I my self didn't see much of a problem with the plot of KH2. They only problem i saw was the fact the Disney worlds didnt connect, the shitty side villains, and the bad dialogue. Other than that i didnt see much problem with the plot.
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the ending sucked. it was anticlimactic
I my self didn't see much of a problem with the plot of KH2. They only problem i saw was the fact the Disney worlds didnt connect, the shitty side villains, and the bad dialogue. Other than that i didnt see much problem with the plot.
oh boy, where to begin...
- disney and final fantasy getting shafted for poopy organization fellers (i don't give a flying patooty what people say, disney and final fantasy ARE what make this series so popular).
- nobodies -- stupid concept, the heartless were a perfectly fine enemy.
- the organization in general; we could have been fine with like four or five members, not fcuking thirteen.
- stupid xehanort twist -- an episodic series would have been quite alright.
- implying that sora is gay for riku. it's not true by any means, but the way their friendship is written in this game is terrible.
- axel. no, not because he is significantly less cool than in chain of memories, but because his friendship with roxas suffers the same problems as sora and riku's. i know they're not REALLY gay for each other, but the writing does not help prove that. days somewhat redeems his originally stupid motives in kh2, but that doesn't change the fact that his friendship with roxas seems like one giant yaoi-fest.
- sora/kairi relationship handled very poorly. once again, bad writing makes it seem like sora cares more about riku than kairi, which is just heavily untrue.
- nomura trying to shove way too many ideas into one series. very cluttered, as the above poster put rather nicely.
but the biggest problem, most of all, is definitely the script. nomura could have easily transformed this into a very phenomenal sequel. in another world, the organization could have been a great idea, the nobodies would have been fine, and the characterization could have been outstanding, but instead, nomura focused on shitty melodrama and convoluted ideas. i don't respect writers who try to solve the previous games' mysteries by creating more mysteries. nothing wrong with a well crafted kudzu plot, but nomura probably should have thought things through a little better. anyone who believes he has been planning things from the very beginning is sadly mistaken. he's merely using a very common writing technique, and is doing so in a very choppy manner, i might add.
let me just leave by saying that the game isn't bad by any means. i actually somewhat like it, but only because underneath all the crap, there is a mildly entertaining story to be told here. you just kind of have to pretend you're writing the script and not nomura.
hey, at least its plot isn't as bad as days', but that's for another thread.