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See now, going by my first play through, I'd have to say Demyx.
He is the only one, up to and including Xaldin, that I was unable to beat by myself, no matter how many times I tried. I eventually won against Xaldin. I eventually won against Xemnas. I eventually won against Xigbar, who are the hardest bosses, quit possibly.
But I was never able to beat Demyx. I had to hand him over to my friend.
It was strange. One time I'd be fighting and get past his water clones with no problem, and be killed by the geysers, and then the next fight, his water clones would be what killed me. And it just went like so on and on until I finally gave up and handed it over to my friend. I wasn't able to beat him myself until about my third play through.
I learned to not rely on the combos they give you to kill the clones, or just fire, but a strange amalgamation of the two.
Yes, I always see those videos miracuously using strings of Firaga whilst in Wisdom Form to clear out most of the enemies and then use the Reaction Command to mop up the rest. Almost seems improbable that it works out for them.
And rather than having anyone to give it to, I just stopped playing for a few weeks until I got the courage to go on. Fortunately, the Final Fantasy team fights and 1000 Heartless battle afterwards payed off for my efforts. Was glad I equipped those Blizzara Chains.
I feel the same way. Actually made a separate save file right before the battle, in that crystal fissure save point, to play it whenever I want. The only wierd part is being at such a low level, but I could always grind to fix that if I were bored enough. And then it comes to challening myself like using no Reaction Commands, using Kingdom Key such as you, or taking off equipments and abilities.
Same goes for Sepiroth; the game's just gotten that easy for me.
Well chya, he's just almost impossible in KHI. I think the game was either meant to be a challenging game, or it was just a sort of "test run". After they saw the success, they tried to tone it down for the wider, younger fanbase. And then having those sort of near-impossible bosses such as Enigmatic Man and Lingering Sentient were for the hardcores.
The loss of puzzles made it feel less like a Square or FF game as well. I always liked the thrill in having to choose different paths when you're going through a big new level, wondering which way contains the rare items and which way leads to the plot, that you want to come back to after going to the former. Hollow Bastion was like that for me. In KH2...that really never happened. Too linear, but that's a known fact.
SE games are filled with those things Lifes.Lover. I worship literally SE games and theres few that dont include the old "Collection itens" that give a super hyper final move, or are needed for a legendary weapon.
Still i think after Chain of memorys, they inserted a little more RPG factor. Its just not so much about the "dogde that", "hit there","wait for rigth timing", but its more like having a nicer keyBlade, or having enough potions. Since its less action-based, sephi lost its touch. It was with a tear in my eyes that i killed him at the 3rd try
xaldin was the hardest boss !!!!! The first time i played kingdom hearts was at my friends house. I was so addicted to the game i didn't let my best friend fight xaldin. When i lost he started thinking i was bad at the game but when he couldnt beat him he relized that xaldin was hard!!!! Xaldin is the hardest and xemnas was the second hardest. I have payed kingdom hearts 2 seven times and now i am working on playing kh1 then com then kh2. Trust me Xaldin is the toughest boss to beat ! !!!
Hmm...it's a tie between Xaldin and Sephiroth. The first time I fought Xaldin on Proud mode I lost so many times and Mickey had saved me about 5 times each battle, but when I finally beat Xaldin, Mickey hadn't saved me once!