Here Guy, this helped me
ACTIVE ABILITIES:
GUARD: リフレクトガード (2 AP)
Press Square to deflect an enemy's attack.
UPPER SLASH: スラッシュアッパー (4 AP)
Press Square to hit an enemy into the air as a combo attack
HORIZONTAL SLASH: エアサイドスラッシュ (2 AP)
Press Square to do a strong side slash instead of an aerial combo attack
FINISHING LEAP: フィニッシュライズ (5 AP)
Press Square to hit an enemy into the air as a finishing move
RETALIATING SLASH: リベンジスラッシュ (3 AP)
Recover mid-air with Square and hit nearby enemies
SLAPSHOT: スラップショット (2 AP)
Automatic ground combo attack - very fast diagonal slash
DODGE SLASH: ドッジスラッシュ (2 AP)
Automatic ground combo attack - triple swing
FLASH STEP: フラッシュステップ (2 AP)
Dash towards an enemy and attack, ignoring guard (e.g. Large Body front)
SLIDE DASH: スライドダッシュ (2 AP)
Dash towards an enemy and attack (better range than Flash Step)
ROUND BREAK: ラウンドブレイク (2 AP)
Automatic ground combo attack - spin-slash nearby enemies
GUARD BREAK: ストライドブレイク (3 AP)
Thrust at an enemy as a finishing move, ignoring guard
EXPLOSION: エクスプロージョン (3 AP)
Attack everything nearby as a finishing move
AERIAL SWEEP: エリアルスィープ (2 AP)
While on the ground, hit flying creatures with a vertical spinning air-attack
AERIAL DIVE: エリアルダイヴ (2 AP)
While on the ground, hit flying creatures with a forwards spinning air-attack
AERIAL SPIRAL: エアスパイラル (2 AP)
While in the air, move towards an enemy and do a spin slash
AERIAL FINISH: エリアルフィニッシュ (3 AP)
Multi-vertical slash finishing move
MAGNET SPLASH: マグネスプラッシュ (3 AP)
Draw in nearby enemies and hit them as an aerial finishing move
GUARD COUNTER: ガードカウンター (4 AP)
After successfully using Guard, attack quickly to do a counter-attack
AUTO-VALOR: オートブレイヴ (1 AP)
Reaction -> Valor Form when critical
AUTO-WISDOM: オートウィズダム (1 AP)
Reaction -> Wisdom Form when critical
AUTO-LIMIT: オートリミット (1 AP)
Reaction -> Limit Form when critical
AUTO-MASTER: オートマスター (1 AP)
Reaction -> Master Form when critical
AUTO-FINAL: オートファイナル (1 AP)
Reaction -> Final Form when critical
AUTO-SUMMON: オートサモン (2 AP)
Reaction -> random summon when an ally dies
TRINITY LIMIT: トリニティリミット (5 AP)
Begin Trinity Limit Attack
PASSIVE ABILITIES:
SCAN: ライブラ (2 AP)
Reveals enemy health bars
AERIAL RECOVERY: エアリカバリー (2 AP)
Recover mid-air with X
COMBO MASTER: コンボマスター (4 AP)
Allows a combo to be continued even if an attack misses
COMBO PLUS: コンボプラス (1 AP) X2
Do 1 more attack before each finishing move when on the ground
AIR COMBO PLUS: エアコンボプラス (1 AP) X2
Do 1 more attack before each finishing move when in the air
COMBO BOOST: コンボアップ (5 AP)
Ground finishing move damage increased (depending on # of combo hits)
AIR COMBO BOOST: エアコンボアップ (4 AP)
Aerial finishing move damage increased (depending on # of combo hits)
REACTION BOOST: リアクションアップ (2 AP)
Reaction commands (including Learn/Jump) do 50% more damage
DAMAGE DRIVE: ダメージドライヴ (3 AP)
Drive Bar goes up as you take damage
DRIVE BOOST: ドライヴブースト (3 AP)
When MP is 0, hitting monsters increases drive recharge rate
NEGATIVE COMBO: コンボマイナス (2 AP)
Do 1 fewer attack before each ground/aerial finishing move
FORM BOOST: フォームブースト (5 AP)
Increases drive form duration
SUMMON BOOST: サモンブースト (5 AP)
Increases summoning duration
COMBINATION BOOST: コンビブースト (4 AP)
More time is allowed for attacks during a Limit move
EXPERIENCE BOOST: EXPチャンス (4 AP)
Gain EXP 100\% faster when under half health
LEAF BRACER: リーフベール (1 AP)
Immune to damage while casting Cure
MAGIC LOCK-ON: オートロックマジック (2 AP)
Magic automatically locks on to nearest target
DRAW: ドロー (3 AP) X2
Attracts Munny and HP/MP/Drive balls to this character
JACKPOT: プライズアップ (4 AP)
Increases Munny and HP/MP/Drive ball drop rate by 50%
LUCKY LUCKY: ラックアップ (5 AP)
Increases item drop rate by 50%
DRIVE CONVERTER: ドライヴコンバータ (5 AP)
Converts Munny into Drive balls
FIRE BOOST: ファイアアップ (3 AP)
Increases fire damage by 20%
BLIZZARD BOOST: ブリザドアップ (4 AP)
Increases blizzard/ice damage by 20%
ITEM BOOST: アイテムアップ (2 AP)
Increases restoration item effects by 50%
MP RAGE: ダメージアスピル (3 AP)
MP recovers every time this character is hit (not while recharging)
MP HASTE: MPへイスト (3 AP)
MP recharges 25% faster
DEFENDER: ディフェンダー (3 AP)
Defense increases by 3 when at critical health
CRITICAL HALF: クライシスハーフ (5 AP)
Take half-damage when at critical health
SECOND CHANCE: ラストリーヴ (4 AP)
Stay at 1 HP after being hit by a finishing move
ONCE MORE: コンボリーヴ (4 AP)
Stay at 1 HP after being hit by a combo
FINISHING PLUS: フィニッシュプラス (5 AP)
Can do extra finishing move
BERSERK CHARGE: チャージバーサク (5 AP)
Combos continue forever (no finishing moves) while MP is recharging
THUNDER BOOST: サンターアップ (5 AP)
Increases thunder damage by 20%
MP HASTERA: MPヘイスラ (4 AP)
MP recharges 50% faster
ZERO EXPERIENCE: EXPゼロ (1 AP)
You gain no experience