Bringing RP to a whole new level with my first ever RP. I have such high standards of myself, heheh.
Murder Mesa
Murder Mesa is going to be an RP completely unlike any RP you have ever been in. For one, characters have little importance in the RP, but their interactions will be extremely important. Secondly, everyone is going to be solving a mystery! Fine, sounds a bit anticlimax, but you'll see why I describe it as such as we go on.
Story
The Great Mage Joseph is a wizard that has lived for several millenia, poring over copious amounts of books and learning too much. Unfortunately, after studying that much, he became very bored and decided to do something.
Being cooped up for so long, he pretty much did not care for the sanctity of life as he created his way to relieve his boredom: A showdown of wits between him and another, with the lives of a group hanging at stake. Or rather, they won't actually die, he revives them at the end of each showdown to keep his subjects healthy. He figured that he might as well get a mental challenge.
So, using his magical powers, he summons groups of people into an alternate dimension in an environment which he chooses, wiping the memories of those involved to fit into the situation. From those people, he chooses one to take upon the role of one to save the others, one to challenge him in a battle of wisdom, to solve the unsolvable. To some others, he alters their personality, filling them up with violence and evil, to strike down the others in a fit of fury.
As a character, you belong as one of the people transported into the mystical world for Great Mage Joseph's enjoyment, and it is up to the Challenger to redeem all of you (as in, save you without the Great Mage needing to revive you) as he battles against the Great Mage.
Character Choices
Within Murder Mesa, there are different types of character roles:
1. The Game Master, the Great Mage Joseph, or in other words, me, unless I want to relinquish that position. As the Game Master, I control the game, but I am not directly part of the game itself, just a watcher on the sidelines.
2. The Challenger. The Challenger is a key man who volunteers to also watch from the sidelines. As a Challenger, he must identify the Murderers in the RP as it goes on and solve the various murders going on, with their various Modus Operandi. The Challenger is special as he is the only person who can communicate with the Game Master and not be a murderer.
After each major event or murder, the Challenger can converse with the Game Master. During that conversation, the Challenger will pose lines for the Game Master to repeat, and if that statement is true, the Game Master will repeat that sentence in red, bolded. For example:
Challenger: There is more than one murderer in the RP.
Game Master: There is more than one murderer in the RP.
This means that there is more than one murderer in that particular arc. Otherwise, if it is untrue, the Game Master will repeat that sentence in black. For example:
Challenger: There are more than 5 keys to access the locked room in which Joseph was killed.
Game Master: There are more than 5 keys to access the locked room in which Joseph was killed.
This mean that there the statement is untrue, and that there are 5 keys or less to access the room.
It is the Challenger's opportunity to question the Game Master of the truth of the situation at the end of each major event and murder. The trick is to ask questions which are false: The Game Master will stop once more than 2 sentences are in red after each major event and 3 sentences after each murder. As such, a good Challenger can uncover the truth very quickly by asking untrue statements, but please don't waste time asking ridiculous questions.
The Challenger can, at any time, accuse a person or multiple people of being murderer/murderers. At that point, he must correctly explain the Modus Operandi involving 3n/4 of the people that have already been murdered. The Modus Operandi involves the method of killing, as well as the method to evade people and hide the corpse, meaning elaborate murders are harder to catch. This means that if the Murderer botches up his first murder, the Challenger can catch him already from there. By having the number of people as a criteria, it makes it riskier for Murderers to target large groups of people at once, because the Challenger just needs to solve a big murder for it to reach that criteria. Once that is done, the Challenger wins.
On the other hand, the Challenger loses if there is only 1 person surviving who may or may not be a murderer, if his accusation is wrong, or only the murderers are the remaining characters left alive.
3. Other Characters. In any arc, there can only be a maximum of 18 characters, including the Murderers and excluding the Game Master and Challenger. Each Character who is not a Murderer is meant to die, but they can try their best not to, for example, they can raise a suspicion among the group and have people stand guard outside the room of a potential Murderer to make it harder to execute a kill. During the RP itself, they can socialize with other characters, and get into arguments over who is a Murderer. If such an argument occurs, it constitutes as a major event and gives the Challenger two more red statements.
When a Murderer has marked a Character for death, the Murderer will PM the Game Master the Modus Operandi, and the Game Master will then PM the Modus Operandi to the Character to subtly plan the events leading to his death. Deaths must be planned with the personality of the Character in mind: For example, a person who hates the outdoors won't suddenly take a stroll in the garden for no reason. From that point, every post the Character makes in the RP must be PMed first to the Game Master, and the Game Master will PM the post to the Murderer, and once both are satisfied that the post is acceptable, the Game Master will PM the Character to allow him or her to post.
Characters can also use the clues obtained by the Challenger and from the story to solve the mystery themselves, even if they're dead. However, solutions produced by the Characters should be PMed to the Game Master instead of posted, and the Game Master will recognize that the Character has successfully solved the mystery at the end of each arc. Nothing better than to snub the Challenger who failed to solve it.
4. The Murderer. There can exist multiple Murderers, who may or may not know each other. Murderers are chosen by the Game Master at the start of each arc. From that point on, the Murderer(s) has/have free reign over what he does and how he wishes to kill a character(s). A Murderer/Murderers are allowed to discuss their choice of a kill and method only with the Game Master, and the Game Master can also advise on the methods if the Murderer(s) cannot come up with their own method due to a writing block. Note that the method of killing and the events leading to it should be designed with the personality of the victim in mind.
Each murder must have one KEY POINT that allows for a hint for the Challenger. The key is to hide that Key Point somewhere inconspicuous. It is the Key Point that will cause the death of the Character. For example, for a character killed by a knife, a Key Point must be revealed: For example, that the weapon is flying. This must be included in the Character's death post. Example:
From the corner of his eye, there was a small glint, then a sickening thud against his side.
The glint is the Key Point, which indicates light reflection on metal. This is vital to give the Challenger a position to start his line of questioning.
Extra
-Murderers can choose to commit suicide to confuse the Challenger, but only if they're in a team or they have already set the traps to kill all other characters but one in advance.
-As the arc is created by Joseph, specific things will exist individually in each arc, and truths may differ. For example, the number of keys to access a room may differ in each arc. Such must be revealed through the line of questioning by the Challenger.
-The last victim has to be killed alone. No group killings to end the arc.
And that is it. People interested in joining, please follow this template post.
Name of Character: Name.
Appearance:
Personality:
Relations (with any other characters):
Others:
Murderer Sympathetic/Challenger Sympathetic:
And have fun! If you sign up, of course.
Arc 1: Characters
Challenger: Challenger (Dowhax)
Other Characters
Kalik (Akans)
Leo (cloudwolf124)
??? (Madammina)
Arc 1 will begin with 10 characters apart from the Challenger. Unless 10 characters come before I finish the 3 story mansion design. Then it waits until I finish it up. Highly unlikely though, possible reason would be no one bothers to finish reading the wall of text instructions.
The numbers set for the Challenger thus far are subject to change, since I have not actually tried this thing yet, and maybe the statements reveal too much or too little, or he is expected to solve too many murders etc.
Murder Mesa
Murder Mesa is going to be an RP completely unlike any RP you have ever been in. For one, characters have little importance in the RP, but their interactions will be extremely important. Secondly, everyone is going to be solving a mystery! Fine, sounds a bit anticlimax, but you'll see why I describe it as such as we go on.
Story
The Great Mage Joseph is a wizard that has lived for several millenia, poring over copious amounts of books and learning too much. Unfortunately, after studying that much, he became very bored and decided to do something.
Being cooped up for so long, he pretty much did not care for the sanctity of life as he created his way to relieve his boredom: A showdown of wits between him and another, with the lives of a group hanging at stake. Or rather, they won't actually die, he revives them at the end of each showdown to keep his subjects healthy. He figured that he might as well get a mental challenge.
So, using his magical powers, he summons groups of people into an alternate dimension in an environment which he chooses, wiping the memories of those involved to fit into the situation. From those people, he chooses one to take upon the role of one to save the others, one to challenge him in a battle of wisdom, to solve the unsolvable. To some others, he alters their personality, filling them up with violence and evil, to strike down the others in a fit of fury.
As a character, you belong as one of the people transported into the mystical world for Great Mage Joseph's enjoyment, and it is up to the Challenger to redeem all of you (as in, save you without the Great Mage needing to revive you) as he battles against the Great Mage.
Character Choices
Within Murder Mesa, there are different types of character roles:
1. The Game Master, the Great Mage Joseph, or in other words, me, unless I want to relinquish that position. As the Game Master, I control the game, but I am not directly part of the game itself, just a watcher on the sidelines.
2. The Challenger. The Challenger is a key man who volunteers to also watch from the sidelines. As a Challenger, he must identify the Murderers in the RP as it goes on and solve the various murders going on, with their various Modus Operandi. The Challenger is special as he is the only person who can communicate with the Game Master and not be a murderer.
After each major event or murder, the Challenger can converse with the Game Master. During that conversation, the Challenger will pose lines for the Game Master to repeat, and if that statement is true, the Game Master will repeat that sentence in red, bolded. For example:
Challenger: There is more than one murderer in the RP.
Game Master: There is more than one murderer in the RP.
This means that there is more than one murderer in that particular arc. Otherwise, if it is untrue, the Game Master will repeat that sentence in black. For example:
Challenger: There are more than 5 keys to access the locked room in which Joseph was killed.
Game Master: There are more than 5 keys to access the locked room in which Joseph was killed.
This mean that there the statement is untrue, and that there are 5 keys or less to access the room.
It is the Challenger's opportunity to question the Game Master of the truth of the situation at the end of each major event and murder. The trick is to ask questions which are false: The Game Master will stop once more than 2 sentences are in red after each major event and 3 sentences after each murder. As such, a good Challenger can uncover the truth very quickly by asking untrue statements, but please don't waste time asking ridiculous questions.
The Challenger can, at any time, accuse a person or multiple people of being murderer/murderers. At that point, he must correctly explain the Modus Operandi involving 3n/4 of the people that have already been murdered. The Modus Operandi involves the method of killing, as well as the method to evade people and hide the corpse, meaning elaborate murders are harder to catch. This means that if the Murderer botches up his first murder, the Challenger can catch him already from there. By having the number of people as a criteria, it makes it riskier for Murderers to target large groups of people at once, because the Challenger just needs to solve a big murder for it to reach that criteria. Once that is done, the Challenger wins.
On the other hand, the Challenger loses if there is only 1 person surviving who may or may not be a murderer, if his accusation is wrong, or only the murderers are the remaining characters left alive.
3. Other Characters. In any arc, there can only be a maximum of 18 characters, including the Murderers and excluding the Game Master and Challenger. Each Character who is not a Murderer is meant to die, but they can try their best not to, for example, they can raise a suspicion among the group and have people stand guard outside the room of a potential Murderer to make it harder to execute a kill. During the RP itself, they can socialize with other characters, and get into arguments over who is a Murderer. If such an argument occurs, it constitutes as a major event and gives the Challenger two more red statements.
When a Murderer has marked a Character for death, the Murderer will PM the Game Master the Modus Operandi, and the Game Master will then PM the Modus Operandi to the Character to subtly plan the events leading to his death. Deaths must be planned with the personality of the Character in mind: For example, a person who hates the outdoors won't suddenly take a stroll in the garden for no reason. From that point, every post the Character makes in the RP must be PMed first to the Game Master, and the Game Master will PM the post to the Murderer, and once both are satisfied that the post is acceptable, the Game Master will PM the Character to allow him or her to post.
Characters can also use the clues obtained by the Challenger and from the story to solve the mystery themselves, even if they're dead. However, solutions produced by the Characters should be PMed to the Game Master instead of posted, and the Game Master will recognize that the Character has successfully solved the mystery at the end of each arc. Nothing better than to snub the Challenger who failed to solve it.
4. The Murderer. There can exist multiple Murderers, who may or may not know each other. Murderers are chosen by the Game Master at the start of each arc. From that point on, the Murderer(s) has/have free reign over what he does and how he wishes to kill a character(s). A Murderer/Murderers are allowed to discuss their choice of a kill and method only with the Game Master, and the Game Master can also advise on the methods if the Murderer(s) cannot come up with their own method due to a writing block. Note that the method of killing and the events leading to it should be designed with the personality of the victim in mind.
Each murder must have one KEY POINT that allows for a hint for the Challenger. The key is to hide that Key Point somewhere inconspicuous. It is the Key Point that will cause the death of the Character. For example, for a character killed by a knife, a Key Point must be revealed: For example, that the weapon is flying. This must be included in the Character's death post. Example:
From the corner of his eye, there was a small glint, then a sickening thud against his side.
The glint is the Key Point, which indicates light reflection on metal. This is vital to give the Challenger a position to start his line of questioning.
Extra
-Murderers can choose to commit suicide to confuse the Challenger, but only if they're in a team or they have already set the traps to kill all other characters but one in advance.
-As the arc is created by Joseph, specific things will exist individually in each arc, and truths may differ. For example, the number of keys to access a room may differ in each arc. Such must be revealed through the line of questioning by the Challenger.
-The last victim has to be killed alone. No group killings to end the arc.
And that is it. People interested in joining, please follow this template post.
Name of Character: Name.
Appearance:
Personality:
Relations (with any other characters):
Others:
Murderer Sympathetic/Challenger Sympathetic:
And have fun! If you sign up, of course.
Arc 1: Characters
Challenger: Challenger (Dowhax)
Other Characters
Kalik (Akans)
Leo (cloudwolf124)
??? (Madammina)
Arc 1 will begin with 10 characters apart from the Challenger. Unless 10 characters come before I finish the 3 story mansion design. Then it waits until I finish it up. Highly unlikely though, possible reason would be no one bothers to finish reading the wall of text instructions.
The numbers set for the Challenger thus far are subject to change, since I have not actually tried this thing yet, and maybe the statements reveal too much or too little, or he is expected to solve too many murders etc.
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