As long as it isn't one of those games that go "oh! Your wielder is tired and must rest for an hour! You can speed up his sleep for $2!" I'll suffer through everything else but as soon as a game makes me wait until i can play or pay money to play, I'm deleting it. It won't matter in the long run like spockanort said but its on principle, and its also a pretty shitty scheme to run on players.
In the PC version, there is AP that limits how many actions you can do in a period of time. Every time you level up you refresh that AP and I believe you also begin to increase your AP level so you can do more actions.
Please keep in mind this kind of stuff is done to make sure players aren't spending endless hours playing. It is not only a health concern but there are a handful of cases where people die from this kind of behavior, so having limitations on your actions encourages people to move on to other things rather than say spending all day sitting and tapping to win in a dumb game.
I should also repeat what I've said in other threads in that these games are not meant to be played in long sittings. You play them in small bursts when you have free time during the day. This is how social games work and as frustrating as limitations like this are, I actually prefer having them. It keeps you from getting overly addicted. If people want to be addicted and spend money to replenish AP, then that is their decision but they have to make the monetary sacrifice for it.
There are fights worthy of taking sides on. A dumb mobile gaming trend that will die out once the mobile gaming bubble bursts is not one of them. You don't have to support the practice, which is easily done by not spending any money in IAP. You can also avoid downloading shitty games that are clearly made just to take your money, and chi is hardly one of those games when people, again, have successfully been able to play chi without paying a dime.
Just knowing Nomura's character as a whole should be enough to understand that chi coming to mobile is not some desire to take the world's money. There were certainly business reasons specifically centered on how much money could be made from Unchained X, but Nomura was probably thinking about "How can we get western fans to be able to enjoy this game that people seem to enjoy so much in Japan?"