idk why i did this cuz they're so dinky
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I really hope we can get bigger renders of them all soon. I wasn't expecting Frog Prince to have a sword and shield, that's really awesome
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idk why i did this cuz they're so dinky
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idk why i did this cuz they're so dinky
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Ok thanks, then I won't read it. Thanks for telling! ^^
Spoiler Show
--Please tell us where you began with the conception of this title, ‘Dream Drop Distance’.
Nomura: With KH3D, first of all, I was getting colour imagery. I thought, black and pink.
--It’s surprising that colours were what you imagined first.
Nomura: We do decide on a thematic colour every time, but it was quite rare for it to have happened the way it did this time.
--How did things develop from there?
Nomura: We revealed that we were going to depict the Mark of Mastery Exam in ‘Re:Coded’, and we had decided roughly on the contents of the story, but at that point we were worrying over where to set it. We thought about what Sora would have to do now, and about how ‘sleep’ was a key word in the second last title in the series, KH Birth by Sleep. ‘Sleep’ and the ‘dreams’ that follow replaced ‘black and pink’ as our inspiration broadened, and then we thought of the keyword ‘drop’, as in how you ‘fall into dreams’. (Translator note: Or 'drop off to sleep'.)
--In this title, the way we see flashback scenes (regarding things like the journey and the residents of those worlds) when alternating playing as Sora and Riku is incorporating a directing style we haven’t had up until now, isn’t it.
Nomura: People who want to forge into the game can choose to skip those and watch them later. That’s an influence from the drastic change to non-interactive cutscenes we are including in ‘FF Verses XIII’, which we’ve been developing side by side. It’s a result of us keeping tempo in mind, and trying to make as much as we can interactive. Although, in the end the game finishes with the longest cutscene in the series (dry laugh).
--It would need to be that long, to explain so many mysteries (laughs). With things such as the introduction to the story beginning with a sudden battle, the plot felt like it moved pretty fast.
Nomura: As for that introduction section, I thought it would be best to enter the exam from the start. It would have been tiresome to make Yen Sid give a long explanation summing everything up right at the start, so we wanted to try breaking it up into flashbacks (laughs).
--The ‘memoirs’ feature, where we can check flashback scenes and the series summary, is so thoughtful.
Nomura: It’s a feature we wanted to have for a long time, but couldn’t do for various reasons, and it’s not much, but we finally introduced it. The number of titles in the series has increased too, and there are parts that new players wouldn’t really understand. I’m sure this will help the understanding of anyone who is worried whether they can play the newest game without playing all the others up until now.
She's done it again. Thanks to goldpanner, the Nomura interview from today's issue is now translated. Beware of minor plot spoilers.
Spoiler Show
--Please tell us where you began with the conception of this title, ‘Dream Drop Distance’.
Nomura: With KH3D, first of all, I was getting colour imagery. I thought, black and pink.
--It’s surprising that colours were what you imagined first.
Nomura: We do decide on a thematic colour every time, but it was quite rare for it to have happened the way it did this time.
--How did things develop from there?
Nomura: We revealed that we were going to depict the Mark of Mastery Exam in ‘Re:Coded’, and we had decided roughly on the contents of the story, but at that point we were worrying over where to set it. We thought about what Sora would have to do now, and about how ‘sleep’ was a key word in the second last title in the series, KH Birth by Sleep. ‘Sleep’ and the ‘dreams’ that follow replaced ‘black and pink’ as our inspiration broadened, and then we thought of the keyword ‘drop’, as in how you ‘fall into dreams’. (Translator note: Or 'drop off to sleep'.)
--In this title, the way we see flashback scenes (regarding things like the journey and the residents of those worlds) when alternating playing as Sora and Riku is incorporating a directing style we haven’t had up until now, isn’t it.
Nomura: People who want to forge into the game can choose to skip those and watch them later. That’s an influence from the drastic change to non-interactive cutscenes we are including in ‘FF Verses XIII’, which we’ve been developing side by side. It’s a result of us keeping tempo in mind, and trying to make as much as we can interactive. Although, in the end the game finishes with the longest cutscene in the series (dry laugh).
--It would need to be that long, to explain so many mysteries (laughs). With things such as the introduction to the story beginning with a sudden battle, the plot felt like it moved pretty fast.
Nomura: As for that introduction section, I thought it would be best to enter the exam from the start. It would have been tiresome to make Yen Sid give a long explanation summing everything up right at the start, so we wanted to try breaking it up into flashbacks (laughs).
--The ‘memoirs’ feature, where we can check flashback scenes and the series summary, is so thoughtful.
Nomura: It’s a feature we wanted to have for a long time, but couldn’t do for various reasons, and it’s not much, but we finally introduced it. The number of titles in the series has increased too, and there are parts that new players wouldn’t really understand. I’m sure this will help the understanding of anyone who is worried whether they can play the newest game without playing all the others up until now.
Okay maybe I am COMPLETELY late on this. Does anyone else see what I see here?![]()
Aqua and Sora fighting together. If I'm late, please don't chew me out haha
Okay maybe I am COMPLETELY late on this. Does anyone else see what I see here?![]()
Aqua and Sora fighting together. If I'm late, please don't chew me out haha
^this.*Chew*
Okay maybe I am COMPLETELY late on this. Does anyone else see what I see here?![]()
Aqua and Sora fighting together. If I'm late, please don't chew me out haha
That was a short interview. Was that really all of the interview. If so this is one of Nomura's shortest interviews ever.
...So all those scenes of Sora and Riku in Yen Sid's tower are all just flashbacks? Hmmm. >w>
Spoiler Show
All it means is that we will be starting the game in a battle like almost immediately, most likely on Destiny Islands in the Realm of Sleep. And as all that is going Sora and Riku will flashback to what Yen Sid told them before entering. Like say when Ursula appears, they may flashback to Yen Sid explaining about how this is where people who have died go, so they would be expecting to run into a past enemy or something along those lines. I think they are trying not to drown us in cutscenes at the beginning of the game like they usually do![]()
Okay maybe I am COMPLETELY late on this. Does anyone else see what I see here?![]()
Aqua and Sora fighting together. If I'm late, please don't chew me out haha
There's a video floating around of a majority of the event, and it shows that part specifically. It's awesome. You see more than just Aqua if you know what I mean (;