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So, it was recently mentioned in an interview that Nomura may be able to show off Big Hero 6 soon, and having coincidentally re-watched the film for the up-tillionth time, an old idea I'd had since San Fransokyo was revealed to be a world came to mind, and I thought I'd like to share it.
Something that I commend the first Kingdom Hearts for doing was having a few unique introductions for happening upon worlds via the Gummi Ship - crash-landing in Deep Jungle, being swallowed by Monstro, and being rammed by Captain Hook's pirate ship. It's something that I miss in future games, in retrospect, and that they kind of revisited with Deep Space. Seeing as how the Gummi Ship segments are now supposed to be "open world", now seems as good a time as any to perhaps dabble in the concept again.
My idea essentially boils down to having the alternate dimension from the end of Big Hero 6 function as a Gummi Ship route, maneuvering the ship through the Krei-Tech debris, fending off the Heartless as usual, and suddenly encounter the corrupted Baymax, now possessed by the Heartless, who attacks the trio and functions as a boss in the same way that Kingdom Hearts II's Gummi Missions had their own mini-bosses (like the satellite-looking enemy that pops up outside of Agrabah and Pride Lands, or the pirate ship outside Olympus).
The Dark Baymax ends up being too much for the Gummi Ship to handle (perhaps hitting a damage threshold for the boss or the Gummi Ship itself, or surviving for a certain amount of time like wave-based fights in KHII) and the group is forced to enter the world, promptly followed in by Dark Baymax. They could even potentially crash-land the Gummi Ship in the bay beside the docks? If there were any world the Gummi Ship could actually appear in and blend in relatively well, it would probably be here.
I know that it's extremely wishful thinking, wanting this to happen, but I think it would be a fun way to introduce the world.
Any thoughts on the idea? Are there any similar concepts you'd like to see implemented for other worlds, or things you would have liked to see from previous world visits?
Something that I commend the first Kingdom Hearts for doing was having a few unique introductions for happening upon worlds via the Gummi Ship - crash-landing in Deep Jungle, being swallowed by Monstro, and being rammed by Captain Hook's pirate ship. It's something that I miss in future games, in retrospect, and that they kind of revisited with Deep Space. Seeing as how the Gummi Ship segments are now supposed to be "open world", now seems as good a time as any to perhaps dabble in the concept again.
My idea essentially boils down to having the alternate dimension from the end of Big Hero 6 function as a Gummi Ship route, maneuvering the ship through the Krei-Tech debris, fending off the Heartless as usual, and suddenly encounter the corrupted Baymax, now possessed by the Heartless, who attacks the trio and functions as a boss in the same way that Kingdom Hearts II's Gummi Missions had their own mini-bosses (like the satellite-looking enemy that pops up outside of Agrabah and Pride Lands, or the pirate ship outside Olympus).
The Dark Baymax ends up being too much for the Gummi Ship to handle (perhaps hitting a damage threshold for the boss or the Gummi Ship itself, or surviving for a certain amount of time like wave-based fights in KHII) and the group is forced to enter the world, promptly followed in by Dark Baymax. They could even potentially crash-land the Gummi Ship in the bay beside the docks? If there were any world the Gummi Ship could actually appear in and blend in relatively well, it would probably be here.
I know that it's extremely wishful thinking, wanting this to happen, but I think it would be a fun way to introduce the world.
Any thoughts on the idea? Are there any similar concepts you'd like to see implemented for other worlds, or things you would have liked to see from previous world visits?