I just wanted to confirm if this was a genuine error if I imagined it.
Basically, the original Japanese PSP version of BbS had an oversight that could potentially prevent you from completing the Trinity Archives: after the destruction of The Land of Departure towards the end of the three stories, the world becomes inaccessible from there on. This meant that if, for whatever reason, you neglected to open all the treasure chests in that world before then, then you’ve screwed yourself over for 100%-ing the game.
Having played the original Japanese version way back when, LoD disappearing from the world map after it was destroyed is definitely something I remembered being a thing. What I don’t know is if it was truly, potentially game-breaking (I’m pretty sure I opened all the chests during my run-through of the tutorial all three times). Is there any truth to this?
...
On a related note, have any earlier version of other games in the series ever had oversights like this?
Basically, the original Japanese PSP version of BbS had an oversight that could potentially prevent you from completing the Trinity Archives: after the destruction of The Land of Departure towards the end of the three stories, the world becomes inaccessible from there on. This meant that if, for whatever reason, you neglected to open all the treasure chests in that world before then, then you’ve screwed yourself over for 100%-ing the game.
Having played the original Japanese version way back when, LoD disappearing from the world map after it was destroyed is definitely something I remembered being a thing. What I don’t know is if it was truly, potentially game-breaking (I’m pretty sure I opened all the chests during my run-through of the tutorial all three times). Is there any truth to this?
...
On a related note, have any earlier version of other games in the series ever had oversights like this?