Like I said in the KH Praises thread, I’m playing through the PS4 Story So Far compilation so far. Just finished KH1 today and started KH2, and had some thoughts about the first game so far that weren’t worth a whole new thread, so…
I do wish there was an option available in the menu to let you watch the cutscenes the way they were with the bars if you wanted. I feel the same way about wishing there was a way you could play without the triangle being used to replace the talk / chest-opening function, something they did to make KH1 more like KH2's Reaction Commands retroactively (it makes using abilities like Ragnarok, Ars Arcanum, etc. at conflict with controlling the party members—the Pink Agaricus bonus Heartless fight has a similar problem). But MOST of all, I wish there was an option to play the game with the original Heartless colors. I prefer the Final Mix version as the complete game--and with Proud-level difficulty—no doubt, but the re-colors specific to the Final Mix were always eyesores. Especially for Trickmaster, who had been very visually appealing in the original release. Too bad we can’t have the original colors with the Final Mix content. And why are there no Theater compilations of the cutscenes??? That seems like a very random omission since they were part of the ReMIXes on PS3.
Also, I know they built KH1 from the ground up when putting out the ReMIXes--I just wish they could've got everything right. I hate that there are so many moments where the timing between the voice acting and the motions has been lost--the only real way to see the game as it was is to play the PS2 version now. The ones I've noticed so far--how there used to be a beat where Riku and Sora look at each other before they both take off running; the dialogue being off as Sora says "What about my home? My island?! Riku?! Kairi...?" so that his headshake doesn't match the voice acting; when the Queen of Hearts screams "Off with her head!" at Alice, the noise of the card soldiers standing to attention is not in sync with the scene; Phil laughing and then gesturing to the stone ("If you can't even move this!!") is out-of-sync, so that he points at it seconds after he's already said the dialogue; the entire first scene of Monstro when Sora wakes up is off; the first scene with Lock, Shock, and Barrel, Lock’s line and Shock’s line talk over one another, etc. Especially for the upgrade to PS4, they could've done another comb-over of the game to fix the little snags that were a part of the ReMIX. There is so much unnecessary glitchiness. Which is odd to me—how were they able to get so much of the facial animations and body movements to match so exactly to the original KH1 90% of the time, but then the timing of the voice acting is off at random moments???
I'm also wondering if anyone else feels like the motion is different in KH1 in the PS4 upgrade? It'd take too much effort to get my PS3 or PS2 out and attached to check, but I don't remember the game quite feeling like this in the PS3 ReMIX release. Admittedly, I could be wrong. It just gives me the feeling almost as if 3D's camera control was installed onto KH1, it sort of took me out at times. Speaking of other things I could be wrong about because I haven’t had time to check yet:
1. I think there might’ve been a change to the noise that occurs when the Stealth Sneak falls on Clayton and fades away, that it’s been altered slightly at the end to sound similar to the sound effect in KH2 that you hear when all the hearts are falling at The World That Never Was. I wanted to watch that cutscene again once I finished KH1, but the scenes “theater” wasn’t included for some reason.
2. Did they change the placement of the rip in Destiny Islands that you chase Ansem SOD into after the first boss fight or is that just me? I thought it used to be right in front of you, beside the wooden shack, now it’s way over to the left? Not a big deal, just seems like a random change.
One thing I do *know* they’ve changed--and for the worse--is the Hercules boss fight. I mean, it doesn’t kill the fight, but it takes some of the fun out of it. The dreaded spinning attack Hercules goes into pretty often (that is a little scary when you’re in the lower levels) now only lasts maybe a millisecond and you’d have to have been standing right next to him or deliberately run into it to have been affected…. :/ We don’t need to be making battles in KH easier, but harder, SE. At least they managed to "fix" the Sorcerer Jafar fight, which I talked about in the Praise thread. Another battle they could've improved without much effort is the first Maleficent fight. They should've had the platform she flies on too high for you to jump on until it's brought down (as it is, if you have High Jump, you don't have to even bother with it) and given the platform more HP so she might actually finish her lightning spell at least once.