13, got it? No graphic stuff.
You're allowed as many characters as you wish... Within reason.
Be literate in the roleplay and OOC forums.
Please have good grammar and spelling! I beg of you.
Please let me know if you're going to be gone or not post for awhile. Otherwise your characters will be deleted and you'll have to start all over again.
◊ • • ◊ • • ◊