- Joined
- Mar 9, 2008
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- 5,673
I've always been a little curious but how and what level do you play KH2? Or the games in entirety even?
For me it's:
Kingdom Hearts 1--Standard difficulty. Sometimes critical since I'm trying level one right now.
___________________________Style wise I make the most of tech points using guard and magic to get as many points as I can (meaning I use a large mix of magic and melee to play KH1)
Chain of Memories--Sadly while I like the story I find the gameplay horribly tedious due to room to room monotony. But when I did play it last it was on standard difficulty.
____________________________Deck wise I kept three decks. One to spam tornado sleights to clear rooms, another to spam Lethal Frame to mow down bosses, and an attack deck of just attack cards and cures for other situations.
Kingdom Hearts 2--Proud Difficulty. I find Proud to be the perfect balance for the final mix. It's not to easy but not frustrating. Although I do try level one runs but have yet to finish one.
___________________________Gameplay style, due to the more simple system, is largely melee. Occasionally for harder bosses I'll use support magic like reflect or the Stitch summon (since it's diddlying GODLY). I also largely rely on standard form since I find that drives make it to easy.
Birth by Sleep--Usually Standard or Level One difficulty. Sadly the system is rather broken, and to me boring at this point, so I find it hard to play BBS anymore. But when I did it was usually Aqua for reasons that I dislike Terra and Ven both character and gameplay wise. (only played them long enough to unlock the secret videos)
________________________Style was usually spamming magic since that's about all BBS was to me. (no offense to anyone)
Re:Coded--Standard difficulty and Critical. One of the funner handhelds imo. Beat it once on critical and a few more on standard for fun.
____________________Style wise I was largely about melee strikes and raid commands. I typically relied on the Zero-One keyblade as well.
Days--Standard difficulty. Only played it once for obvious reasons.
________________Style was largely melee and fire spells leveled up as high as possible lol.
Dream Drop Distance--Beat it on Proud difficulty. The gameplay was greatly off putting to me so one playthrough was all I got.
______________________________Style wise I relied largely on the Balloon-ga>Cure strategy. The keyblade strikes were weaker than ever and I wasn't fond of the other spells this round. (I like Rikus dark fire and dodge moves though)
For me it's:
Kingdom Hearts 1--Standard difficulty. Sometimes critical since I'm trying level one right now.
___________________________Style wise I make the most of tech points using guard and magic to get as many points as I can (meaning I use a large mix of magic and melee to play KH1)
Chain of Memories--Sadly while I like the story I find the gameplay horribly tedious due to room to room monotony. But when I did play it last it was on standard difficulty.
____________________________Deck wise I kept three decks. One to spam tornado sleights to clear rooms, another to spam Lethal Frame to mow down bosses, and an attack deck of just attack cards and cures for other situations.
Kingdom Hearts 2--Proud Difficulty. I find Proud to be the perfect balance for the final mix. It's not to easy but not frustrating. Although I do try level one runs but have yet to finish one.
___________________________Gameplay style, due to the more simple system, is largely melee. Occasionally for harder bosses I'll use support magic like reflect or the Stitch summon (since it's diddlying GODLY). I also largely rely on standard form since I find that drives make it to easy.
Birth by Sleep--Usually Standard or Level One difficulty. Sadly the system is rather broken, and to me boring at this point, so I find it hard to play BBS anymore. But when I did it was usually Aqua for reasons that I dislike Terra and Ven both character and gameplay wise. (only played them long enough to unlock the secret videos)
________________________Style was usually spamming magic since that's about all BBS was to me. (no offense to anyone)
Re:Coded--Standard difficulty and Critical. One of the funner handhelds imo. Beat it once on critical and a few more on standard for fun.
____________________Style wise I was largely about melee strikes and raid commands. I typically relied on the Zero-One keyblade as well.
Days--Standard difficulty. Only played it once for obvious reasons.
________________Style was largely melee and fire spells leveled up as high as possible lol.
Dream Drop Distance--Beat it on Proud difficulty. The gameplay was greatly off putting to me so one playthrough was all I got.
______________________________Style wise I relied largely on the Balloon-ga>Cure strategy. The keyblade strikes were weaker than ever and I wasn't fond of the other spells this round. (I like Rikus dark fire and dodge moves though)