Tetsuya Nomura said in a few interveiws that he forgot some things to put in kh2 like....:
Mushroom Heartless
Aero Magic
The ability to cast magic on something to get items
Casing Blizzard on Fire to put it out
Casting Fire on wood to set a fire
Gravity and Stop magic
To put some things in the simularities of both games
Tidus and Wakka
No TinkerBell Summon
No Deep Jungle and other Worlds
Barrels and crates to push, carry and smash all in kh but not in kh2
Things to jump on and bounce on to get to higher elevations
Not a FM, yet
Dodge Roll Ability
Choosing time limit, opponent, and alone or not in tournaments after doing requirements
Tournament Board outside of Olmympus
Old Colisuem, aww i miss that thing
-------------------------------------------------------------------------------------------------------
Things we missed..... in kh not in kh2:
Mushroom Heartless
Using the L2 and R2 buttons for the camera
A one sided command menu
The old Sora Riku and Kairi
The Soft Reset Command (L1,L2,R1,R2,START, and SELECT)
Calling Sora 14
Other missing Heartless
Hang on ledges, climb ladders, and trees, swim, and so forth
The old main menu
The HP and MP gauges
The old Enemy HP bars
The ? command(lift, open and so forth)
The Save points
Trinity Marks
Old Summons
Dalmations
Good 'ol Gummi ships (old version)
Gummi menu lol!
Simple and Clean/ Different theme song
Buying Items and automatically equipping them to someone at buying time
More than one optional bosses
Worlds in kh not in kh2 like Traverse Town
Flying without Peter Pan Summon
Other Swimming/ Flying system
Ars Arcanum
Strike Raid and other attack abilities
---------------------------------
Things they put in right kh2, not in kh:
Reaction Commands
NEW Heartless
Nobodys
New Weapons
New Charachters
Organization XII
Older People
NEW Gummi System
New Synthesis and Item Shops
New and Old Worlds
Armor shops
AR Max Codes
Skateboards
Cid actually talked in scenes
Bonuses after major battles
Revisiting Worlds for story not for missing items
Jiminy's journal serves a purpose (secret ending)
New Synthesis system
Limits
Drives
New outfits
Passion/Sanctuary
-----------------------------
Things in kh that they were right to put in kh2:
Moogles/Synthesising
Sora
Disney
Square Enix
Keyblades
Same story line
A GOOD story
Same theme
Battle Systems and the whole system that was alike.
Mini games
They both have good secret endings of mystery to be a teaser for the next game
Aerial Dodge
Quick Run
Another Utada Hikaru theme
-------------------------------------
Things in kh2 that were wrong to put in it that were different in kh:
Weaker Cerberus in kh2
Jasmine is FREAKY
Less money dropped when killing enemies
-----------------------------
Things that were just put in kh2 not in kh that weren't right nor wrong:
More battles with Time limits
Different Hallow Bastion/ Radiant Garden theme music
Only go to level 99 instead on 100
Talking in gummi ship scenes
Squaresoft changed to square-enix by the time kh2 came out, actually before com came out or even before the greatest hits version of kh
----------------------------
Other: Things in both that i had to put because it fit in with another like Quick Run and Aerial Dodge but didn't go with it:
High Jump
Glide
i know i missed some things because i was rushing and all and if you find anything that i missed that you might want to add just tell me in this thread. comment of what square should've did different. kh2 was good but they rushed it and mised out on the mushroom heartless.... whaaaaa..... well u may not find a point in this thread but there is. Just read it all and u'd understand, i hope.
and some of these things can be fit in more than one section though the one that their in may just be the one that they are in.
Mushroom Heartless
Aero Magic
The ability to cast magic on something to get items
Casing Blizzard on Fire to put it out
Casting Fire on wood to set a fire
Gravity and Stop magic
To put some things in the simularities of both games
Tidus and Wakka
No TinkerBell Summon
No Deep Jungle and other Worlds
Barrels and crates to push, carry and smash all in kh but not in kh2
Things to jump on and bounce on to get to higher elevations
Not a FM, yet
Dodge Roll Ability
Choosing time limit, opponent, and alone or not in tournaments after doing requirements
Tournament Board outside of Olmympus
Old Colisuem, aww i miss that thing
-------------------------------------------------------------------------------------------------------
Things we missed..... in kh not in kh2:
Mushroom Heartless
Using the L2 and R2 buttons for the camera
A one sided command menu
The old Sora Riku and Kairi
The Soft Reset Command (L1,L2,R1,R2,START, and SELECT)
Calling Sora 14
Other missing Heartless
Hang on ledges, climb ladders, and trees, swim, and so forth
The old main menu
The HP and MP gauges
The old Enemy HP bars
The ? command(lift, open and so forth)
The Save points
Trinity Marks
Old Summons
Dalmations
Good 'ol Gummi ships (old version)
Gummi menu lol!
Simple and Clean/ Different theme song
Buying Items and automatically equipping them to someone at buying time
More than one optional bosses
Worlds in kh not in kh2 like Traverse Town
Flying without Peter Pan Summon
Other Swimming/ Flying system
Ars Arcanum
Strike Raid and other attack abilities
---------------------------------
Things they put in right kh2, not in kh:
Reaction Commands
NEW Heartless
Nobodys
New Weapons
New Charachters
Organization XII
Older People
NEW Gummi System
New Synthesis and Item Shops
New and Old Worlds
Armor shops
AR Max Codes
Skateboards
Cid actually talked in scenes
Bonuses after major battles
Revisiting Worlds for story not for missing items
Jiminy's journal serves a purpose (secret ending)
New Synthesis system
Limits
Drives
New outfits
Passion/Sanctuary
-----------------------------
Things in kh that they were right to put in kh2:
Moogles/Synthesising
Sora
Disney
Square Enix
Keyblades
Same story line
A GOOD story
Same theme
Battle Systems and the whole system that was alike.
Mini games
They both have good secret endings of mystery to be a teaser for the next game
Aerial Dodge
Quick Run
Another Utada Hikaru theme
-------------------------------------
Things in kh2 that were wrong to put in it that were different in kh:
Weaker Cerberus in kh2
Jasmine is FREAKY
Less money dropped when killing enemies
-----------------------------
Things that were just put in kh2 not in kh that weren't right nor wrong:
More battles with Time limits
Different Hallow Bastion/ Radiant Garden theme music
Only go to level 99 instead on 100
Talking in gummi ship scenes
Squaresoft changed to square-enix by the time kh2 came out, actually before com came out or even before the greatest hits version of kh
----------------------------
Other: Things in both that i had to put because it fit in with another like Quick Run and Aerial Dodge but didn't go with it:
High Jump
Glide
i know i missed some things because i was rushing and all and if you find anything that i missed that you might want to add just tell me in this thread. comment of what square should've did different. kh2 was good but they rushed it and mised out on the mushroom heartless.... whaaaaa..... well u may not find a point in this thread but there is. Just read it all and u'd understand, i hope.
and some of these things can be fit in more than one section though the one that their in may just be the one that they are in.
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