Hi everyone!
A long time ago I think I talked about DLC on this forum. I mentioned how Resident Evil 5 had my favorite DLC, realeasing about a full year after the fact and providing a unique experience totally different from that of the main game. At the time I criticized DMC: Devil my Cry for having the “Virgil’s Downfall” DLC announced before the game even came out and releasing shortly there after. In the thread titled “DLC preview at TGS” I noticed Spockanort mention that having DLC in development while the main game is in development is insidious, which closely matches what I thought of the mention DMC dlc.
The thing is though, my favorite piece of DLC ever is easily the season pass of Team Ninja’s Nioh. Not only was this announced before the game came out, the first of its three parts release not too long after the main game. I think its fairly safe to say it a least started development before the game was shipped. What makes me even more confused about my own feelings is that its actually very close in conspect ot a game I often criticize for DLC: Capcom’s Asura’s Wrath. In that game the ending was clearly cut and sold as DLC.
Well in Nioh, after defeating the “secerate fainal boss,” the main character William decides to head back to Japan all the while new footage showing of an upcoming struggle to be had. If you had stopped the game there and never looked to deeply into Nioh, you would be forgiven for thinking that this was a tease for Nioh 2, which was announced at least year’s E3. Except these visions are of the three part DLC, the true ending of the game. The only difference here is unlike Asura’s Wrath, these DLC where quite meaty and well, good.
Despite my feelings towards lots of DLC being insidious, Nioh stands as a complete contradiction to that. I’m curious to know what you all think about DLC and when and where it adds meaningful value to a game.
A long time ago I think I talked about DLC on this forum. I mentioned how Resident Evil 5 had my favorite DLC, realeasing about a full year after the fact and providing a unique experience totally different from that of the main game. At the time I criticized DMC: Devil my Cry for having the “Virgil’s Downfall” DLC announced before the game even came out and releasing shortly there after. In the thread titled “DLC preview at TGS” I noticed Spockanort mention that having DLC in development while the main game is in development is insidious, which closely matches what I thought of the mention DMC dlc.
The thing is though, my favorite piece of DLC ever is easily the season pass of Team Ninja’s Nioh. Not only was this announced before the game came out, the first of its three parts release not too long after the main game. I think its fairly safe to say it a least started development before the game was shipped. What makes me even more confused about my own feelings is that its actually very close in conspect ot a game I often criticize for DLC: Capcom’s Asura’s Wrath. In that game the ending was clearly cut and sold as DLC.
Well in Nioh, after defeating the “secerate fainal boss,” the main character William decides to head back to Japan all the while new footage showing of an upcoming struggle to be had. If you had stopped the game there and never looked to deeply into Nioh, you would be forgiven for thinking that this was a tease for Nioh 2, which was announced at least year’s E3. Except these visions are of the three part DLC, the true ending of the game. The only difference here is unlike Asura’s Wrath, these DLC where quite meaty and well, good.
Despite my feelings towards lots of DLC being insidious, Nioh stands as a complete contradiction to that. I’m curious to know what you all think about DLC and when and where it adds meaningful value to a game.