• Hello everybody! We have tons of new awards for the new year that can be requested through our Awards System thanks to Antifa Lockhart! Some are limited-time awards so go claim them before they are gone forever...

    CLICK HERE FOR AWARDS

Miscellaneous Comments & Concerns about the Series' Progression



REGISTER TO REMOVE ADS
Status
Not open for further replies.

Evello

The Radiant Hero
Joined
Jun 23, 2009
Messages
1,589
Awards
6
Age
32
Location
north
Re: Making This Thread Goes Against My Better Instincts

I agree with what you said about KH2. It's why I really don't like that game. HOWEVER, regarding BBS...
Not going to give any specific spoilers, but let me tell you that, as someone who has seen the majority of BBS's story (sans Aqua's scenario), the Disney worlds, while not quite as crucial as in KH1, still play a strong role in the storyline, as they aid the characters in their growth. Their experiences in these worlds stay with them as they advance through the plot. To that end, it's a much better story than KH2 could EVER hope to be.
BbS is far better than KH1 at integrating Disney worlds into the storyline. At least in BbS TAV are always looking for and meeting each other in Disney worlds, unlike KH1 where very little came of each Disney world. Try to explain to me what Deep Jungle, Atlantica, and Halloween Town have to do with the KH1 overall plot. Even when the story of the individual world is not important, BbS has the characters grow and learn new things in them.

Like Grass said, people think much too highly of KH1's use of Disney worlds.
 

Nostalgia

livin' in the past
Joined
Jul 18, 2008
Messages
4,283
Re: Making This Thread Goes Against My Better Instincts

To be able to see it from another perspective is what i hoped to accomplish originally with the post. For that reason, I wanna particularly thank HeartSeams and Grass. It was presumptuous of me to assume that Nomura had the responsibility of every aspect of the game outside of the programming, and I'm sorry for that. Now, my previously misplaced angst can be directed towards some of the scenario writers, lol. Going back to Days and CoM for a sec, I still primarily feel the way I do, but I respect our difference of opinions. I think a lot of people misunderstood what I meant with what they could have done with CoM. I didn't mean for it all to happen in one additional cutscene. I just meant that the important segments of CoM could have served as the beginning of KH II, with the filler material of the worlds to be left out. However, I get the idea that those games were less plot-relevant and more character-relevant as you said. I can appreciate that. I always did notice it, and it definitely makes it fuller, but I guess one good thing has to be sacrificed for another. What I mean to say is that the relevancy of a branched game's contribution to the overall plot is lost within the focus on the character development. Considering the extreme to which they did it, I imagine that it's difficult to maintain the balance of both.

Next, I wanna talk about the motif you brought up about the memory conflicts that made themselves apparent in the Disney worlds of CoM and reflected the inner struggles of Sora. Yeah, I get those backbone ideas are where the true relevancy lies while the repetitive actions on the surface existed to cover that up, if that's what you were trying to say. This is why I feel that if the important events of CoM were instead integrated into the beginning of KHII that the Disney worlds shouldn't be completely skipped over. More so, these important encounters Sora has should've been filtered out from the fluff of the activities within the worlds. Let's not forget that the motif was brought up almost everytime if not everytime. In that sense, we have a whole new system of repetition. I think a cutscene between the floors would have sufficed, and the less important encounters could have been left out to make CoM into maybe a 3 hour thing. Onto Days, i really don't have a counterargument. It's more so the redundant secenarios that Roxas is placed into that annoyed me, and I don't think anyone at SE imagined it to be the best game. It's like an appetizer, something that they were gracious enough to make into a game to add to a fan's DS collection, as opposed to a novella or something. So, in terms of what Roxas was going around and doing, I'll give it a rest. But I wanna get to what you mentioned about what Days covered up. (Hang on a sec; I'll be editing this post with the quote instead of having to scroll up everytime I wanna bring up the next one.)

-What were the events leading to Roxas leaving the Organization?
-What was Roxas' time in the Organization like?
-What happened in that time between CoM and KH2?
-Why did it take so long for Nami to fix Sora's memories?
-Brought some additional context to what was happening in CoM

I agree to an extent with the first one, but I still don't see why the others are necessary. They're nice bonuses, but I never sat around and pondered on those mysteries. Actually, I had my own ideas about the first one, and I didn't feel the need to question it at the time. They implied in KH II that he found out about Sora. Unlike the other Org. members, Roxas' somebody was still around, and I just assumed he left to find him and distinguish himself as someone who was worthy a separate identity. Yes, this is just my interpretation, but I like that KH II left a lot to the imagination over that year. As for the rest, I guess it feels fuller knowing about Roxas' experiences in the Org. but I never complained about leaving them out. He was never the central focus. As for the year gap, I just assumed that the Org. used Roxas to collect hearts and continue their plans. Meanwhile, Riku and AtW stuck around and monitored Naminé's work on Sora. I really didn't put that much thought into it, because I assumed nothing of monumental importance happened until the week before Sora had awakened. Using a machine and mental abilities to return someone's scattered memories back into their mind (or heart in this case I guess) is nothing that is very often (if ever) conceived even in fictional writing. So, who's to judge how long the process should take? With that in mind, I never questioned that either. The last one is a good point, and the layer of depth involving the real goal of having half the Org. stationed at CO was a nice surprise. It's one of the few things about Days that I liked actually. But still, I don't think there would have been anything wrong with its inclusion in a future installment, whether it be III or whatever the hell else. And as much as I liked it, I think it alone doesn't really justify Days as a standalone title. But, still, it's an interesting topic of debate.

Getting to Grass's main point about the Disney Worlds of the first game, I have to say that I understand what you mean, but I still think they had an everlasting charm on the game that I was expecting to also grace KHII. Yeah, the villains had their own agendas, but their collective efforts showed them as the game's implied antagonists with Maleficent at the head. Only when she was bested did Ansem SoD pop out and reveal his intentions. However, I will counter my own argument with the next point (though I'm not sure if it backs up what you've said or what you had in mind.) I will admit that there's a bias in praising KH I's Disney world relevance simply for the fact that it was a clean slate. Sora was just some random kid who had never really experienced anything. If those worlds really did have significance, it was in his character development, and his maturity, which was already taken care of by KH II, so those worlds had less material to work with, so to speak. (That actually brings up another gripe I have about KHII involving a portrayal of Sora as someone who's even less mature than he was a year prior to it, which makes no sense to me, but that's another topic for discussion entirely.)
 
Last edited:

forget-me-not

New member
Joined
Mar 7, 2009
Messages
78
Age
32
Location
On the edge of forever
Re: Making This Thread Goes Against My Better Instincts

It's funny, what you said about Kingdom Hearts II, about all the plot turns driving you crazy and leaving everyone with a general lack of understanding, because you're absolutely right, and I had forgotten. When I was playing KH II for the first time (first being the operative word there. Man I just gotta... I jsut really gotta get a life) I had NO IDEA what was going on. When Roxas showed up I was like "WTF? What happened to SORA?" And I checked the game box to make sure I had the right one. By now I get it, but that took a LONG time. I hope that doesn't happen again. Still, I loved the KH II game - I have really no complaints about it, or CoM, or KH I. But after that... it just goes downhill. Seriously, how many times can you tell the same story from a different perspective. If Nomura thinks we haven't gotten it by now, he either thinks we're stupid, or should leave less open ends in his games.
Basically I agree with almost everything you said - except for the part about giving control over to someone else. That idea is scary. It's just that so many things get botched when someone other than the original maker takes over. But Nomura is really putting his fans through the ringer.
Oh, yeah. WHAT is KH 3D? I just read about it recently, but there aren't many details online. Like... what is it? A new game obviously, but what is it about. I've heard rumors it's a game about Riku, which I would love, but I'm not sure. Let me tell you one thing, if it's ANOTHER way of reliving KH1 (coded and CoM) I'm going to be pissed. The only stories I care to hear at this point are 1.) The story of the keyblade wars 2.) Riku's time when Sora was asleep and 3.) KH 3. Like, a real one. Where the story actually move forward.
 

skyfoxx

Silver Member
Joined
Apr 21, 2005
Messages
5,800
Awards
2
Age
30
Location
Robotnik Land - Home of Pingas
Re: Making This Thread Goes Against My Better Instincts

Well, I'm a little late to this.

I didn't bother reading all the posts so I don't know if this was said or not:

I take it that you assume Nomura writes everything that happens in the game? Well if it is... then that is not necessairily true. He writes the whole outline of the story, and the major plotpoints in the story like the climax or the really dramatic and important stuff in the story (from my understanding he never worked on the story for each Disney world that much)... but everything else is filled in by other writers.
Just thought I'd let you know that. Each game has about 3-4 writers so not everything in the story is done by Nomura. For example, Xion was created by some other writer despite what many believe. Nomura just accepted the Xion idea, but he never actually wrote it or created it.
 

thedairyfairy

New member
Joined
Jul 26, 2008
Messages
130
Age
33
Re: Making This Thread Goes Against My Better Instincts

Bravo OP. Bravo. This is probably the most intelligent thread I've ever seen on this forum. And I've been lurkin for years, I tell ya.

YEARS
 

Luap

sans 911
Joined
Oct 8, 2008
Messages
5,233
Awards
6
Age
29
Website
www.facebook.com
Re: Making This Thread Goes Against My Better Instincts

Bravo OP. Bravo. This is probably the most intelligent thread I've ever seen on this forum. And I've been lurkin for years, I tell ya.

YEARS

Oh My God.
A real lurker.
Registered July 08 and 39 Posts.
So weird.

Anyways, I really agree with the OP.
Except, Nomura isn't the only writer on the series. He just makes the outline and then the rest is done by others. Whether the parts in Disney Worlds that seemed canon (Riku encounters; Princesses) were in the outline that Nomura writes isn't known. It could just be the other writers, that work on the Disney stuff, being lazy.
 

Nostalgia

livin' in the past
Joined
Jul 18, 2008
Messages
4,283
Re: Making This Thread Goes Against My Better Instincts

In my most recent response to HeartSeams and Grass, I mentioned that it was an error on my part to assume it was all Nomura's wrongdoing.

I just wanted to clear that up for anyone who had a tl;dr moment with my last post. lol
 

khluva010

Nice Ascot!
Joined
Nov 12, 2006
Messages
1,122
Location
on the playground is where I spent most of my days
Re: Making This Thread Goes Against My Better Instincts

Well you've made some great points & it wasn't that lengthy. But here's a fun fact (I'm not certain if someone has brought this up since I haven't read any of the other posts in between) but from what I heard, Disney is the one who approached someone else other than Normura about doing a game together in an elevator. From there, square-enix originally wanted a story where Mickey was the main character while Disney wanted a game where Donald was the main character (random!). But then this was around the time Normura was being promoted after finishing FFX. He loved the idea of working with disney & he ultimately decided that he wanted to go with a human main character. So from the get go, they're have been disagreements. So maybe that's why it seems so I guess not attentative to certain elements of the story. I think it's Normura trying to make everyone happy, because at the end of the day he's the one who says "I like the idea let's see where we can go from there." So that's where this might cause Normura's child-like story telling. But KH is still my favorite game series ever! But great observations & points now I really want to go back & look at each game & take it into consideration when it comes to detail :)
 

Epif

The Delicious
Joined
Mar 24, 2008
Messages
1,084
Website
epiphany-delirium.tumblr.com
Re: Making This Thread Goes Against My Better Instincts

Many points were said, and many points were agreed with. There was someone who made other points, then you quoted and I agreed. I especially agreed that Days could have been better if it weren't a game, but a book or short film. Someone's doingthat, actually... though it's more Xion Hate than Nomura Hate...
 

Goldpanner

KHI Site Staff
Staff member
Joined
Feb 1, 2009
Messages
2,517
Awards
11
Website
twitter.com
Re: Making This Thread Goes Against My Better Instincts

I especially agreed that Days could have been better if it weren't a game, but a book or short film.

*glares at Days game novel*

No... No, it's really not any less boring and repetitive in novel form.
 

Shadow Key

New member
Joined
Dec 17, 2009
Messages
702
Location
stasis
Re: Making This Thread Goes Against My Better Instincts

*glares at Days game novel*

No... No, it's really not any less boring and repetitive in novel form.

Well, most of the manga's for KH were just a bit stupid IMO... a short film would've kicked some serious buttox, I think.
 

Nostalgia

livin' in the past
Joined
Jul 18, 2008
Messages
4,283
Re: Making This Thread Goes Against My Better Instincts

Well, most of the manga's for KH were just a bit stupid IMO... a short film would've kicked some serious buttox, I think.

It would, that is, as long as it didn't turn out ot be like Advent Children. In this case, I know I'll represent the minority here, but I think it would have made a cool novella, like the one entailing Aerith's journey through the lifestream.
 

skyfoxx

Silver Member
Joined
Apr 21, 2005
Messages
5,800
Awards
2
Age
30
Location
Robotnik Land - Home of Pingas
Re: Making This Thread Goes Against My Better Instincts

I especially agreed that Days could have been better if it weren't a game, but a book or short film. Someone's doingthat, actually... though it's more Xion Hate than Nomura Hate...

I completely disagree with this. Days works much better as a game. For what Days lacks in story, it provides with gameplay. You take away the gameplay and you basically take away one of the only elements that made the game decent. Once you're left with only story, it really just seems worse...
 

αsiя

space coke
Joined
Aug 30, 2009
Messages
5,434
Re: Making This Thread Goes Against My Better Instincts

Days would of worked much better if it wasn't boring.
 

Nostalgia

livin' in the past
Joined
Jul 18, 2008
Messages
4,283
Re: Making This Thread Goes Against My Better Instincts

I completely disagree with this. Days works much better as a game. For what Days lacks in story, it provides with gameplay. You take away the gameplay and you basically take away one of the only elements that made the game decent. Once you're left with only story, it really just seems worse...

I actually feel completely the opposite of that. I question its importance to the overall plot, but by itself, I thought it had a decent story. What ruined it for me mostly was the redundancy of the missions, and the lack of any improvements to the KHII style of gameplay.
 

Allister Rose

French Lover
Joined
May 13, 2009
Messages
10,344
Re: Making This Thread Goes Against My Better Instincts

I actually feel completely the opposite of that. I question its importance to the overall plot, but by itself, I thought it had a decent story. What ruined it for me mostly was the redundancy of the missions, and the lack of any improvements to the KHII style of gameplay.
i doubt days was meant to be better than kh2
 

skyfoxx

Silver Member
Joined
Apr 21, 2005
Messages
5,800
Awards
2
Age
30
Location
Robotnik Land - Home of Pingas
Re: Making This Thread Goes Against My Better Instincts

and the lack of any improvements to the KHII style of gameplay.

KH2 stlye? 358/2 Days felt EXACTLY like KH1 to me. Think about it:

*Returning all Heartless from KH1 (except Angel jars)
*Everything is back to 3-hit combos with no customization
*Worlds were more similar to KH1 than KH2
*(probably the biggest thing yet) No reaction commands at all whatsoever. Heck, NOTHING about this game is flashy. It's exactly how it was in KH1

Seriously, Days actually gave me a bit of nostalgia of KH1 just by playing it for 5 minutes.
 

Allister Rose

French Lover
Joined
May 13, 2009
Messages
10,344
Re: Making This Thread Goes Against My Better Instincts

KH2 stlye? 358/2 Days felt EXACTLY like KH1 to me. Think about it:

*Returning all Heartless from KH1 (except Angel jars)
*Everything is back to 3-hit combos with no customization
*Worlds were more similar to KH1 than KH2
*(probably the biggest thing yet) No reaction commands at all whatsoever. Heck, NOTHING about this game is flashy. It's exactly how it was in KH1

Seriously, Days actually gave me a bit of nostalgia of KH1 just by playing it for 5 minutes.
i think kh1 had more flash than days
 

Jadentheman

Bronze Member
Joined
Oct 21, 2009
Messages
1,355
Age
31
Location
Texas
Re: Making This Thread Goes Against My Better Instincts

There were KH2 heartless in Days. And there were reaction command eske finishing moves on some gears.
 
Status
Not open for further replies.
Back
Top