trapped in revamp hell
- Nov 1, 2009
But...it wasn't simple. The plot was twisting itself into a pretzel to make sure the predetermined end came about, no matter how illogically it made the characters act. And the Disney presence in this game was vastly overshadowed by the original plot, even more than in KH2, where at least Donald and Goofy were constantly at your side.
But ultimately, the main problem was the game just didn't do a good job of making me care about the characters, or even genuinely believe their connection as friends. We have like, one scene at the beginning where they laugh awkwardly together and after that, they're off on their own, with any other friendship-building scenes being crammed in through repetitive flashbacks. It's hardly SRK's well done intro on the DI, and it's just hard to care about any of the bad stuff that befalls these guys. Especially since most of it could have been nipped in the bud if they--Terra most of all--had stopped for just a second and acted like actual, thinking human beings; but a lot of the time, there's simply no logical explanation for why they take the actions they do, other than that the plot demands it. Which, sadly, is what the Star Wars prequels did.
Seems pretty logical to me considering how they've been raised.
If my parental figure had spent years teaching about believing in the good within others, how light is supreme and all that stuff, I probably wouldn't think much of it otherwise. And especially for Terra, who just so inconveniently happened to encounter all the villains first. For all he knew, people just looked like that on those worlds. Enchanted Dominion could have totally been occupied by darkly clad horned ladies in green, so who's he to judge when he's only seen one other person in that world?
The issue is the difficulty in separating what we know from our experiences as the player, and what the character knows from their experiences, which affects their credibility and authority within the game.