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HakaishinChampa

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OK, I have more thoughts about the Warriors game concept:

-Guardians of Light focused game, sort of the spiritual successor to Days being Org XIII focused.

-Timeline wise is set simultaneously with the Sora/RIku/Yozora game. Essentially this is the "meanwhile" game.

-Data-Sora & Data-Riku are involved later in the story so they substitute for the real deals.

-Maleficent actually is a major threat & driving force of the plot, especially when there isn't too many other bad guys really doing anything atm. She spent the year-long time skip building up the power needed to pull off a larger scale version of her put-the-kingdom-to-sleep spell from Sleeping Beauty. This time putting the entire damn Realm of Light to sleep, trapping every world in the Realm of Sleep in the process.

-Heartless, nobodies, & especially dream eaters are the common enemy forces. World specific threats like card soldiers, goons, or Black Guard can also appear. Spirit DE serve as the "good" army that fights along wise the GoL.

-Maleficent's sleep magic extends to giving her control over the nightmare DE in addition to heartless. Luxu retains control over nobodies. How is it he can do that while Lea/Isa/Roxas can't?.............Anyway the other Foretellers don't have minions of their own but those that agree to side with Luxu get nobody support.

-Bosses include returning heartless/DE/Twilight Thorn plus dream/phantom versions of past Disney villains. Most battlefields are based on old Disney worlds without really any new ones.

-Over time the Datascape is involved as Maleficent & Foretellers are both looking for it, hence the arrival of Data-Sora & Riku. Shit happens & the DE of both sides get turned back into keyblade warriors. Maleficent is defeated around this point. Her boss fight has her teaming up with dream & data versions of herself, so the player has to fight 3 witches/dragons. The worlds are returned to the RoL.

-Foretellers take over the plot now as the Keyblade War is reignited. GoL are forced to choose sides. Maybe they could even be factures & infighting within the GoL as they become split over the war. Though D-Sora, Kairi, & Mickey end up siding with the returning Ava in bringing peace.

-Lauriam and Elrena probably get involved somewhere along the way. Maybe a DLC scenario since there's a lot going on as is.

-Luxu is final boss as he is fully taken over by a darkness. Uses both keyblade and arrowguns.

-Post credits scene has remaining darknesses in Datascape escaping into RoL.

TL,DR: Wherever Nomura was going with the Foretellers saga is done in musou format instead of a mainline game as to better convey the scale of the Keyblade War.
Maybe the Maleficents fuse into a Hydra Dragon
 

Soldier

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OK, I have more thoughts about the Warriors game concept:

-Guardians of Light focused game, sort of the spiritual successor to Days being Org XIII focused.

-Timeline wise is set simultaneously with the Sora/RIku/Yozora game. Essentially this is the "meanwhile" game.

-Data-Sora & Data-Riku are involved later in the story so they substitute for the real deals.

-Maleficent actually is a major threat & driving force of the plot, especially when there isn't too many other bad guys really doing anything atm. She spent the year-long time skip building up the power needed to pull off a larger scale version of her put-the-kingdom-to-sleep spell from Sleeping Beauty. This time putting the entire damn Realm of Light to sleep, trapping every world in the Realm of Sleep in the process.

-Heartless, nobodies, & especially dream eaters are the common enemy forces. World specific threats like card soldiers, goons, or Black Guard can also appear. Spirit DE serve as the "good" army that fights along wise the GoL.

-Maleficent's sleep magic extends to giving her control over the nightmare DE in addition to heartless. Luxu retains control over nobodies. How is it he can do that while Lea/Isa/Roxas can't?.............Anyway the other Foretellers don't have minions of their own but those that agree to side with Luxu get nobody support.

-Bosses include returning heartless/DE/Twilight Thorn plus dream/phantom versions of past Disney villains. Most battlefields are based on old Disney worlds without really any new ones.

-Over time the Datascape is involved as Maleficent & Foretellers are both looking for it, hence the arrival of Data-Sora & Riku. Shit happens & the DE of both sides get turned back into keyblade warriors. Maleficent is defeated around this point. Her boss fight has her teaming up with dream & data versions of herself, so the player has to fight 3 witches/dragons. The worlds are returned to the RoL.

-Foretellers take over the plot now as the Keyblade War is reignited. GoL are forced to choose sides. Maybe they could even be factures & infighting within the GoL as they become split over the war. Though D-Sora, Kairi, & Mickey end up siding with the returning Ava in bringing peace.

-Lauriam and Elrena probably get involved somewhere along the way. Maybe a DLC scenario since there's a lot going on as is.

-Luxu is final boss as he is fully taken over by a darkness. Uses both keyblade and arrowguns.

-Post credits scene has remaining darknesses in Datascape escaping into RoL.

TL,DR: Wherever Nomura was going with the Foretellers saga is done in musou format instead of a mainline game as to better convey the scale of the Keyblade War.
Don't forget using the Datascape as the main way to obtain other weapons and have characters fight together when they wouldn't under normal circumstances!

And I guess I'll throw my hat in the ring
Kingdom Hearts: Earth and darkness
-Terra centric game focused on him atoning for his sins in Bbs and subsequent games, even though a lot of his actions were mainly Xehanort controlling his body.

-he'd revisit some of the places from BbS that he caused the most trouble/had the most impact (Enchanted Dominion to fulfil his promise to Aurora, even though it's 11 years too late for that, Dwarf Woodlands to apologize to Snow White for startling her, meeting with Peter Pan and helping him thwart hook) and some new places like Kakaoa Town (probably not spelling it right) to see that Stitch did indeed understand what a friend is.

-Enemies are the heartless and nobodies this time around as the unversed are hopefully extinct at this point, and Xehanort is mentioned in passing/not at all (I'm tired of watching Nomura have to continually recast the role because the span between games is so wide we're on our 3rd english VA at this point).

-Primary foe is Aced, mostly because of how he's clearly very similar to Terra due to his strength and earth-like attacks (at least, from the union X movie).
 

Alpha Baymax

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A Kingdom Hearts game starring Kairi with Aqua, Lauriam, Elrena, and Ventus as the playable characters.

Plot: Kairi requests to be trained by Master Aqua by Yen Sid. Aqua accepts the offer. Aqua offers Terra another opportunity to train again without Master Xehanort's influence over darkness, Terra declines and requests that Ventus take his place. Terra will take the opportunity to be an apprentice to Ansem the Wise to atone for the wrongdoings of Terranort.

Whilst Aqua is training Kairi and Ventus in The Land of Departure, they're interrupted by Lauriam and Elrena. With Ventus' memories as a dandelion being reformed, he understands why they have appeared before him, they want to find Strelitzia. Kairi, Aqua, Lauriam, Elrena, and Ventus travel to different worlds in search of Strelitzia.

Gameplay: The gameplay will take inspiration from Xenoblade Chronicles 2 - Torna: The Golden Country. Kairi will be the central character but you can switch between Aqua, Ventus, Lauriam and Elrena in battle to restore HP and to perform combos. The Power, Magic, and Speed element mechanic from Kingdom Hearts X will return and enemies will be designated with the respective elements.

Enemies: Maleficent and Pete will be the main antagonists of this game, they're working with Darkness to acquire the Black Box from Luxu. Kairi, Aqua, Ventus, Lauriam and Elrena encounter them during their visits to Disney worlds. The final boss of the game is going to be Strelitzia.

Worlds: Brave, Atlantis: The Lost Empire, Disney Town, Radiant Garden, Raya and the Last Dragon, Wall-E (Axiom), Fantasia 2000, The Land of Departure.
 

Perkilator

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Kingdom Hearts x Tekken

A crossover that translates the KH cast into Tekken-style gameplay

The story would be about Organization XIII (from the events of 358/2 Days) and the Mishima Zaibatsu (from the events of Tekken 6) going after an artifact that both sides believe beneficial to their respective causes.

SPOILER ALERT: Sora’s unlockable
 

MATGSY

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Okay, decided to take a crack at a real KH fighting game: Kingdom Hearts: Project Memory
Could use more Disney characters. I'm not sure how the KH1 chapter even works out without the villains. Could you explain how World Tour works in greater detail?

So my own silly preliminary ideas for a fighting game would be something along the lines of:

1. Sizeable number of playable Disney characters alongside the originals. Treating the game like "Disney Smash Bros." as much as possible.

2. Perhaps a way to balance out the OC/Disney ratio is having characters as AI party members that players select before a match, functioning as a middle ground between PSP Dissidia's assists/summons and NT's 3 player matches. The party memebers will fight alongside the player and attack the opposing player. Players get specific buffs and special abilities depending on which party memebers they select for battle.

Though with that said, there should still be fully playable Disney beyond MDG. So perhaps some characters are both playable and party.

3. Gameplay a cross between Dissidia, KH3, and a bit of FF13/7R. Lots of wall running and platforming in large open stages themed around Disney worlds. No Brave points mechanic but a stagger meter in their place. Regular will damage HP and increase stagger while spells inflict a lot of stagger. Spells are limited by MP that's slow to regenerate and are more damaging when opponent is in a staggered state so players may wish to wait. A staggered player can still fight they just have decreased defense for a while (so maybe it should have a different name like Shield Break).

4. Regular enemies appear in matches as fodder that'll boost player's stats when defeated. This aspect is like that of a MOBA. Slaying heartless buffs your stagger rate, nobodies drop MP orbs, unversed decrease your stagger gauge, and the rare dream eaters drop HP orbs. Synthesis materials may drop from enemies as well.

All of this is meant to translate facets of KH gameplay to a fighting game space while giving players different options and strategies in battle: when to focus on the opposing player vs. when to attack his party members or enemies.

5. Antiform heartless take the place of manikin fights.
 
Last edited:

Rodin

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Kingdom Hearts x Tekken

A crossover that translates the KH cast into Tekken-style gameplay

The story would be about Organization XIII (from the events of 358/2 Days) and the Mishima Zaibatsu (from the events of Tekken 6) going after an artifact that both sides believe beneficial to their respective causes.

SPOILER ALERT: Sora’s unlockable
That would be dope.
 
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