Do you know where I can find it? Haha
It was from the event a few weeks ago, I think there should be links to it in that thread. Or the main site should have it up too, but again you would have to go back a few pages to find it probably.
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Do you know where I can find it? Haha
Spoiler Show
— Please tell us the reason for implementing the “drop” mechanism which causes the character you are playing as to switch out suddenly.
Nomura: It’s difficult to balance, but it’d have been uninteresting for the players if the game was too generalized. For example, in the job system of FFV, you could only choose one ability set. You were restricted to make choices where you would toss out something in order to gain something, how you made these decisions was an important factor. Above all else, what sort of game will I make? That’s always on my mind. In Chain of Memories and Birth by Sleep the playable characters were switched up as well, however people said that having the character’s scenarios split made the games feel like short stories and they wanted to play one whole story in one game. So I made the system where you can switch between Sora and Riku’s story in one work, where the only thing restricting your play is the “drop” device.
Sorry about that! Um, how do I put spoiler tags? ^ ^;;;;;
Spoiler Show
— Now the concept for KH3D was “bold action”, can you tell us about the process for this?
Nomura: If from here on out, I were to leave the operation systems of the series titles as is, then I wanted to make a distinction from FF Versus XIII which I am currently developing. I think we spoke about it previously, but from the very beginning Final Fantasy Reishiki Type-0, Final Fantasy Versus XIII and Kingdom Hearts are each action based RPGs, and working on them simultaneously, I wanted each of their differences to be clear. To indicate in what way KH was different, I came up with the “bold action” concept.
— The coop play with the Dream Eaters is very showy and “bold” indeed. I was surprised at how Riku’s fighting style turned out.
Nomura: You could play as Riku in Chain of Memories, but since this is the first time you can do your actions freely, the link styles are each fairly distinct. I thought of showing his personality different from Sora’s and I think it turned out interesting.
Spoiler Show
— Please tell us the reason for implementing the “drop” mechanism which causes the character you are playing as to switch out suddenly.
Nomura: It’s difficult to balance, but it’d have been uninteresting for the players if the game was too generalized. For example, in the job system of FFV, you could only choose one ability set. You were restricted to make choices where you would toss out something in order to gain something, how you made these decisions was an important factor. Above all else, what sort of game will I make? That’s always on my mind. In Chain of Memories and Birth by Sleep the playable characters were switched up as well, however people said that having the character’s scenarios split made the games feel like short stories and they wanted to play one whole story in one game. So I made the system where you can switch between Sora and Riku’s story in one work, where the only thing restricting your play is the “drop” device.
Sorry about that! Um, how do I put spoiler tags? ^ ^;;;;;
Spoiler Show
— Sora cooperates with the Dream Eaters directly, but Riku combines with them and fights as an individual. Why is that?
Nomura: The difference between them was something I decided on from the very beginning, but how the styles would be; I knew it’d have to be clearly defined. From the start, I wanted the system and the story to link, so their difference too has meaning and a reason for it regarding the story. The last scene will have a lot of impact. Various connections are developed upon and it ends just in prelude to the final battle.
um, im not sure if anybody else noticed this but take a good luck at this one again. http://images.khinsider.com/2012%20Uploads/03/Famitsu%20-%20March%2022/10.jpg what i want you to look at is mickey's keyblade. why is he holding sora's!? where's his reverse keyblade?
once again, sorry if someone else already noticed.
That is interesting indeed... nice find. I think people were too busy noticing how much swagger Mickey's got in that pic to pay attention to the Keyblade's coloration.![]()
At this point, I'm pretty sure something bad's going to Sora... maybe Mickey raises to take his place temporarily... or... I dunno.Most people in the thread thought of it as a colouring error...but if it does mean something, what could it possibly mean?![]()
Most people in the thread thought of it as a colouring error...but if it does mean something, what could it possibly mean?![]()
I considered that as well, that might be the case... Sounds logical to me, at least, but would it just happen suddenly?this is just a five second theory, but if mickey's keyblade came from the darkside (i think thats correct) and sora's is from the light side, and if sora is going to fall into darkness, maybe they'll switch keyblades?
this is just a five second theory, but if mickey's keyblade came from the darkside (i think thats correct) and sora's is from the light side, and if sora is going to fall into darkness, maybe they'll switch keyblades?