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things in kh that kh2 missed.



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Riku123698745

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Tetsuya Nomura said in a few interveiws that he forgot some things to put in kh2 like....:
Mushroom Heartless
Aero Magic
The ability to cast magic on something to get items
Casing Blizzard on Fire to put it out
Casting Fire on wood to set a fire
Gravity and Stop magic
To put some things in the simularities of both games
Tidus and Wakka
No TinkerBell Summon
No Deep Jungle and other Worlds
Barrels and crates to push, carry and smash all in kh but not in kh2
Things to jump on and bounce on to get to higher elevations
Not a FM, yet
Dodge Roll Ability
Choosing time limit, opponent, and alone or not in tournaments after doing requirements
Tournament Board outside of Olmympus
Old Colisuem, aww i miss that thing
-------------------------------------------------------------------------------------------------------
Things we missed..... in kh not in kh2:
Mushroom Heartless
Using the L2 and R2 buttons for the camera
A one sided command menu
The old Sora Riku and Kairi
The Soft Reset Command (L1,L2,R1,R2,START, and SELECT)
Calling Sora 14
Other missing Heartless
Hang on ledges, climb ladders, and trees, swim, and so forth
The old main menu
The HP and MP gauges
The old Enemy HP bars
The ? command(lift, open and so forth)
The Save points
Trinity Marks
Old Summons
Dalmations
Good 'ol Gummi ships (old version)
Gummi menu lol!
Simple and Clean/ Different theme song
Buying Items and automatically equipping them to someone at buying time
More than one optional bosses
Worlds in kh not in kh2 like Traverse Town
Flying without Peter Pan Summon
Other Swimming/ Flying system
Ars Arcanum
Strike Raid and other attack abilities
---------------------------------
Things they put in right kh2, not in kh:
Reaction Commands
NEW Heartless
Nobodys
New Weapons
New Charachters
Organization XII
Older People
NEW Gummi System
New Synthesis and Item Shops
New and Old Worlds
Armor shops
AR Max Codes
Skateboards
Cid actually talked in scenes
Bonuses after major battles
Revisiting Worlds for story not for missing items
Jiminy's journal serves a purpose (secret ending)
New Synthesis system
Limits
Drives
New outfits
Passion/Sanctuary
-----------------------------
Things in kh that they were right to put in kh2:
Moogles/Synthesising
Sora
Disney
Square Enix
Keyblades
Same story line
A GOOD story
Same theme
Battle Systems and the whole system that was alike.
Mini games
They both have good secret endings of mystery to be a teaser for the next game
Aerial Dodge
Quick Run
Another Utada Hikaru theme
-------------------------------------
Things in kh2 that were wrong to put in it that were different in kh:
Weaker Cerberus in kh2
Jasmine is FREAKY
Less money dropped when killing enemies
-----------------------------
Things that were just put in kh2 not in kh that weren't right nor wrong:
More battles with Time limits
Different Hallow Bastion/ Radiant Garden theme music
Only go to level 99 instead on 100
Talking in gummi ship scenes
Squaresoft changed to square-enix by the time kh2 came out, actually before com came out or even before the greatest hits version of kh
----------------------------
Other: Things in both that i had to put because it fit in with another like Quick Run and Aerial Dodge but didn't go with it:
High Jump
Glide








i know i missed some things because i was rushing and all and if you find anything that i missed that you might want to add just tell me in this thread. comment of what square should've did different. kh2 was good but they rushed it and mised out on the mushroom heartless.... whaaaaa..... well u may not find a point in this thread but there is. Just read it all and u'd understand, i hope.



and some of these things can be fit in more than one section though the one that their in may just be the one that they are in.
 
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seb0910

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what the h3ll is this post about? its stupid and pointless, and you're not very clear about certain things.
 

R o x a s

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Things they put in right kh2, not in kh
Reaction Commands
NEW Heartless
Nobodys
New Weapons
New Charachters
Organization XII
Older People
NEW Gummi System
New Synthesis and Item Shops
New and Old Worlds
Armor shops
AR Max Codes

you missed passion...nOoOOOO
 

Soraroxrikusux05

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this is stupid what the **** are you talking about thats a buncha nonsense. Idk what the hell youre trying to say in this thread, but its probably something stupid nomura purposely put out the mushrooms to put in other things like the vendors and the gummi ship missions in KH sucked compared to KH2. the story for KH IS good if you didnt like it then we dont care dont tell us about that.

GOD THE STUPID THREADS PPL ARE POSTING THESE DAYS!!!
 

Girlygirl

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Riku123698745 said:
Things we missed..... in kh not in kh2:
Mushroom Heartless
Using the L2 and R2 buttons for the camera
A one sided command menu
The old Sora Riku and Kairi
The Soft Reset Command (L1,L2,R1,R2,START, and SELECT)
Calling Sora 14
Other missing Heartless
Hang on ledges, climb ladders, and trees, swim, and so forth
The old main menu
The HP and MP gauges
The old Enemy HP bars
The ? command(lift, open and so forth)
The Save points
Trinity Marks
Old Summons
Dalmations
Good 'ol Gummi ships (old version)
Gummi menu lol!
Simple and Clean
Buying Items and automatically equipping them to someone at buying time
More than one optional bosses
Some of those things people might be glad that they got rid of like the camera angles and gummi ships, but whatever.
 

System Shock

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i htink from reading that my IQ dropped 2 points.............its confusing, although we all can say that there is some things nomura sholud of put in KH2 from KH1, but its not like the end of the world or nething..............kinda random but is the sig on bond of flames really from KH#?!?
 

Soraroxrikusux05

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Riku123698745 said:
it doesn't affect kh2 but we still miss these things. and what about passion again?

ok YOU miss these things, not US. YOU dont speak for US. Personally, I could do WITHOUT climbing ladders and trees and $h*t.
 

System Shock

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KH3?!?* (from other post) , yea id have 2 agree with soraroxrikusux the climbing trees in tarzan was some bull$#!+
 

Soraroxrikusux05

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well WE DONT CARE WHAT YOU MISSED! what a WASTE of TIME, posting what YOU missed about kh1 god who the **** cares about HANGING ON LEDGES besides you can do that in the 2nd one THERES NOTHING KOOL ABOUT THAT.
 

BlaZinbritt11588

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damn people! calm down. its not that serious, your lives will still go on.....


but anyway, i forgot that you could swim and climb ladders in kh and not in kh2. wonder why they didn't put those in.
 

Sophia Esteed

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I noticed there are some HUGE diff's btwn KH1 and KH2. To name several:
- Tidus and Wakka are nowhere to be found in KH2.
- No Traverse Town
- No Aero spell
- No Tinkerbell summon T_T (She always saved my HIDE in KH1! Why isn't she in KH2? T.T)
- Deep Jungle is missing. It wasn't in Chain of Memories either for some reason.
- No Mushrooms. Well I guess I could understand that because trying to keep a Rare Truffle in Midair was a total PAIN...xD
- Cid actually has a voice
- Soft Reset is gone
- What happened to Trinity Marks?
- ? command has been replaced with the Triangle button, and (a good thing) unleashing certain attacks can be set to the Triangle to make things easy
- Cerberus was LESS a pain in KH2 than KH1.
- Much of the FF charas' voices have changed (some for the better, some the worse)
- Jasmine sounds FREAKY
- Battles with Time Limits have been added to KH2
- Battles w/ Special Conditions (i.e. don't let < insert whomever here > die)
- No swimming, ladders, etc.
- Where are the barrels and stuff that I can smash?
- Dalmatians are missing (probably because Traverse Town is gone)
- One hidden boss (Seph) is fine, really. Also, he does NOT use Sin Harvest, which is REAL good news. Bad news? He still has some tricks up his sleeve (i.e. that one attack that reduces your HP to 1 and MP to 0). The other hidden bosses were waaaay tougher than Seph (i.e. Ice Titan, Phantom)....

I'll post some more later...
 
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