A trickle of information on Kingdom Hearts II gameplay to whet everyone's appetite for the upcoming Tokyo Game Show which should herald more details about this game.
The camera is now controlled by the right analog stick instead of the shoulder buttons as it was in the original. The overall feel is, so far, quite a bit more intuitive than the original. Currently this feature is still in development so there are still some instances of the camera getting stuck behind walls, but things are moving forward very quickly.
The second gameplay element that comes into play is an entirely new feature that allows for character transformations, called Transformation Drive. The Transformation Drive is a gauge that is filled by collecting orbs from defeated enemies, much like health and magic. When activated, it allows Sora to "fuse" with another character giving the player new abilities, more attack power, and such. So far only a transformation with Goofy has been shown. In the current demo version, this produced a "crimson-clad" Sora who was able to dual-wield a keyblade and sword for twice the normal damage. The downside is that Goofy is no longer helping the player; the upside is that Sora becomes much more powerful.
The third feature that was really shown off was the updated combo system. New multiple enemy combos should be easier to pull off this time around. There is a juggle system that will be implemented that allows the player to attack the enemy as they both rise into the air, protecting the character from other enemies. Weapon specific combos will be possible this time around, with weapons from the original title making appearances.
Heres the site for new Scans...
http://squarenet.gamigo.de/display.php?site=news&id=4763
The camera is now controlled by the right analog stick instead of the shoulder buttons as it was in the original. The overall feel is, so far, quite a bit more intuitive than the original. Currently this feature is still in development so there are still some instances of the camera getting stuck behind walls, but things are moving forward very quickly.
The second gameplay element that comes into play is an entirely new feature that allows for character transformations, called Transformation Drive. The Transformation Drive is a gauge that is filled by collecting orbs from defeated enemies, much like health and magic. When activated, it allows Sora to "fuse" with another character giving the player new abilities, more attack power, and such. So far only a transformation with Goofy has been shown. In the current demo version, this produced a "crimson-clad" Sora who was able to dual-wield a keyblade and sword for twice the normal damage. The downside is that Goofy is no longer helping the player; the upside is that Sora becomes much more powerful.
The third feature that was really shown off was the updated combo system. New multiple enemy combos should be easier to pull off this time around. There is a juggle system that will be implemented that allows the player to attack the enemy as they both rise into the air, protecting the character from other enemies. Weapon specific combos will be possible this time around, with weapons from the original title making appearances.
Heres the site for new Scans...
http://squarenet.gamigo.de/display.php?site=news&id=4763