We've known it was built in Unity for over a month now my dude.
I didn't know until I played the demo that outright confirmed it, I just assumed they just used the same engine from the HD Remixes.
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We've known it was built in Unity for over a month now my dude.
I didn't know until I played the demo that outright confirmed it, I just assumed they just used the same engine from the HD Remixes.
indieszero is good with the programming of the timing and stuff that is proper to rythm games. But the KH team helped them with the assets and graphics.I didn't know until I played the demo that outright confirmed it, I just assumed they just used the same engine from the HD Remixes.
wait wait wait,
I'm confused, are you suggesting, alpha baymax, that the only reason KH3 had a new style and new assets was because it was easier to build them all from the ground up rather than import them into the highly-adaptable Unreal Engine (with which they had original dev support) but now that a different team has put them into Unity we can expect to see a return to form with the flat-shaded polygonal-challenged models
But when assets are built up from the Unreal Engine, wouldn't it be better to just use those rather than the ancient ones? I mean they already have KH1 and KH2 Sora in Unreal Engine.Alright, I'll clarify what I previously said.
Basically, the Kingdom Hearts assets used in the HD Remixes were converted to a new game engine for Melody of Memories, that engine being Unity. Now that the traditional Kingdom Hearts assets are on a modern engine, they can make a game with the traditional Kingdom Hearts look with new shading, lighting and texture benefits that Unity provides.
My point had nothing to do with Kingdom Hearts III, the Kingdom Shader/Unreal Engine 4 look is clearly going to be used for future games just not all the games. Kingdom Hearts has had a game released each year since 2010 and I just think some new entries may stick with the traditional Kingdom Hearts/Unity graphics to hit that target.
"How to like a post more than once"If that's the case why not make a game that doesn't reuse KH1 Sora and KH1 worlds for the billionth time?
But when assets are built up from the Unreal Engine, wouldn't it be better to just use those rather than the ancient ones? I mean they already have KH1 and KH2 Sora in Unreal Engine.
I get that, but it won't seem very consistent in the game. MoM looks to have cutscenes in Unreal, but then gameplay that looks like PS2. To me, I'd rather it be fully PS2 or fully Unreal. It just seems odd when there's a difference in consistency in the game (this did bother me a bit in KH3, although there so few moments of it that it wasn't a big deal).It's cheaper for Square Enix especially if they want to make a more experimental title. 0.2 Birth by Sleep and Kingdom Hearts III were graphically intensive entries that involves lighting, shading and more complex textures.
For MoM it makes sense as it plays with memory. It's like flashbacks of past games. It is consistent. And consistency is very important. Not to mention that in kh3 graphics change between worlds to adapt to the movie style. So it's easy to think that past entries have different shading because they were different worlds.I get that, but it won't seem very consistent in the game. MoM looks to have cutscenes in Unreal, but then gameplay that looks like PS2. To me, I'd rather it be fully PS2 or fully Unreal. It just seems odd when there's a difference in consistency in the game (this did bother me a bit in KH3, although there so few moments of it that it wasn't a big deal).
For MoM it makes sense as it plays with memory. It's like flashbacks of past games. It is consistent. And consistency is very important. Not to mention that in kh3 graphics change between worlds to adapt to the movie style. So it's easy to think that past entries have different shading because they were different worlds.
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Look at this! They even kept the tiny holes we made looking for the treasure. We can clearly see that these assets have been improved (better textures and a little bit more polygons).
And this one as well. Although, reCoded is made of blocks, we can clearly see that the look and feel is much better.