True, the Magic (especially Cure and Reflect), made the game abit to easy.
That about, sums up everything :v.
The game itself was a disappointment.
That about, sums up everything :v.
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The game itself was a disappointment.
Reflect made itself useful in big boss fights in FM+, like Terra, Sephiroth, and the Data battles but, only on Critical. Even on Proud it was pitiful just how easy the game became.True, the Magic (especially Cure and Reflect), made the game abit to easy.
That about, sums up everything :v.
Reflect made itself useful in big boss fights in FM+, like Terra, Sephiroth, and the Data battles but, only on Critical. Even on Proud it was pitiful just how easy the game became.
I never used reflect.
Magenta I used for the mini games and tournaments, otherwise, not really.
I don't think I used too much of any spell save for Cute, actually.
So, basically it was just button smashing? xD
Reflect is the thing that saved me from another rape at the hands of Terra. 8(I never used reflect.
Magenta I used for the mini games and tournaments, otherwise, not really.
I don't think I used too much of any spell save for Cute, actually.
User friendly usually means crap that easy enough for everybody but, deeply disappoints the original audience. I want the system to be Anti-user. To the point it attempts to murder us. Because User friendly means sad me. :<Yeah, I always laugh when I read the interview where Nomura or whomever said they were making the battle system more "user friendly".
I laugh least I cry.
Ohohoho, very.She was an amazing boss.
THIS WON'T BE PRETTY!!Ohohoho, very.
She was an extremely hard and amazing boss.
One of the top 10 hardest bosses in KH1.
She was very tricky to defeat ;-;.
How useless magic had become. Spells like Firaga and Thundarga no longer had any practical use. Well, Im sure I never actively used them in the first KH either, but atleast they had a purpose in boss fights. For the whole length of the game, I found myself mashing the X button over and over. I admit that I enjoyed the simplicity of it the first time through (atleast I din't have to fight the Phantom again; he was an absoloute nightmare in the first KH), it did become rather boring in subsequent playthroughs.
Boy do I and Ragnarok? That one screwed up if carried out wrong as well.It sure did. I hope there'll be extra bosses with increased difficulty in later games.
I missed how combo attacks worked in KH1. In KH2, you mash the X and △ buttons to do Limit combos, while back in KH1 you could pull off Strike Raid combos consectutively(sp?) and mashing the X button was punished with breaking your combo. Remember Ars. Arcanum?