I didn't notice this thread, so this is going to be a long post
SORRY GUYS.
Devil's advocate mode: activate.
no?
it's a AAA title from a company who already has overrated games (see: uncharted), of course it was going to get really great scores. a lot of games get really good scores and then don't actually live up to the praise. it happens all the time. bioshock infinite, as orion mentioned. DmC as well. the rating system has a lot of problems, and one of the largest can be seen right here, right now: the bandwagon effect: everyone gets really hyped up for the game and suddenly everyone is manic about it; mania dies down later and reality kicks in and it's just an average game, maybe an above average experience.
do i think the last of us is an average game? yeah, on paper, definitely.
>zombies
>guns
>lots of cgi action
>deep, gritty story with heart between two main characters
>MY WAIFU THO
am i saying it's a bad game? i wouldn't know. it's probably a good game and a great experience, but i'm not going to blindly be like "wow look at all the 100s must be goty all years" before waiting a few weeks/months/even years and seeing what happens when everything dies down. it's okay to be excited for a game, but let's not keep jizzing ourselves just because we see scores from game journalists who are probably just overhyping the game to hell and back.
i mean seriously, the Citizen Kane of gaming? lol ok.
First I'd like to mention how tired I am of the phrase "AAA", because it's just a buzzword replacement for "game made by a popular or well known company". It doesn't really mean anything, and you shouldn't expect more from a game just because of it.
Now I
will say the Citizen Kane statement is probably a bit of an exaggeration on Adam Sessler's, especially since that movie doesn't nearly live up to the hype as much as something like Casa Blanca or Psycho does, though I don't know what Last of Us' story is so I can't say if it's justified or not. The trailers don't tell us anything other than "these people are going somewhere", and you know there's obviously more to the plot than that. But from what I've seen, Last of Us has
highly unique gameplay, and it seems like you're completely ignoring that in lieu of trivializing the fact that it has zombies in it. It's not just the story that people are praising for that game, after all. It's a survival horror game at heart (and dude you can't list guns as a negative, what do you expect man kind to do, just stop relying on our most efficient means for survival??), and the first I've ever seen where the menu screen is used in real time and can potentially get you killed for using it. It's also the first survival horror game I've seen where combat seems actually visceral and heart pounding because you're dealing with either monsters that can kill you in one hit or humans who want to kill you just for the shit you have in your backpack. You're not dealing with the brainwashed idiots from Bioshock Infinite, and you're not facing an undead horde with a fully loaded machine gun. This is an actually realistic take on what it would be like once civilization has ended, not a generic zombie game.
Granted, this is coming from someone who hates anything with zombies (save for L4D and Tell Tale's Walking Dead) and LOATHES "my dead wife" plots, so....I might end up hating this game anyway. Still, the gameplay looks unique as diddly, and I don't think you can ignore that.
god of war is actually a really really bland action franchise which catapulted a brand of western action games that are all mostly unremarkable, and kratos is a really terrible main character. the only reason he has any popularity is because of how "badass" he is, which doesn't really make up for how he is uninteresting, not fun to watch or play as, and generally a good example of how to not make your audience empathize with your main character in any way.
God of War 2 and on, eeeeeeh sure whatever. But the first God of War became a hit because there was nothing like it when it came out. It was like Zelda (action game with heavy emphasis on puzzles) meets Mortal Kombat, but with bosses the scale of Shadows of the Collosus, and HOLY SHIT NUDITY.
I honestly think Golden Sun is a better turn based game than ff7. hell even paper mario
Hell yes. Though I always found the story for Golden Sun to be missing a certain something (I don't know what, it just feels incomplete to me), that's still one of my all time favorite turn based rpgs. FF6 is still the highest watermark for me, though.
And back to the subject of "overrated", I'm curious where you guys think the threshold for that concept is. For example: I felt Call of Duty 4 was awesome and arguably underrated when it came out, and now I question if any CoD game coming out even deserves to exist. Another example is the previously mentioned Uncharted series. When 1 came out, it was critically panned, and alot of people just skipped over it. However, Uncharted 2 was SO much better than 1 that it absolutely blew people away, and even made 1 look better as a result and lead to 3 becoming an unstoppable hype machine. But since 3 didn't live up to that hype (which I didn't follow, and walked in with lower expectations, and actually like it better than 2 as a result), now the whole franchise is considered "overrated" by Trayroar and many many others. So....where's the line? At what point does a game stop being worthy of the amount of praise it gets, and start being a piece of shit that's not worthy of even pissing on? Is it a mistake for a company to build on its own success? Should they start ending franchises the second they reach their height of popularity? If they did, they could certainly bank on nostalgia for their games later in life, but they'd be out a lot of potential money.