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Miscellaneous Comments & Concerns about the Series' Progression



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VagueSimplicity

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Re: Making This Thread Goes Against My Better Instincts

I agree with a lot of your points. KH1 is a classic imo, because it really was something innovative and unpredictable that Nomura "stumbled" upon. What really worked in KH1 is how the story of the keyblade connected to each Disney world, because Sora had to lock the hearts of the worlds to protect them from the heartless while scaping out the evil infecting the worlds. Thinking back to when KH2 came out, I really didn't care to know why the heartless returned, I just wanted to play the game, but now, the return of the heartless just seemed like a cop out to make another game with a little twist in the antagonists.

As for CoM, it has a really great story, and I agree that the Disney worlds were just fluff, but after KH1, you come to expect Disney in every KH game thus far. Especially when it's the first sequel/bridge game in the series. Could you have imagined a KH game w/o Disney back in 2004? Today (after Days), I could, but not then. Honestly, though, I enjoyed CoM better than KH2. The story wasn't all that convoluted at that point. The story of the Organization had real potential, but the heartless's return and the rest of Organization XII sort of ruined it for me. That, and the throwing in of Disney worlds without any purpose. At least the Disney worlds in CoM had a purpose which was for Sora to revisit his memories in order for them to gradually fade away.
 

SuperSaiyanSora

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Re: Making This Thread Goes Against My Better Instincts

αsiя;5215872 said:
inb4heartseemsorskyfoxxtocontradicthalfofthat.

Yeah, I thought they'd be the first to bash it.
 

kupo1121

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Re: Making This Thread Goes Against My Better Instincts

I agree with some points you have, but not all entirely. I have to say everyone is entitled to your own opinion and I think you expressed yours in a calm way which otherwise would have lead to many arugments and probably have locked this topic the day it was created.

KH1 was indeed a great game and I can see where you are going when you make the metaphor of a small child. The game is getting more complicated, but you couldn't expect a game to keep the same simple plot throughout all the games. Eventually new things come up and new things come and go so as the series gets more complex it shouldn't come to be a shocker, the game would lose a lot of fans if the game was still Sora looking for Kairi and Riku and nothing more. I have to say I do greatly agree with you on the Disney fillers as I wish they would play a bigger part in the story similar to how they did in the original game.
As for Days and CoM, I know many ppl say they could have been summarized in a cutscene, but had it been in a cutscene, I think it would have left the viewer with many questions as to what happened or if something happened during it, having played through the game leaves the player with no further questions because they see Sora and Riku's adventure through with every part, something a cutscene wouldn't do. As for Days, yes it was a side story, but I think it was there only to fill in the fans with insight as to what happened during Roxas' time in the organization, which it answered, not really to overcomplicate the story or add a ton of questions or really answer any that pertain to the main games, it was just truly a side story that answered Roxas' life, simple as that. Kingdom Hearts is still a video game, so a book or a movie filling in a lot of info would not to justice at all.
I can't say anything on 3D or Coded, because I have not played them yet, but at least for 3D, this could reveal everything or nothing, so I don't think anyone but Nomura can say anything about that matter at the moment.

That at least is my opinion on some of the matters, you can agree or disagree, but that is just my opinion.
 

VagueSimplicity

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Re: Making This Thread Goes Against My Better Instincts

Also, apart from the repetition of Days, another reason I found it to be unnecessary was because it laid no background info on the Org Members IX-XIII. I felt like Days was their game, and that BBS was I-VIII's. But, no Days is just stupid missions which could've been replaced by new information on the pasts of those Org. Members.
 

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Re: Making This Thread Goes Against My Better Instincts

Although I personally thought KH2 was as great as the original (not better), I agree with everything you said.
 

Nostalgia

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Re: Making This Thread Goes Against My Better Instincts

Also, apart from the repetition of Days, another reason I found it to be unnecessary was because it laid no background info on the Org Members IX-XIII. I felt like Days was their game, and that BBS was I-VIII's. But, no Days is just stupid missions which could've been replaced by new information on the pasts of those Org. Members.

Yeah, that's another point. Demyx, Luxord, Larxene, and Marluxia were shown to the be the least relevant Org. members. Though, at the same time, I think all of the relevance of the latter two were shown in CoM. Ultimately, it shows that Demyx and Luxord had no real involvement in the story at all.
 

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Re: Making This Thread Goes Against My Better Instincts

Thanks for that post Nostalgia, I enjoyed reading it.

I'm in agreement with the conclusion that Nomura's success with Kingdom Hearts is something he stumbled upon. Shinji Hashimoto was ultimately the one that can be credited for paving the way to the inception of Kingdom Hearts, but ultimately directorial privileges and accreditations lie with Nomura. At the time (2000-ish) he was beginning to prove to Squaresoft that he could handle the role of a director given the success of his ideas being implemented into Final Fantasy VII and VIII. So Kingdom Hearts was given to him and he was guided by Hironobu Sakaguchi until he left the company.

The entire premise of Kingdom Hearts is thus: What if there was a realm in which Disney and Final Fantasy characters co-existed? It was really a risky venture, being that fans of either following were thrown into a strange almost fan-fiction-y pairing of franchises. But ultimately it was proved that there was an audience for this game, as both Disney and Final Fantasy fans embraced it. Ultimately, Kingdom Hearts is rooted in fanservice. Since it's now Square-Enix's third highest-selling franchise, it's a bit of a hard thing to just let go. So with the development of these new titles and spinoffs, there needs to be recurring theme that these two parent franchises are still relevant amongst the new identity the series is trying to portray. Some titles have been more successful than others but it's in my opinion that the series suffers from an identity crisis; it's pretty much relegated it's parents to small side distractions from an original plot with original characters. Although Kingdom Hearts' plot mimics the Final Fantasy formula to some degree, the dwindling presence of cameos is something I dislike.

Even in terms of the plot, it's become a bit hazy for people who can't play every game. The centrifugal character to the plot (Sora) has had no real bearing on the story other than the acknowledgment of his presence and circumstances in the last few titles. (Some would say KH2 as well.) The Organization in my opinion was probably the worst thing to happen to Kingdom Hearts' narrative. This has been a criticism of other JRPGs and anime. Introducing way too many characters that have very little effect on the plot only for the sake of showing off a character design or character abililty.

Not only does the Organization derail the narrative of the series, it provides us with counter-motivations that take our attention and our support away from Sora, who ultimately is our avatar in this universe. While some take this as the plot being "deep", I find that many of these characters could have been consolidated for the purposes they were created for.

That, and it's pretty obvious that Nomura and Kazushige Nojima (scenario writer) are crafting this as they go along. While it's not necessarily a bad thing to do, it's especially off-putting when the games come off as inconsistent and muddled.

But those are just my thoughts. ';3
 

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Re: Making This Thread Goes Against My Better Instincts

I agree with you on most of your points (Mainly KH1, and KH2 though)

But for Days, the missions were for Roxas to learn lessons, usually that dealt with the heart.

CoM, the floors were to teach Sora of memories, and how important they are.

Albeit, that some missions in Days and floors in CoM weren't needed. But that solely depends on how you look at it.

(I also didn't like Days myself, but IMO it's good for a portable to fill in for BBS, which should and amazing game to make up for some of the other past games)
 

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Re: Making This Thread Goes Against My Better Instincts

the only way that days will be worth creating is if xion is in the future as an important part. otherwise we did not NEED to know why roxas was in the org and some things that were in that game were already told in kh2 final mix.
 

Nostalgia

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Re: Making This Thread Goes Against My Better Instincts

First, I just wanna thank everyone. For those who agreed, thanks for helping me not to feel isolated in my views on Nomura as a director. For who those who don't, thank you for not making bitter remarks.

Next,

the only way that days will be worth creating is if xion is in the future as an important part. otherwise we did not NEED to know why roxas was in the org and some things that were in that game were already told in kh2 final mix.

I get what you're saying, but rest assured. Xion will be involved in the future. My complaint was actually directed at her entire existence (or lack thereof? lol) Anyway, I meant that I'm sure she'll be involved, but I know it'll be forced. They'll squeeze some reason for her to be involved in that game, when she never needed to exist in the series in the first place. So, they'll basically be continuing to add in filler material. That's my main gripe about her.
 

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Re: Making This Thread Goes Against My Better Instincts

Nostalgia said:
I wanna mention that I strongly believe many of you (most of you, in fact) will disagree with a couple of my opinions on Nomura among other things relating to the games.
I think there's a much higher chance of people agreeing with you than disagreeing with you when it comes to complaints about Nomura, actually.

Nostalgia said:
The best analogy I could come up (as lame as it is) would be to compare him to an innocent child who accidentally discovered something incredible. He's not the scientist who invented it, or the engineer who built it; he's the innocent kid who stumbled upon it, as it was something created by nature. (Again, sorry for the crappy analogy.)
You're right, that is kind of a bad analogy.
I don't know if you can really say that Nomura is like a kid who just "stumbled" upon KH. I understand what you're trying to say, but looking at the history of the series, instead of an analogy of it, Nomura did a lot more than simply discover something. You said he's not the engineer who built it, but really... he kind of is. For the first year of KH1's development Nomura was the only person in charge of it. He was a one-man team. He was given the bare-bones concept ("Disney meets Final Fantasy") and was in charge of building the entire thing from the ground up. He came up with which worlds to use, the plot, the main characters, etc. Nomura effectively -did- build this "incredible thing". Later on, of course, his team would expand to more than just himself and together they turned this concept he had created into an actual game.

Nostalgia said:
Here's one of the parts that people won't like (hence my request at the beginning.) CoM was a fun game and all, but really, what did it offer? Yes, it was a bridge game, and it built up tension for the mysterious group of individuals who would surely serve as the next group of antagonists. Yeah, it was a packed with a decent story for a little GBA game. But really, what did it offer that was completely necessary?
An emotional story? Set the stage for KHII. Explained why Sora was where he was? I can possibly understand why you thought it offered little in terms of Sora's Story, as his was generally straightforward and didn't change him all that much as a character (well he changed during the game, but, the ending was pretty much set to revert him back to the way he was anyway). But for Riku? Riku's entire redemption arc is more or less contained within CoM. That was something extremely necessary for his character. It was something needed. It was something that could -not- be summed up in a cutscene or two in KHII. Sure you could sum up how it affected the plot in a cutscene (Riku now working with DiZ), but you can't sum up what it meant for his character. I think that's personally one of the problems with the way people assess the games nowadays. They look at the reveals, where the plot ends up, etc., without taking into account what it means for the characters.

A good example is Coded. Most people think the game was a waste of time because one part of its final reveal (though there was a lot more to it than people seem to realize) was summed up in BBS' Secret Ending. They were focusing on the where the plot led/reveals instead of focusing on the characters. Coded is largely a game -only- about the characters. Sure the mystery of the message in the journal is what started the game, but its journey is largely a character one. Coded is filled with great character moments (especially between Sora and Riku) But everyone seems to simply overlook this fact because one scene in BBS sums up a single-line in Coded's end. People aren't focusing on the right things anymore, it seems. They complain about games being just plot twists and all of that, and when Nomura gives you a game based more on characters they only complain about -that-. It's a little unbalanced.

What I seem to notice is that the so-called "side-stories" of KH focus more deeply on the characters (CoM, Coded, Days, KH3D no doubt) while the main games focus on the "Epic" parts of the series (KH1, KH2, BBS). I mean, the fact that Coded's entire game is about the torment of various -characters- in the series seems to show that rather bluntly, but people dismiss it all because where it went, plot wise, could be summed up simply. Just an interesting observation anyway.

Story-wise, CoM has affected the stories of KHII, Days, and Coded. Sounds rather necessary to me.

Nostalgia said:
CoM showed the beginning of Nomura's lack of interest in focusing on anything but the main plot. There were no connections or anything else of substance. The game has to take time to beat. Just throw in some Disney worlds, make little stories that emulate the movies, and then have Sora move on to continue the real story.
See, I think I have to disagree. On CoM, anyway. While the worlds were generally repeats, they weren't exactly carbon copies. Each world played with the motif that the entire game had going for it. "Memories". The worlds reflected Sora's own thoughts as he advanced through the castle because each world was based on -his- memories. So, if you really think about it, the worlds were more of introspection for Sora rather than him simply emulating the plots of the movies. CoM's worlds were tied to what was going on, it's more so just a matter of how you interpret them. (for example, there's Smile's theory that several characters in the Disney worlds in CoM are actually representations of Nami as she tries to deal with her own feelings regarding Sora. I can't remember the theory that well, so I can't give specific examples, but, it shows that, if you look, the worlds in CoM were deeper than what they simply appeared to be. Sure they didn't make it so blunt that "Sora learns lesson, this helps him moving forward" or "Sora kills bad guy to reach bigger bad guy", but it was largely a reflection on his character).

Riku's experiences were a bit more hollow though since there wasn't much room left. But, even they played with the motif the game was focusing on. The upper floors of Castle Oblivion represented the "lightness" of memories, while the bottom floor represented the "darkness" of memories. I would almost say that CoM's worlds were probably more affected than a lot of other worlds in the series simply because each of them was tied to what the game was trying to represent.

KH2's story, on the other hand, went the complete other direction. Instead of having worlds that tied together, if not by plot reason than at least through theme/motif, you have a bunch of worlds that were simply selected because they thought they would be cool to go to. These worlds are the ones that didn't matter. They added little to anything--not the plot, not the characters, not the theme. They were just -there-. These are the worlds that simply emulate the movie plots. THESE are the worlds that are an issue when it comes to the series.

Nostalgia said:
This takes me back to my original point. I think Nomura discovered something amazing, but he's a little kid who doesn't know what to do with it. Kids have wild imaginations, and similarly, this man, though impressively creative, seems to bite off more than he can chew. He's always thinking about the future; he rushes into new projects to have the plot expand with twists and turns. But, he doesn't seem to focus on the current situations.
I think a big part of the issue is that people don't realize Nomura isn't the only one working on this series. I'll get to that in my next point though

KH Days was another CoM but to the extreme. It had a good story, but you go around, completing pointless missions in hopes of finishing them quickly to get on with the real story
Here. You mention Days, which is good. I think this highlights the fact that people don't realize he isn't the only one writing these games, and Days is a particular example. You say the story is good. Now, in Days, the main story is what Nomura wrote. In all the games, actually, he writes the base story, the main plot, the twists, who is who. He leaves the Disney Worlds, however, to the scenario writers. In Days in particular, he outwardly told Kanemaki (the scenario writer) that he DIDN'T want Roxas to simply go on missions and learn nothing. He wanted the missions to stir something in Roxas, to make him leave with something to think about ( a good example of this in the game is when Roxas learns about "love"). Thing is, if anyone is to blame for how the Disney worlds turned out in Days it was more so Kanemaki than it was Nomura, because she was the one who was in charge of the Disney worlds. Sure, you could say that, as the Director, he is also to blame, but the point is, he is not the only one writing these games.

Except for key plot moments, the Disney worlds are usually always written by the scenario writer for the game and not Nomura. This is why games written by Watanabe (BBS, CoM, KH1, last episode of Coded) are particularly favoured by the fanbase because he finds ways to tie the worlds into the story in relevant ways (whether it is through actual plot, or motif/theme). The issue isn't so much with Nomura as it is with the scenario writers.

Nothing about Days, however, was needed at all. I still fail to see any plot holes that it patched up.
-What were the events leading to Roxas leaving the Organization?
-What was Roxas' time in the Organization like?
-What happened in that time between CoM and KH2?
-Why did it take so long for Nami to fix Sora's memories?
-Brought some additional context to what was happening in CoM

You could say that these aren't particularly necessary, and that people probably could have pieced together the answers on their own, and perhaps that's true, but as Nomura has said, sometimes there is significance in depicting it. And I tend to agree with that assesment. Learning what happened during that year was a good thing. It was a large gap in the story that had gone untold. I just don't think they handled it particularly well.

As an example, a well-liked fanfiction in the Xion-hate community has someone rewriting all 358 days of Roxas' time in the org without Xion in it, and it shows a lot of promise. It shows what Days -could- have been like. The issue isn't that Nomura and Co. chose to fill that gap, it's how they went about doing it.

Nostalgia said:
Xion? Maybe she will be involved later on, in some warped way, no doubt.
BBS and Coded seem to imply this, in some form anyway.

Nostalgia said:
Now, we have KH3DS, another midquel supposedly. If they hadn't mentioned it, would you think that we need more info about what went on around the time of the 2 main games? I didn't.
Well, not much is known about the game, so, I don't think there's much point in discussing it right now. But, there is a lot of ways it could go, and it does have new worlds, and Nomura has hinted that its "more official" than a side story. So, I suppose time will tell. I could elaborate on what the plot -could- contain, but, since you don't seem to have played BBS or read up on Coded I won't.

Nostalgia said:
I still think Nomura either has to invest in the idea of linearity with his story-telling
I kind of think the only reasons these titles aren't being done in a linear fashion is because they can't. He can't make KH3 until Versus XIII is finished, so he is working to fill gaps in the story, as well as connecting them all to KHIII. Once Versus is out of the way and Nomura can focus on the new saga of KHIII, I kind of expect things to release in a more straightforward manner, personally.

I wouldn't ever call Nomura a "brilliant" writer, but I don't think the series is in nearly as bad a shape as people like to say it is. =/
 
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Re: Making This Thread Goes Against My Better Instincts

Very good read, I agree with most of what you're saying. I think Shamdeo offered some pretty good insight as well.

One point I'd like to address, though, is Disney's role. People have had the misconception that they were so much more integral to the first game and only ancillary characters in the sequels. The fact of the matter is that they have never been as important as people made them out to be, even in the first game. Some may point to the gathering of villains and PoH's in KH1 as giving them a more central role, but this is hardly true. Ultimately, while it does offer some coherence to the individual Disney narratives, they still act as filler in the first game.

For example, while the villains act in unity, each of them is still clearly more concerned with their respective worlds (except Maleficent) and they're only a driving force in those same worlds. What they accomplish together is negligible compared to the actual main villain of the overarching story, Xehanort's Heartless. Jafar, Oogie Boogie, Hades, and the rest therefore fall under a "Villain of the Week" format. The Disney worlds can be regarded as plot generators, following the same formulaic narrative as any episodic story. While they may have ties to the main story, the characters in the Disney Worlds, for the most part, are filler.

It's definitely a valid question as to whether or not the Disney characters can be better integrated into the plot, but looking to the first game won't help.
And, yes, Birth by Sleep is no different.
 

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Re: Making This Thread Goes Against My Better Instincts

Very good read, I agree with most of what you're saying. I think Shamdeo offered some pretty good insight as well.

One point I'd like to address, though, is Disney's role. People have had the misconception that they were so much more integral to the first game and only ancillary characters in the sequels. The fact of the matter is that they have never been as important as people made them out to be, even in the first game. Some may point to the gathering of villains and PoH's in KH1 as giving them a more central role, but this is hardly true. Ultimately, while it does offer some coherence to the individual Disney narratives, they still act as filler in the first game.

For example, while the villains act in unity, each of them is still clearly more concerned with their respective worlds (except Maleficent) and they're only a driving force in those same worlds. What they accomplish together is negligible compared to the actual main villain of the overarching story, Xehanort's Heartless. Jafar, Oogie Boogie, Hades, and the rest therefore fall under a "Villain of the Week" format. The Disney worlds can be regarded as plot generators, following the same formulaic narrative as any episodic story. While they may have ties to the main story, the characters in the Disney Worlds, for the most part, are filler.

It's definitely a valid question as to whether or not the Disney characters can be better integrated into the plot, but looking to the first game won't help.
And, yes, Birth by Sleep is no different.
I was going to say something about this in my post as well but forgot to. I think, if anything, KH1 gave off the -appearance- that what you did in the individual worlds truly mattered instead of them -actually- mattering. Having the PoH stolen from the worlds, and therefore, bringing the various Disney stories together in a sense really only made things seem like they were connected than actually connected. In reality, there were few worlds that actually held importance to the overarching story, and these worlds are only like that because of -Riku- being in them. When you think about it, what were the worlds that connected directly to the plot? Monstro, Neverland, etc. All the others were filler at best.

And I think that similar feel is what they were more or less trying to capture in KH2 in the second visits of the worlds, where the Organization muddled about. I guess people didn't think it worked as well though.
 

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Re: Making This Thread Goes Against My Better Instincts

*reading first page*
that as the best and most true rant/thread/paragraph ive ever read, you sir =awesome!
i give you imaginary rep.
 

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Re: Making This Thread Goes Against My Better Instincts

in the first game all of the PoH were together in one place which was cool as were all of the villains. in kh2 and on the characters never mingled with the ones from other worlds which is disappointing
 

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Re: Making This Thread Goes Against My Better Instincts

I think the major problem that people have with Days is that it was really only made so that people who own a DS can have the KH experience that PS2 owners have had for so long. Sure, it was supposed to interest longtime fans too, but new players seemed to be the major focus of the gameplay. They wanted to fit KH onto a handheld as it already was, not reinvent the series for fans (who more likely than not have Sony systems, not a DS). The only major new aspect was the multiplayer, which SE and hand said was their goal. And it's other purpose was to buy time until the KH team finishes Versus. New gameplay and story concepts were not the most important thing in the game's development.

Oh, and CoM is totally necessary to the series. You could technically sum up any game in two or three cutscenes, but the real question is should you. Definitely not for CoM, since there are some major character developments and character introductions that need to be explored much more in-depth than a five minute cutscene. Imagine trying to show only via cutscenes who the Organization was, how Sora defeated them, how Namine erased Sora's memory, how Riku escaped the RoD, how he met DiZ and was guided by Mickey and how he accepted light and darkness. In writer's terms, the series has to show, not tell. The more the series shows, the deeper and more relatable it is (sorry fellow fanfic writers). Imagine if they just said, "oh yeah, and Riku accepted both light and dark." It would be an absolute cop-out, and would rob the change of any emotional impact. The same could be said if they just made a cutscene that said, "Xion and Roxas were kinda pals, and Roxas wanted his old life back when things went wrong." I don't care how much you hate Days and Xion, but it is infinitely better at portraying the emotion than one or two cutscenes like that.

I've yet to see any superfluous game in the series, but it is true that the Disney elements in each game could be used better. I think BbS was a step in the right direction, and worlds like Agrabah and Beasts Castle in Days (where Roxas learns about being inseperable and what love is, respectively) were good, but I think there is still a long ways to go before Disney stops being filler.
 

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Re: Making This Thread Goes Against My Better Instincts

I think there's a much higher chance of people agreeing with you than disagreeing with you when it comes to complaints about Nomura, actually.


You're right, that is kind of a bad analogy.
I don't know if you can really say that Nomura is like a kid who just "stumbled" upon KH. I understand what you're trying to say, but looking at the history of the series, instead of an analogy of it, Nomura did a lot more than simply discover something. You said he's not the engineer who built it, but really... he kind of is. For the first year of KH1's development Nomura was the only person in charge of it. He was a one-man team. He was given the bare-bones concept ("Disney meets Final Fantasy") and was in charge of building the entire thing from the ground up. He came up with which worlds to use, the plot, the main characters, etc. Nomura effectively -did- build this "incredible thing". Later on, of course, his team would expand to more than just himself and together they turned this concept he had created into an actual game.


An emotional story? Set the stage for KHII. Explained why Sora was where he was? I can possibly understand why you thought it offered little in terms of Sora's Story, as his was generally straightforward and didn't change him all that much as a character (well he changed during the game, but, the ending was pretty much set to revert him back to the way he was anyway). But for Riku? Riku's entire redemption arc is more or less contained within CoM. That was something extremely necessary for his character. It was something needed. It was something that could -not- be summed up in a cutscene or two in KHII. Sure you could sum up how it affected the plot in a cutscene (Riku now working with DiZ), but you can't sum up what it meant for his character. I think that's personally one of the problems with the way people assess the games nowadays. They look at the reveals, where the plot ends up, etc., without taking into account what it means for the characters.

A good example is Coded. Most people think the game was a waste of time because one part of its final reveal (though there was a lot more to it than people seem to realize) was summed up in BBS' Secret Ending. They were focusing on the where the plot led/reveals instead of focusing on the characters. Coded is largely a game -only- about the characters. Sure the mystery of the message in the journal is what started the game, but its journey is largely a character one. Coded is filled with great character moments (especially between Sora and Riku) But everyone seems to simply overlook this fact because one scene in BBS sums up a single-line in Coded's end. People aren't focusing on the right things anymore, it seems. They complain about games being just plot twists and all of that, and when Nomura gives you a game based more on characters they only complain about -that-. It's a little unbalanced.

What I seem to notice is that the so-called "side-stories" of KH focus more deeply on the characters (CoM, Coded, Days, KH3D no doubt) while the main games focus on the "Epic" parts of the series (KH1, KH2, BBS). I mean, the fact that Coded's entire game is about the torment of various -characters- in the series seems to show that rather bluntly, but people dismiss it all because where it went, plot wise, could be summed up simply. Just an interesting observation anyway.

Story-wise, CoM has affected the stories of KHII, Days, and Coded. Sounds rather necessary to me.


See, I think I have to disagree. On CoM, anyway. While the worlds were generally repeats, they weren't exactly carbon copies. Each world played with the motif that the entire game had going for it. "Memories". The worlds reflected Sora's own thoughts as he advanced through the castle because each world was based on -his- memories. So, if you really think about it, the worlds were more of introspection for Sora rather than him simply emulating the plots of the movies. CoM's worlds were tied to what was going on, it's more so just a matter of how you interpret them. (for example, there's Smile's theory that several characters in the Disney worlds in CoM are actually representations of Nami as she tries to deal with her own feelings regarding Sora. I can't remember the theory that well, so I can't give specific examples, but, it shows that, if you look, the worlds in CoM were deeper than what they simply appeared to be. Sure they didn't make it so blunt that "Sora learns lesson, this helps him moving forward" or "Sora kills bad guy to reach bigger bad guy", but it was largely a reflection on his character).

Riku's experiences were a bit more hollow though since there wasn't much room left. But, even they played with the motif the game was focusing on. The upper floors of Castle Oblivion represented the "lightness" of memories, while the bottom floor represented the "darkness" of memories. I would almost say that CoM's worlds were probably more affected than a lot of other worlds in the series simply because each of them was tied to what the game was trying to represent.

KH2's story, on the other hand, went the complete other direction. Instead of having worlds that tied together, if not by plot reason than at least through theme/motif, you have a bunch of worlds that were simply selected because they thought they would be cool to go to. These worlds are the ones that didn't matter. They added little to anything--not the plot, not the characters, not the theme. They were just -there-. These are the worlds that simply emulate the movie plots. THESE are the worlds that are an issue when it comes to the series.


I think a big part of the issue is that people don't realize Nomura isn't the only one working on this series. I'll get to that in my next point though


Here. You mention Days, which is good. I think this highlights the fact that people don't realize he isn't the only one writing these games, and Days is a particular example. You say the story is good. Now, in Days, the main story is what Nomura wrote. In all the games, actually, he writes the base story, the main plot, the twists, who is who. He leaves the Disney Worlds, however, to the scenario writers. In Days in particular, he outwardly told Kanemaki (the scenario writer) that he DIDN'T want Roxas to simply go on missions and learn nothing. He wanted the missions to stir something in Roxas, to make him leave with something to think about ( a good example of this in the game is when Roxas learns about "love"). Thing is, if anyone is to blame for how the Disney worlds turned out in Days it was more so Kanemaki than it was Nomura, because she was the one who was in charge of the Disney worlds. Sure, you could say that, as the Director, he is also to blame, but the point is, he is not the only one writing these games.

Except for key plot moments, the Disney worlds are usually always written by the scenario writer for the game and not Nomura. This is why games written by Watanabe (BBS, CoM, KH1, last episode of Coded) are particularly favoured by the fanbase because he finds ways to tie the worlds into the story in relevant ways (whether it is through actual plot, or motif/theme). The issue isn't so much with Nomura as it is with the scenario writers.


-What were the events leading to Roxas leaving the Organization?
-What was Roxas' time in the Organization like?
-What happened in that time between CoM and KH2?
-Why did it take so long for Nami to fix Sora's memories?
-Brought some additional context to what was happening in CoM

You could say that these aren't particularly necessary, and that people probably could have pieced together the answers on their own, and perhaps that's true, but as Nomura has said, sometimes there is significance in depicting it. And I tend to agree with that assesment. Learning what happened during that year was a good thing. It was a large gap in the story that had gone untold. I just don't think they handled it particularly well.

As an example, a well-liked fanfiction in the Xion-hate community has someone rewriting all 358 days of Roxas' time in the org without Xion in it, and it shows a lot of promise. It shows what Days -could- have been like. The issue isn't that Nomura and Co. chose to fill that gap, it's how they went about doing it.


BBS and Coded seem to imply this, in some form anyway.


Well, not much is known about the game, so, I don't think there's much point in discussing it right now. But, there is a lot of ways it could go, and it does have new worlds, and Nomura has hinted that its "more official" than a side story. So, I suppose time will tell. I could elaborate on what the plot -could- contain, but, since you don't seem to have played BBS or read up on Coded I won't.


I kind of think the only reasons these titles aren't being done in a linear fashion is because they can't. He can't make KH3 until Versus XIII is finished, so he is working to fill gaps in the story, as well as connecting them all to KHIII. Once Versus is out of the way and Nomura can focus on the new saga of KHIII, I kind of expect things to release in a more straightforward manner, personally.

I wouldn't ever call Nomura a "brilliant" writer, but I don't think the series is in nearly as bad a shape as people like to say it is. =/
I pretty much agree with all of this.
 

Silverslide

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Re: Making This Thread Goes Against My Better Instincts

I agree with HeartSeams 100%. That's all I can say really without copying everything she typed. Good read, though.
 

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Re: Making This Thread Goes Against My Better Instincts

I agree with what you said about KH2. It's why I really don't like that game. HOWEVER, regarding BBS...

Except that in this case, the lacking half will be filled with time spent in Disney worlds with nothing to do that contributes to the main story. I hope i don't have to rush through it to get back to the main plot. I don't know if this will be the case, and I'm really hoping it's not, but based on Nomura's actions, I have no reason to believe against this prediction. It does have mostly new worlds though. At least there's that. I'm just concerned for their relevance.

Not going to give any specific spoilers, but let me tell you that, as someone who has seen the majority of BBS's story (sans Aqua's scenario), the Disney worlds, while not quite as crucial as in KH1, still play a strong role in the storyline, as they aid the characters in their growth. Their experiences in these worlds stay with them as they advance through the plot. To that end, it's a much better story than KH2 could EVER hope to be.
 
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