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things i've done and how i did them



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I haven't posted here for a while, mostly because I haven't made a tag in just as long, which I feel a bit bad about because I used to enjoy them so much and it's what started me out in things.

For those that don't remember me, or never really knew all that well, my name is Dan. I've had a few different usernames here, but I was primarily The Scarecrow for a good deal of the time. I've been registered here for at least six years now I think and I spent most of that time in this section. I started tagging here probably in 06 or 07, and went out to other places like the old NarutoMania forums, Tagmonkey, and a number of smaller forums that were initiated by other members of this forum (SalsaJar and The Art Stop, namely). Ultimately, I spent most of my time here moderating this section and running Signature of the Week with Ray, who as far as I know still posts as ♥. Ray was (and to an extent still is) my primary source of inspiration, motivation, and support whilst I was here, and most of you should consider yourselves lucky that he's still here.

Anyway, I have still been busy. I'm about to enter my second year in visual communication, for the second time, making this my fourth year at university. Whilst I don't make tags anymore, I still work on a number of personal and academic projects, some of which are client-based. Many of these projects are unpaid. This is for several reasons, but the primary one is that I don't yet wish to be paid for most of them.

The reason I'm posting this is to touch base with where everything started for me. I'm going to share some of the work I've done on my own and with my partners, and considering I've been at this for a few years now I thought I might share some of my experiences.

I haven't worked in a full-time studio environment, but I've been managing my personal/professional/academic work sometimes well, and sometimes not (hence second year for the second time). I've experienced a lot of failures but just as many successes. If you have any questions about what it is I do, or any of the following work, that's why I'm here. If you're passionate about art or design and want to take it further than tags (as I wanted to) I can offer guidance on how to proceed with that, too.

Anywho, here's the work;


The following posters were largely a catalyst for most of the work I've done since. They allowed me to establish myself within the local design community, gifting me with new contacts, friends, and job opportunities.

These posters were created for a local cinema that my friends and I visit regularly. They run a program called Cinematheque, where a 'season' comprised of four films runs every fortnight. As you can probably tell, these posters were made for their Bill Murray festival, which featured Rushmore, Lost in Translation, Ghostbusters and Life Aquatic. I created these with my friend Chris, who I have worked with many times since.

BM1.png


We were not paid for these posters, and initiated the project ourselves. We approached the cinema several months before the festival was screened, pitching the idea and offering to do it for free. Many designers will tell you this is dangerous, as it allows a client to take advantage of you and undermines the role of designers and the value of our work. Whilst in some cases this can certainly be true, we assessed the situation and saw that there was little issue in proceeding (for those that face this question themselves, I direct you to a wonderful flowchart by Jessica Hische). The reasoning behind that was largely because the cinema itself is independent, and quite underfunded. To be given the opportunity to help a local business that we had a personal investment in was reason enough, but what we were later rewarded with was ultimately invaluable (I'll explain this further on).

BM2.png
 
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Following the success of the Bill Murray posters, Chris and I would go on to continue making posters for the cinema at our leisure. Chris has since made a poster for the Christmas screening of Gremlins, and I have made one for the Brat Pack festival. Another of the reasons that we offered to do these is because we wanted to do them. Prior to the Bill Murray posters we had been making movie posters as a side project called Cigarette Burns. Pictured below is a poster I made for the film Brick. What we were now doing was something that gave us great opportunities for exposure, but allowed us to keep doing what we loved whilst helping out and organisation we really wanted to be a part of. Design is kind of wonderful like that.

BPBR.png


Following our work for the Mercury, we garnered a regular position doing editorial illustrations for Collect, a local magazine released on a bimonthly basis that now sees global distribution, including retail spots in the Monocle store (if any of you know what that is). We got this work through the Mercury; the marketing director for the Mercury also owns a gallery and runs the magazine from there. This work is also unpaid, not just for us but most of the contributors. This magazine is largely a passion project for those who produce it. Through it we've been able to meet a lot of interesting people and learn a lot of things about how print design works and the processes involved.

Collectiloos.png


So far we have contributed to three issues, and are awaiting our fourth brief. We try to approach each issue with a fresh mind, and try to maintain a healthy diversity in output. More so than anything I've done, these illustrations are an intensely collaborative effort, and one of the most valuable things I've learned during their creation is how to work with other people.
 
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Aside from these, I get a few odd job offers here and there, some of which I accept and others I don't. Below is a gig poster for a local band that approached me. I was offered to be paid, but turned it down because I liked the band and was a friend of their leader.

afronauts.png


I'm currently in the process of designing a new website for the Mercury cinema, but I'm unable to share our progress at the time being. It has been an entirely different experience to designing/illustrating for print, and is very thinky. This project is paid, due to the ridiculously large amount of work involved, but the hours we've put into this thing make our budget look like pocket change. If it were anyone else we probably wouldn't do it, but we love the cinema and we know their budget sucks, so we don't mind. We also want them to succeed, and this is a great opportunity for us to help them do that. It has given us a lot of experience with web design, and as usual has made us some interesting and talented new friends (as we're only designing the site, not building in).

I suppose my point in all this is that sometimes being proactive and having some initiative can pay off in big ways. If we hadn't offered to do those initial Bill Murray posters, we never would have met the marketing director, and would never have been offered the Collect illustration spot or the website job. The rewards keep on coming, though; the director's gallery is being converted into a retail/studio space, which Chris and I will be occupying fairly soon. This not only gives us greater space to work in, but nestles us within the physical community, offering a great potential to meet new people and find more interesting work.

The most important thing to me throughout all this hasn't been getting paid, but doing the work itself; I love it. I love the challenge, and finding solutions, and then seeing the outcome and knowing that I did it. Then seeing how people react to those things, how they use them and it makes them feel. I don't say all this to come off as some sort of paragon for anti-commercialism or something; I'd love to get paid (I could quite my day job, giving me more time to design and play GAEMS), but I love doing what I do so it doesn't bother me that much.

Balancing all this with school can be tough, and I've learned that the hard way a number of times (I've probably failed three to four of my units over the past couple years), but Ive been able to learn from those experiences. Those failures have also allowed me to restructure my education as I see fit. This is an incredibly liberating thing, and granting me opportunities that would otherwise be unavailable to me. I'm not championing failure, but my advice is to remember that it isn't always a bad thing.

That's my spiel. If you've got any questions, whether technical or general, or want to see anything else I've done, feel free to ask. Thanks for reading, I hope you found some of it helpful.
 

Vayne Mechanics

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God I love these posters. I remember that one time I watched you make them and I was flippin' my shit because they were so good.
 

Cloud

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They're all great, but i particularly love the second Ghostbusters poster, it's fantastic :)
 

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dan my bby, your work will always be my favorite. looking at art and design is boring and not fun but I have never seen a piece of your's that I just wasn't in love with. you work hard, you work efficiently, and best of all, you're being rewarded for your efforts and I'm so incredibly proud of you and you've come such a far way from when we first met and you have always been, and will continue to be my main inspiration and I promise one day we'll meet and work together, just for funsies.
 
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