Has anyone noticed that the battle systems for the portable games tend to involve a much larger number of skills than KH or KHII?
This isn't including passive support abilities like fire boost or last chance, I'm talking about skills that have a battle animation.
KH:BBS and CoM are the best examples, having a huge array of attacks. Admittedly, many of these skills are very similar to one another. For example fire, and thunder surge. But it interests me, because I would think that with the hardware of the PS2 available, Nomura would have wanted to pour the juice into the PS2 games...
Anyone got a better reason as to why this may be? Or any thoughts on whether it's a good or bad thing?
This isn't including passive support abilities like fire boost or last chance, I'm talking about skills that have a battle animation.
KH:BBS and CoM are the best examples, having a huge array of attacks. Admittedly, many of these skills are very similar to one another. For example fire, and thunder surge. But it interests me, because I would think that with the hardware of the PS2 available, Nomura would have wanted to pour the juice into the PS2 games...
Anyone got a better reason as to why this may be? Or any thoughts on whether it's a good or bad thing?