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- Oct 22, 2016
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Okay... Hear me out.
From what I can gather, the biggest problem people have with KH Days is the gameplay. For the most part it's the hottest of garbage (at least compared to other KH titles). Story wise though, I think most fans would agree that it's interesting, compelling, and the first real tragedy of the KH series (Probably the best told tragic story as well).
All of the game's critiques have been said a million times before; it's missions are repetitive, many of the boss fights are unbearably painstaking and tedious, and the pacing/progression is God awful in certain moments.
I agree with pretty much all the criticisms, but I realized recently that almost all of those same criticisms could be applied to Re:Com, BBS, and to DDD. While I have my own separate issues with these games, for the most part, I enjoyed the hell out of all 3 of them. The combat is fun and addictive the way every KH game should be, you can play as multiple characters with different fighting styles, and they each have an intricate command building system. Addictive combat aside, Days has all of these same elements, but with arguably more depth and complexity than the other 3.
The only glaring difference I could see between Days and these other 3 games, was that they looked and/or felt like console games, and Days looked and/or felt like a 64bit mess that dropped outta Square's ass and landed right onto Gamestop's bargain rack.
HOW TO MAKE KH 358/2 DAYS GOD TIER:
- Give Days KH2 lvl graphics,
- Give the player DDD lvl smoothness in terms of the handling and control of the characters (which would make the reaction-combo based combat way more fun.)
- Keep the depth of game play with replayable missions, almost 20 playable characters, and the insane amount of weapon
variations for each character, and transfer over and improve upon all the online capabilities from the DS to Playstation.
- Finally, keep the story EXACTLY the way it is.
Boom.... Great game.
From what I can gather, the biggest problem people have with KH Days is the gameplay. For the most part it's the hottest of garbage (at least compared to other KH titles). Story wise though, I think most fans would agree that it's interesting, compelling, and the first real tragedy of the KH series (Probably the best told tragic story as well).
All of the game's critiques have been said a million times before; it's missions are repetitive, many of the boss fights are unbearably painstaking and tedious, and the pacing/progression is God awful in certain moments.
I agree with pretty much all the criticisms, but I realized recently that almost all of those same criticisms could be applied to Re:Com, BBS, and to DDD. While I have my own separate issues with these games, for the most part, I enjoyed the hell out of all 3 of them. The combat is fun and addictive the way every KH game should be, you can play as multiple characters with different fighting styles, and they each have an intricate command building system. Addictive combat aside, Days has all of these same elements, but with arguably more depth and complexity than the other 3.
The only glaring difference I could see between Days and these other 3 games, was that they looked and/or felt like console games, and Days looked and/or felt like a 64bit mess that dropped outta Square's ass and landed right onto Gamestop's bargain rack.
HOW TO MAKE KH 358/2 DAYS GOD TIER:
- Give Days KH2 lvl graphics,
- Give the player DDD lvl smoothness in terms of the handling and control of the characters (which would make the reaction-combo based combat way more fun.)
- Keep the depth of game play with replayable missions, almost 20 playable characters, and the insane amount of weapon
variations for each character, and transfer over and improve upon all the online capabilities from the DS to Playstation.
- Finally, keep the story EXACTLY the way it is.
Boom.... Great game.