Actually they are using BBS'S Engine for 3DS. As in the "Really advanced" part we are talking about a DS game not a PS2, so compared to other games on it's platform it is pretty advanced. Also i wasn't saying that the graphics take up the entire project, look at the big picture they are working on a DS Cartridge so they cant put as much stuff in it as other games such as BBS and KH2. For example a standard DS game can hold about 1 Gb, PS2 about 5GB, and a PSP around 2GB. So the size varies which affects gameplay. Now would you rather have a game like BBS? Where they have a bunch of worlds, but they are kind of empty and you don't spend much time in them. Or have a game where there is a decent amount of worlds with much more depth and time in them? Quality over quantity.